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@gameroom-js/client
Advanced tools
A simple library for browser-based applications that allows you to rapidly develop stateful, socketed multiplayer games and web applications. For use in conjunction with the server library @gameroom-js/server.
index.ts
import {SocketConnection} from "@gameroom-js/client"
// create a new connection that will be used to communicate with the server via websockets
const connection = new SocketConnection({gameRoomID: "Lobby"});
// register listeners for roomState and gameState updates
connection.on("updateRoomState", (data) => {
updateUIWithRoomState(data);
}
connection.on("updateGameState", (data) => {
updateUIWithGameState(data);
}
// send Protocol, Action, and Transfer events
const clientStateButtonHandler = () => {
connection.sendProtocol('REQUEST_CLIENT_STATE');
}
const nextTurnButtonHandler = () => {
connection.sendAction('nextTurnPressed');
}
const formSubmitHandler = () => {
connection.sendTransfer('updateClientName', {name: 'newName'});
}
The main class of the gameroom-js client library is called SocketConnection
. It is instantiated with the SocketConnectionOptions
object, the interface for which is defined as follows:
export interface SocketConnectionOptions {
url: string; // default: window.location.host
gameRoomID: string; // default: 'Lobby'
initiateCallback: () => (boolean | Promise<boolean>); // default: () => true
}
The url
string points to the web address where the server socket is listening. gameroom-js uses Socket.IO for websocket communication, if you would like to read more.
The gameRoomID
string is the name of the game room that the client will try to connect to.
The initiateCallback
function is an optional piece of logic used to verify from the client's end that the server can consider it fully connected. This callback will be called after the server sends the INITIATE_JOIN
Protocol
event. initiateCallback
should return either true
or false
, indicating whether the server should continue connecting the client to the desired game room or reject it.
connect(options: SocketConnectionOptions)
Disconnects previous socket and instantiates a new one with options
. Re-registers all listeners stored via the on
method.on()
Registers the listener
function as an event listener for event
. Also stores the listener
function for re-registration during a reconnection event.disconnect()
Disconnects socket by calling the disconnect
method on the socket.reconnect()
Reconnects socket by calling the connect
method on the socket.sendProtocol(protocolType)
Sends a Protocol
event.sendAction(actionType)
Sends an Action
event.sendTransfer(transferType, payload)
Sends a Transfer
event.FAQs
## Overview
The npm package @gameroom-js/client receives a total of 0 weekly downloads. As such, @gameroom-js/client popularity was classified as not popular.
We found that @gameroom-js/client demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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