DOM Render Scheduler

Schedules rendering of DOM updates called render shots.
Usage
import { newRenderSchedule } from '@frontmeans/render-scheduler';
const btnSchedule = newRenderSchedule();
btnSchedule(() => (document.getElementById('button').disabled = false));
btnSchedule(() => (document.getElementById('button').disabled = true));
const popupSchedule = newRenderSchedule();
popupSchedule(execution => {
const popup = document.getElementById('popup');
popup.classList.remove('hidden');
execution.postpone(() => {
const shadow = document.getElementById('popup-shadow');
const { clientWidth, clientHeight } = popup;
shadow.classList.remove('hidden');
shadow.style.width = clientWidth;
shadow.style.height = clientHeight;
});
});
Scheduler Implementations
By default, a scheduler executes render shots within animation frame. It utilizes requestAnimationFrame()
of current window for that. This implementation is called animationRenderScheduler. It helps limit the rate
of DOM manipulations caused by too frequent updates, as only the latest render shot in the same schedule is executed.
There is a few more implementations:
asyncRenderScheduler - executes render shots asynchronously,
immediateRenderScheduler - executes render shots immediately,
ManualRenderScheduler - executes render shots on request,
noopRenderScheduler - neither schedules, nor executes render shots,
queuedRenderScheduler - schedules render shots for immediate execution.
Render schedulers can be used directly, or set globally with setRenderScheduler() function. In the latter case
the newRenderSchedule() function would use that scheduler.
Custom scheduler may also be created using customRenderScheduler() function.
Schedule Options
When constructing a new schedule additional options may be specified:
window - A window for constructed schedule.
animationRenderScheduler executes render shots for all schedules created for the same window simultaneously,
in the same animation frame.
Other implementations ignore this option.
Defaults to the window of the node, or to the current one.
node - A DOM node for constructed schedule.
Used to detect missing window option.
error(...messages: any[]) - a method that will be called when some error occurred.
E.g. when render shot execution failed.
Defaults to console.error().