
Research
Two Malicious Rust Crates Impersonate Popular Logger to Steal Wallet Keys
Socket uncovers malicious Rust crates impersonating fast_log to steal Solana and Ethereum wallet keys from source code.
@dragonspark/hikari
Advanced tools
A lightweight WebGL framework for creating and rendering 3D/2D graphics in the browser.
A lightweight WebGL framework for creating and rendering 3D/2D graphics in the browser.
npm install @dragonspark/hikari
# or
yarn add @dragonspark/hikari
import { HikariGL } from '@dragonspark/hikari';
// Create a new HikariGL instance
const hikari = new HikariGL({
canvas: document.querySelector('#canvas'),
width: window.innerWidth,
height: window.innerHeight
});
// Set up orthographic camera
hikari.setOrthographicCamera();
// Create a plane geometry
const geometry = hikari.createPlaneGeometry(
window.innerWidth,
window.innerHeight
);
// Create a material with shaders
const material = hikari.createMaterial(
// Vertex shader
`
attribute vec3 position;
attribute vec2 uv;
uniform mat4 projectionMatrix;
uniform mat4 modelViewMatrix;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
// Fragment shader
`
precision mediump float;
varying vec2 vUv;
void main() {
gl_FragColor = vec4(vUv.x, vUv.y, 0.5, 1.0);
}
`
);
// Create a mesh with the geometry and material
const mesh = hikari.createMesh(geometry, material);
// Render the scene
function animate() {
requestAnimationFrame(animate);
hikari.render();
}
animate();
window.addEventListener('resize', () => {
hikari.setSize(window.innerWidth, window.innerHeight);
hikari.setOrthographicCamera();
});
The main class for managing WebGL context and rendering.
new HikariGL(options)
options.canvas
: HTMLCanvasElement - The canvas element to render tooptions.width
: number (optional) - Initial canvas widthoptions.height
: number (optional) - Initial canvas heightoptions.debug
: boolean (optional) - Enable debug modesetSize(width, height)
: Set the canvas size and update viewportsetOrthographicCamera(x, y, z, near, far)
: Set orthographic camera projectionrender()
: Render the current framecreateAttribute(options)
: Create a new WebGL attributecreateUniform(options)
: Create a new WebGL uniformcreateMaterial(vertexShaders, fragmentShaders, uniforms)
: Create a new materialcreatePlaneGeometry(width, height, xSegments, ySegments, orientation)
: Create a plane geometrycreateMesh(geometry, material)
: Create a mesh from geometry and materialMIT © DragonSpark
FAQs
A lightweight WebGL framework for creating and rendering 3D/2D graphics in the browser.
We found that @dragonspark/hikari demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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