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@gltf-transform/core

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@gltf-transform/core - npm Package Compare versions

Comparing version

to
3.8.0

4

dist/utils/math-utils.d.ts

@@ -7,5 +7,5 @@ import type { mat4, vec3, vec4 } from '../constants.js';

static eq(a: number[], b: number[], tolerance?: number): boolean;
static decodeNormalizedInt(c: number, componentType: GLTF.AccessorComponentType): number;
static decodeNormalizedInt(i: number, componentType: GLTF.AccessorComponentType): number;
/** @deprecated Renamed to {@link MathUtils.decodeNormalizedInt}. */
static denormalize(c: number, componentType: GLTF.AccessorComponentType): number;
static denormalize(i: number, componentType: GLTF.AccessorComponentType): number;
static encodeNormalizedInt(f: number, componentType: GLTF.AccessorComponentType): number;

@@ -12,0 +12,0 @@ /** @deprecated Renamed to {@link MathUtils.encodeNormalizedInt}. */

{
"name": "@gltf-transform/core",
"version": "3.7.5",
"version": "3.8.0",
"repository": "github:donmccurdy/glTF-Transform",

@@ -55,3 +55,3 @@ "homepage": "https://gltf-transform.dev/",

},
"gitHead": "bf05150bcaa3df7add9c86ba8ffaffae3fdd94a7"
"gitHead": "94ea01f4c998c85cb25d56a057f7326d36a81786"
}

@@ -363,3 +363,3 @@ import { Nullable, PropertyType, TypedArray } from '../constants.js';

if (normalized) {
this._out = (c: number): number => MathUtils.decodeNormalizedInt(c, this.get('componentType'));
this._out = (i: number): number => MathUtils.decodeNormalizedInt(i, this.get('componentType'));
this._in = (f: number): number => MathUtils.encodeNormalizedInt(f, this.get('componentType'));

@@ -366,0 +366,0 @@ } else {

@@ -22,15 +22,16 @@ import { determinant, getRotation } from 'gl-matrix/mat4';

public static decodeNormalizedInt(c: number, componentType: GLTF.AccessorComponentType): number {
// TODO(v4): Compare performance if we replace the switch with individual functions.
public static decodeNormalizedInt(i: number, componentType: GLTF.AccessorComponentType): number {
// Hardcode enums from accessor.ts to avoid a circular dependency.
switch (componentType) {
case 5126:
return c;
case 5123:
return c / 65535.0;
case 5121:
return c / 255.0;
case 5122:
return Math.max(c / 32767.0, -1.0);
case 5120:
return Math.max(c / 127.0, -1.0);
case 5126: // FLOAT
return i;
case 5123: // UNSIGNED_SHORT
return i / 65535.0;
case 5121: // UNSIGNED_BYTE
return i / 255.0;
case 5122: // SHORT
return Math.max(i / 32767.0, -1.0);
case 5120: // BYTE
return Math.max(i / 127.0, -1.0);
default:

@@ -42,18 +43,20 @@ throw new Error('Invalid component type.');

/** @deprecated Renamed to {@link MathUtils.decodeNormalizedInt}. */
public static denormalize(c: number, componentType: GLTF.AccessorComponentType): number {
return MathUtils.decodeNormalizedInt(c, componentType);
public static denormalize(i: number, componentType: GLTF.AccessorComponentType): number {
return MathUtils.decodeNormalizedInt(i, componentType);
}
// TODO(v4): Compare performance if we replace the switch with individual functions.
// TODO(v4): Consider clamping to [0, 1] or [-1, 1] here.
public static encodeNormalizedInt(f: number, componentType: GLTF.AccessorComponentType): number {
// Hardcode enums from accessor.ts to avoid a circular dependency.
switch (componentType) {
case 5126:
case 5126: // FLOAT
return f;
case 5123:
case 5123: // UNSIGNED_SHORT
return Math.round(f * 65535.0);
case 5121:
case 5121: // UNSIGNED_BYTE
return Math.round(f * 255.0);
case 5122:
case 5122: // SHORT
return Math.round(f * 32767.0);
case 5120:
case 5120: // BYTE
return Math.round(f * 127.0);

@@ -60,0 +63,0 @@ default:

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