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@deck.gl/react

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@deck.gl/react - npm Package Compare versions

Comparing version

to
9.1.5

33

dist/deckgl.js

@@ -36,18 +36,21 @@ // deck.gl

// and Deck update on the same schedule.
_customRender: redrawReason => {
// Save the dirty flag for later
thisRef.redrawReason = redrawReason;
// Viewport/view state is passed to child components as props.
// If they have changed, we need to trigger a React rerender to update children props.
const viewports = deck.getViewports();
if (thisRef.lastRenderedViewports !== viewports) {
// Viewports have changed, update children props first.
// This will delay the Deck canvas redraw till after React update (in useLayoutEffect)
// so that the canvas does not get rendered before the child components update.
thisRef.forceUpdate();
// TODO(ibgreen) - Hack to enable WebGPU as it needs to render quickly to avoid CanvasContext texture from going stale
_customRender: props.deviceProps?.adapters?.[0]?.type === 'webgpu'
? undefined
: redrawReason => {
// Save the dirty flag for later
thisRef.redrawReason = redrawReason;
// Viewport/view state is passed to child components as props.
// If they have changed, we need to trigger a React rerender to update children props.
const viewports = deck.getViewports();
if (thisRef.lastRenderedViewports !== viewports) {
// Viewports have changed, update children props first.
// This will delay the Deck canvas redraw till after React update (in useLayoutEffect)
// so that the canvas does not get rendered before the child components update.
thisRef.forceUpdate();
}
else {
redrawDeck(thisRef);
}
}
else {
redrawDeck(thisRef);
}
}
});

@@ -54,0 +57,0 @@ return deck;

@@ -6,3 +6,3 @@ {

"type": "module",
"version": "9.1.4",
"version": "9.1.5",
"publishConfig": {

@@ -36,3 +36,2 @@ "access": "public"

"sideEffects": false,
"scripts": {},
"peerDependencies": {

@@ -50,3 +49,3 @@ "@deck.gl/core": "^9.1.0",

},
"gitHead": "92f3582b31ce0886dff8a61278b42feb0f8fe5f0"
"gitHead": "0223094f8c74c1db4a20bb9e5180b405d0809732"
}

@@ -85,18 +85,22 @@ // deck.gl

// and Deck update on the same schedule.
_customRender: redrawReason => {
// Save the dirty flag for later
thisRef.redrawReason = redrawReason;
// TODO(ibgreen) - Hack to enable WebGPU as it needs to render quickly to avoid CanvasContext texture from going stale
_customRender:
props.deviceProps?.adapters?.[0]?.type === 'webgpu'
? undefined
: redrawReason => {
// Save the dirty flag for later
thisRef.redrawReason = redrawReason;
// Viewport/view state is passed to child components as props.
// If they have changed, we need to trigger a React rerender to update children props.
const viewports = deck.getViewports();
if (thisRef.lastRenderedViewports !== viewports) {
// Viewports have changed, update children props first.
// This will delay the Deck canvas redraw till after React update (in useLayoutEffect)
// so that the canvas does not get rendered before the child components update.
thisRef.forceUpdate();
} else {
redrawDeck(thisRef);
}
}
// Viewport/view state is passed to child components as props.
// If they have changed, we need to trigger a React rerender to update children props.
const viewports = deck.getViewports();
if (thisRef.lastRenderedViewports !== viewports) {
// Viewports have changed, update children props first.
// This will delay the Deck canvas redraw till after React update (in useLayoutEffect)
// so that the canvas does not get rendered before the child components update.
thisRef.forceUpdate();
} else {
redrawDeck(thisRef);
}
}
});

@@ -103,0 +107,0 @@ return deck;

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