Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@drivekyte/react-native-flash-message

Package Overview
Dependencies
Maintainers
1
Versions
5
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@drivekyte/react-native-flash-message

React Native flashbar and top notification alert utility

  • 1.1.0
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
3
increased by50%
Maintainers
1
Weekly downloads
 
Created
Source

react-native-flash-message

Flash Message it is a React Native module to help you with easily and highly customizable flashbars, top notifications or alerts (with iPhone X, XR, XS and XS Max "notch" support).

Global Demo of Flash Message Component

npm version npm downloads npm licence

Installation

Since the library is a JS-based solution, to install the latest version of react-native-flash-message you only need to run:

npm install --save react-native-flash-message

or

yarn add react-native-flash-message

Try it out

You can try out the Flash Message Playground app to get a tease of the functionalities of this lib.

Basic Usage

The FlashMessage component it's build to a global use, so you have to instance this component once in your main app screen always as a last inserted component:

import React from "react";
import { View } from "react-native";
import FlashMessage from "react-native-flash-message";

export default class App extends React.Component {
  render() {
    return (
      <View style={{ flex: 1 }}>
        <View ref={"otherView1"} />
        <View ref={"otherView2"} />
        <View ref={"otherView3"} />
        {/* GLOBAL FLASH MESSAGE COMPONENT INSTANCE */}
        <FlashMessage position="top" /> {/* <--- here as last component */}
      </View>
    );
  }
}

After that you only need to call showMessage or hideMessage methods from anywhere in your app.

If you don't need a global use for (e.g. will use only in one screen) you can instance your FlashMessage Component with a ref ID (or other capture ref method):

<View style={{ flex: 1 }}>
  <YourMainApp />
  <FlashMessage ref="myLocalFlashMessage" />   {/* <--- here as last component always with `ref` */}
<View>

Show some message

Now that you already instantiated the global FlashMessage component, when you need to show some message in your app you could use the showMessage method in any screen or view. This is a global method that receive a message object with your message detail:

import React from "react";
import { View, Button } from "react-native";

import { showMessage, hideMessage } from "react-native-flash-message";

class MyScreen extends React.Component {
  render() {
    return (
      <View style={{ flex: 1 }}>
        <Button
          onPress={() => {
            /* HERE WE GONE SHOW OUR FIRST MESSAGE */
            showMessage({
              message: "Simple message",
              type: "info",
            });
          }}
          title="Request Details"
          color="#841584"
        />
      </View>
    );
  }
}

The message object obligatorily requires some message attribute. If you need to show a message with two lines (title and more details) you could use message attr for title and description attr for details line:

showMessage({
  message: "Hello World",
  description: "This is our second message",
  type: "success",
});

The type attribute set the type and color of your flash message, default options are "success" (green), "warning" (orange), "danger" (red), "info" (blue) and "default" (gray).

By default all of the messages will be displayed with transitions and with autoHide after 1850 ms enabled. If you need to programmatically hide some message, you can call hideMessage() .

Other message object attributes will be detailed below.

Props

PropertyDefaultIn Message ObjectDescription
hideOnPresstrueYesControls if the flash message can be closed on press
onPressnoneYesonPress callback for flash message press
onLongPressnoneYesonLongPress callback for flash message press
animatedtrueYesControls if the flash message will be shown with animation or not
animationDuration225YesAnimations duration/speed
autoHidetrueYesControls if the flash message can hide itself after some duration time
duration1850YesHow many milliseconds the flash message will be shown if the autoHide it's true
hideStatusBarfalseYesControls if the flash message will auto hide the native status bar. Note: Works OK in iOS, not all Android versions support this.
floatingfalseYesThe floating prop unstick the message from the edges and applying some border radius to component
positiontopYesThe position prop set the position of a flash message. Expected options: "top" (default), "bottom", "center" or a custom object with { top, left, right, bottom } position
iconnoneYesThe icon prop set the graphical icon of a flash message. Expected options: "none" (default), "auto" (guided by type), "success", "info", "warning", "danger" or a custom object with icon type/name and position (left or right) attributes, e.g.: { icon: "success", position: "right" }
stylenoneYesApply a custom style object in flash message container
textStylenoneYesApply a custom style object in flash message descript/text text label
titleStylenoneYesApply a custom style object in flash message title text label
titlePropsnoneYesSet a custom props object in flash message title text label
renderCustomContentnoneNoRender custom JSX below title in flash message.
renderFlashMessageIconrenderFlashMessageIconNoSet a custom render function for inside message icons
transitionConfigFlashMessageTransitionNoSet the transition config function used in shown/hide anim interpolations
canRegisterAsDefaulttrueNoUse to handle if the instance can be registed as default/global instance
MessageComponentDefaultFlashNoSet the default flash message render component used to show all the messages

Message Object

When you call showMessage method you need pass a message object to show your message. In this call you could pass some custom attributes to customize your message. Most of the FlashMessage Component props can be passed in runtime calls of showMessage. This common props/attributes are identified in Props table as In Message Object.

If you need to customize de background color or text color of your message beyond the default types (success, warning, info and danger) you could use the backgroundColor or/and color attributes in your message object:

showMessage({
  message: "My message title",
  description: "My message description",
  type: "default",
  backgroundColor: "purple", // background color
  color: "#606060", // text color
});

If you need to handle the press/touch event in your message, you could use the onPress attribute to take some action:

showMessage({
  message: "My message title",
  description: "My message description",
  type: "success",
  onPress: () => {
    /* THIS FUNC/CB WILL BE CALLED AFTER MESSAGE PRESS */
  },
});

iPhone X

The main MessageComponent (responsible for render the messages) it's DefaultFlash. This component it's wrapped in other component called FlashMessageWrapper that handles device orientations, statusbar heights and principal wheater or not include the iPhone X "noch" inset padding:

iPhone X

iPhone X Landscape

Documentation

More details and usages will coming soon.

License

MIT

Keywords

FAQs

Package last updated on 29 Sep 2020

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc