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@codedungeon/messenger
Advanced tools
Messenger is a simple node module for displaying pretty console logs (with lots of formatting options) and support for logging messages to .log files (including daily rotation)
> npm install @codedungeon/messenger
> yarn add @codedungeon/messenger
Messenger provides a suite of methods which can be used to quickly display appropriately colored messages. Each method can be accessed from the Messenger object, or destructured methods
const Messenger = require('@codedungeon/messenger')
Messenger.success('All tests passed', 'SUCCESS')
or
const {success} = require('@codedungeon/messenger')
success('All tests passed','SUCCESS)
The following demonstrates how each message can be displayed
const msg = require('@codedungeon/messenger')
const pkgInfo = require('./package.json')
msg.initLogger(true, 'logs', pkgInfo.name)
console.log('')
let showIcons = false
let showLabels = false
msg.critical('critical message', showLabels ? 'CRITICAL' : '', showIcons)
msg.danger('critical message', showLabels ? 'DANGER' : '', showIcons)
msg.error('error message', showLabels ? 'ERROR' : '', showIcons)
msg.success('success message', showLabels ? 'SUCCESS' : '', showIcons)
msg.warning('warning message', showLabels ? 'WARNING' : '', showIcons)
msg.important('important message', showLabels ? 'IMPORTANT' : '', showIcons)
msg.warn('warn message', showLabels ? 'WARN' : '', showIcons)
msg.notice('notice message', showLabels ? 'NOTICE' : '', showIcons)
msg.note('note message', showLabels ? 'NOTE' : '', showIcons)
msg.status('status message', showLabels ? 'STATUS' : '', showIcons)
msg.info('info message', showLabels ? 'INFO' : '', showIcons)
msg.debug('debug message', showLabels ? 'DEBUG' : '', showIcons)
If you want to pass a standard JavaScript object or array Messenger will use the dump method to display message, and if you supply label parameter, it will be displayed first and then message will be displayed (see the ./examples/test-messenger-obj.js example method for further information)
let obj = { fname: 'Mike', lname: 'Erickson', kids: ['Joelle', 'Brady', 'Bailey', 'Trevor'] }
Messenger.success(obj, 'FAMILY')
alert helperYou can also invoke any of the Messenger methods using the alert helper which accepts an object of options as opposed to passing the 3 separate parameters
Note: This method does not support calling statically
type - default "info"
msg - notification message
icon - default "false"
alert({ type: 'info', msg: 'hello world', icon: false })
print({ type: 'info', msg: 'hello world', icon: false })
let msg = 'Hello World'
messenger.alert({ msg })
messenger.alert({ type: 'status', msg, label: '', icon: false })
messenger.alert({ type: 'status', msg, label: 'STATUS', icon: false })
messenger.alert({ type: 'status', msg, label: 'STATUS', icon: true })
print helper (same options as alert)Or, if you choose, you can use the print helper
let msg = 'Hello World'
messenger.print({ type: 'success', msg })
messenger.print({ type: 'success', msg, label: 'SUCCESS', icon: false })
messenger.print({ type: 'success', msg, label: 'SUCCESS', icon: true })
In addition to displaying a full message with labels, Messenger includes label methods which format the supplied text as label
You can build each of message label only, providing the ability to construct messages with mixed color and backgrounds. Each method can be access off the Messenger object, or destructured.
const Messenger = require('@codedungeon/messenger')
Messenger.lblInfo('INFO')
or
const { lblInfo } = require('@codedungeon/messenger')
lblInfo('INFO')
_lblDebug_(labelText: string) _lblLog_(labelText: string) _lblInfo_(labelText: string) _lblStatus_(labelText: string) _lblNotice_(labelText: string) _lblNote_(labelText: string) _lblError_(labelText: string) _lblSuccess_(labelText: string) _lblWarn_(labelText: string) _lblWarning_(labelText: string) _lblDanger_(labelText: string) _lblImportant_(labelText: string)
Example
const m = require('@coddungeon/messenger')
console.log(`${m.lblInfo('INFO')} Hello World`)
will produce the following
Messenger includes a simple logging interface which log all console logging to persisted log files
initLogger(logToFile: boolean, path: string, name: string) writeToLog(type: string, args: object, forceLogToFile: boolean) loggerCritical(msg: string) loggerError(msg: string) loggerStatus(msg: string) loggerWarning(msg: string) loggerWarn(msg: string) loggerImportant(msg: string) loggerInfo(msg: string) loggerDebug(msg: string) loggerLog(msg: string) oggerStatus(msg: string) loggerNotice(msg: string) loggerNote(msg: string) disableLog() enableLog()
initLoggerUsing the initLogger method at the start of your CLI process, you can determine the location of log files
The following is the basic workflow for initializing Messneger Logger.
// get package information to pass along logger name
let pkgInfo = require('./package.json')
const Messenger = require('../src/messenger')
// initialize logger, defining the directory where logs are stored
Messenger.initLogger(true, 'logs', pkgInfo.name)
Logger will create a unique log file in the defined log directory (typically either logs or system), each day using the following syntax
<name>-yyyy-mm-dd.log
In addition to defining the logs location, you can also use a reserved name system which will create log files using the operating system log directory
...
Messenger.initLogger(true, 'system', pkgInfo.name)
...
This will create a single log file for defined name
<home>/System/Logs/<name>.log
Copyright © 2019-2022 Mike Erickson Released under the MIT license
messenger written by Mike Erickson
E-Mail: mike.erickson@codedungeon.io
Twitter: @codedungeon
Website: codedungeon.io
FAQs
clean node console messaging and logging
We found that @codedungeon/messenger demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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