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@enigma-lake/tower-play-controller-sdk

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@enigma-lake/tower-play-controller-sdk

A React component library for building gameplay interfaces

latest
npmnpm
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2.0.23
Version published
Maintainers
5
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TowerPlayController SDK

@enigma-lake/tower-play-controller-sdk is a React SDK for Tower-style game controls.

It includes:

  • Manual play
  • Optional autoplay
  • Optional risk selection
  • Play amount controls
  • Currency-aware UI
  • Optional Double Or Nothing button
  • Custom widget slots

PlayControllerProps supports two modes:

  • Full mode (default): risk + autoplay enabled
  • Simplified mode: set withoutRiskAndAutoplay: true

Installation

npm install @enigma-lake/tower-play-controller-sdk
import "@enigma-lake/tower-play-controller-sdk/dist/style.css";

Quickstart

import { AutoManualPlayProvider, type PlayControllerProps } from "@enigma-lake/tower-play-controller-sdk";

const config: PlayControllerProps = {
  currencyOptions,
  panel: { bgColorHex: "#01243A", bgColorOpacity: 0.5 },
  dropdown: {
    bgColorHex: "#01243A",
    riskColorConfig: {
      LOW: "#4CAF50",
      MEDIUM: "#FF9800",
      HIGH: "#F44336",
    },
  },
  leftWidgets: [],
  centerWidgets: [],
  rightWidgets: [],
  onPlay: () => {},
  onCashout: () => {},
  onAutoPlay: (selection, next, stop) => {
    // call next() when round succeeds, stop() to abort autoplay
    next();
  },
  playOptions: {
    isPlaying: false,
    canCashout: false,
    disabledCashout: false,
    disabledController: false,
    disabledMenu: false,
    displayController: true,
    disableInput: false,
    risks: ["LOW", "MEDIUM", "HIGH"],
    currentRisk: "LOW",
    onRiskChange: () => {},
    showAutoPlayToast: () => {},
    totalBalance: 1000,
    playHook: () => ({
      playAmount: 1,
      setPlayAmount: () => {},
      playLimits: undefined,
    }),
    autoPlayDelay: 1500,
  },
};

<AutoManualPlayProvider config={config}>
  {() => null}
</AutoManualPlayProvider>;

Cashout Behavior

canCashout and disabledCashout are independent:

  • canCashout: false: cashout button state is not shown.
  • canCashout: true + disabledCashout: false: cashout is visible and clickable.
  • canCashout: true + disabledCashout: true: cashout is visible but disabled.

When disabledCashout is true, click handlers are blocked in:

  • Manual cashout button
  • Autoplay stop/cashout button

Full Mode vs Simplified Mode

Full mode (default):

  • Requires onAutoPlay
  • Includes risk configuration in playOptions
  • dropdown.riskColorConfig is required

Simplified mode:

withoutRiskAndAutoplay: true;

In simplified mode:

  • onAutoPlay and onAutoPlayStop are not required
  • Risk configuration is removed from playOptions
  • dropdown.riskColorConfig is not required

Double Or Nothing (Optional)

doubleOrNothing?: {
  disabled: boolean;
  display: boolean;
  onDoubleOrNothingOpen: () => void;
  onDoubleOrNothingClose: () => void;
};

Behavior:

  • Shown only when display is true
  • Sits beside Cashout (cashout width shrinks accordingly)
  • Fully optional and backwards compatible

Notes

  • Import PlayControllerProps for strongly typed integration.
  • Keep playOptions values in sync with your game engine state.
  • displayController: false hides the SDK UI entirely.

FAQs

Package last updated on 09 Mar 2026

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