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    @esbuild/win32-arm64

The Windows ARM 64-bit binary for esbuild, a JavaScript bundler.


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Package description

What is @esbuild/win32-arm64?

The @esbuild/win32-arm64 npm package is a binary package for the esbuild bundler optimized for Windows on ARM64 architectures. Esbuild is a fast JavaScript bundler and minifier. It compiles TypeScript and JavaScript into efficient code that can be executed in the browser or on Node.js. This package specifically targets the Windows ARM64 platform, providing native performance improvements.

What are @esbuild/win32-arm64's main functionalities?

JavaScript and TypeScript bundling

This feature allows you to bundle multiple JavaScript or TypeScript files into a single file. The code sample demonstrates how to bundle an entry file named 'app.js' into an output file named 'out.js'.

require('esbuild').build({
  entryPoints: ['app.js'],
  bundle: true,
  outfile: 'out.js'
}).catch(() => process.exit(1))

Minification

This feature enables the minification of JavaScript files to reduce their size for production. The code sample shows how to minify an entry file 'app.js' into a smaller output file 'out.js'.

require('esbuild').build({
  entryPoints: ['app.js'],
  minify: true,
  outfile: 'out.js'
}).catch(() => process.exit(1))

Transpiling

This feature allows for the transpilation of TypeScript files into JavaScript, making it possible to use TypeScript in environments that only support JavaScript. The code sample demonstrates transpiling a TypeScript file 'app.ts' into a JavaScript file 'out.js'.

require('esbuild').build({
  entryPoints: ['app.ts'],
  loader: { '.ts': 'ts' },
  outfile: 'out.js'
}).catch(() => process.exit(1))

Other packages similar to @esbuild/win32-arm64

Changelog

Source

0.20.2

  • Support TypeScript experimental decorators on abstract class fields (#3684)

    With this release, you can now use TypeScript experimental decorators on abstract class fields. This was silently compiled incorrectly in esbuild 0.19.7 and below, and was an error from esbuild 0.19.8 to esbuild 0.20.1. Code such as the following should now work correctly:

    // Original code
    const log = (x: any, y: string) => console.log(y)
    abstract class Foo { @log abstract foo: string }
    new class extends Foo { foo = '' }
    
    // Old output (with --loader=ts --tsconfig-raw={\"compilerOptions\":{\"experimentalDecorators\":true}})
    const log = (x, y) => console.log(y);
    class Foo {
    }
    new class extends Foo {
      foo = "";
    }();
    
    // New output (with --loader=ts --tsconfig-raw={\"compilerOptions\":{\"experimentalDecorators\":true}})
    const log = (x, y) => console.log(y);
    class Foo {
    }
    __decorateClass([
      log
    ], Foo.prototype, "foo", 2);
    new class extends Foo {
      foo = "";
    }();
    
  • JSON loader now preserves __proto__ properties (#3700)

    Copying JSON source code into a JavaScript file will change its meaning if a JSON object contains the __proto__ key. A literal __proto__ property in a JavaScript object literal sets the prototype of the object instead of adding a property named __proto__, while a literal __proto__ property in a JSON object literal just adds a property named __proto__. With this release, esbuild will now work around this problem by converting JSON to JavaScript with a computed property key in this case:

    // Original code
    import data from 'data:application/json,{"__proto__":{"fail":true}}'
    if (Object.getPrototypeOf(data)?.fail) throw 'fail'
    
    // Old output (with --bundle)
    (() => {
      // <data:application/json,{"__proto__":{"fail":true}}>
      var json_proto_fail_true_default = { __proto__: { fail: true } };
    
      // entry.js
      if (Object.getPrototypeOf(json_proto_fail_true_default)?.fail)
        throw "fail";
    })();
    
    // New output (with --bundle)
    (() => {
      // <data:application/json,{"__proto__":{"fail":true}}>
      var json_proto_fail_true_default = { ["__proto__"]: { fail: true } };
    
      // example.mjs
      if (Object.getPrototypeOf(json_proto_fail_true_default)?.fail)
        throw "fail";
    })();
    
  • Improve dead code removal of switch statements (#3659)

    With this release, esbuild will now remove switch statements in branches when minifying if they are known to never be evaluated:

    // Original code
    if (true) foo(); else switch (bar) { case 1: baz(); break }
    
    // Old output (with --minify)
    if(1)foo();else switch(bar){case 1:}
    
    // New output (with --minify)
    foo();
    
  • Empty enums should behave like an object literal (#3657)

    TypeScript allows you to create an empty enum and add properties to it at run time. While people usually use an empty object literal for this instead of a TypeScript enum, esbuild's enum transform didn't anticipate this use case and generated undefined instead of {} for an empty enum. With this release, you can now use an empty enum to generate an empty object literal.

    // Original code
    enum Foo {}
    
    // Old output (with --loader=ts)
    var Foo = /* @__PURE__ */ ((Foo2) => {
    })(Foo || {});
    
    // New output (with --loader=ts)
    var Foo = /* @__PURE__ */ ((Foo2) => {
      return Foo2;
    })(Foo || {});
    
  • Handle Yarn Plug'n'Play edge case with tsconfig.json (#3698)

    Previously a tsconfig.json file that extends another file in a package with an exports map failed to work when Yarn's Plug'n'Play resolution was active. This edge case should work now starting with this release.

  • Work around issues with Deno 1.31+ (#3682)

    Version 0.20.0 of esbuild changed how the esbuild child process is run in esbuild's API for Deno. Previously it used Deno.run but that API is being removed in favor of Deno.Command. As part of this change, esbuild is now calling the new unref function on esbuild's long-lived child process, which is supposed to allow Deno to exit when your code has finished running even though the child process is still around (previously you had to explicitly call esbuild's stop() function to terminate the child process for Deno to be able to exit).

    However, this introduced a problem for Deno's testing API which now fails some tests that use esbuild with error: Promise resolution is still pending but the event loop has already resolved. It's unclear to me why this is happening. The call to unref was recommended by someone on the Deno core team, and calling Node's equivalent unref API has been working fine for esbuild in Node for a long time. It could be that I'm using it incorrectly, or that there's some reference counting and/or garbage collection bug in Deno's internals, or that Deno's unref just works differently than Node's unref. In any case, it's not good for Deno tests that use esbuild to be failing.

    In this release, I am removing the call to unref to fix this issue. This means that you will now have to call esbuild's stop() function to allow Deno to exit, just like you did before esbuild version 0.20.0 when this regression was introduced.

    Note: This regression wasn't caught earlier because Deno doesn't seem to fail tests that have outstanding setTimeout calls, which esbuild's test harness was using to enforce a maximum test runtime. Adding a setTimeout was allowing esbuild's Deno tests to succeed. So this regression doesn't necessarily apply to all people using tests in Deno.

Readme

Source

esbuild

This is the Windows ARM 64-bit binary for esbuild, a JavaScript bundler and minifier. See https://github.com/evanw/esbuild for details.

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Last updated on 14 Mar 2024

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