Content directory tooling
Definitions
In order to make this documentation as clear as possible it is important to make a strict distinction between two types of schemas:
json-schemas
mean files with .schema.json
extension. This is a common standard for describing how to validate other json
files or objects (ie. a package.json
file may be an example of a file that can be supported by a json-schema
). A documentation of this standard can be found here: https://json-schema.org/runtime-scheams
means schemas as they are "understood" by the content-directory
runtime module, so schemas that can be added to classes via api.tx.contentDirectory.addClassSchema
and linked to entities via api.tx.contentDirectory.addSchemaSupportToEntity
Content directory input
Initializing content directory
In order to intialize the content directory on a development chain based on data that is provided in form of json files inside /inputs
directory (classes
, schemas
and example entities - entityBatches
), we can run:
yarn workspace @joystream/cd-schemas initialize:dev
This will handle:
- Creating a membership for
ALICE
(if not already created) - Setting (hiring)
ALICE
as content curators lead (if not already set) - Creating classes in the runtime based on
inputs/classes
json inputs (if the content directory is currently empty) - Creating schemas in the runtime based on
inputs/schemas
and adding them to the related classes - Creating entities based on
inputs/entityBatches
. Those json inputs allow describing entities and relationships between them in a simplified way and are then converted into one huge api.tx.contentDirectory.transaction
call (this is further described in Entity batches section).
Input files naming
In order to get the full benefit of the tooling, in some cases you may need to respect a specific pattern of file naming:
Each input file name should end with Class
, Schema
or Batch
(depending on the input type, ie. LanguageBatch
).
It is also recommended that each of those file names starts with a class name (currently in entityBatches
there's no distinction between schemas and classes, as it is assumed there will be a one-to-one relationship between them)
json-schemas
support for json inputs in VSCode
In order to link json files inside inputs
directory to json-schemas
inside schemas
and have them validated in real-time by the IDE, follow the steps below:
If you don't have .vscode/settings.json
in the root monorepo workspace yet:
- Create
.vscode
directory inside your monorepo workspace - Copy
vscode-recommended.settings.json
into this .vscode
directory and rename it to settings.json
.
If you already have the .vscode/settings.json
file in the root monorepo workspace:
- Copy the settings from
vscode-recommended.settings.json
and merge them with the existing .vscode/settings.json
Now all the json files matching *Class.json
, *Schema.json
, *{EntityName}Batch.json
patters will be linked to the correct json schemas
. If you edit any file inside inputs
or add a new one that follows the naming pattern (described in Input files naming), you should get the benefit of autocompleted properties, validated input, on-hover tooltips with property descriptions etc.
For more context, see: https://code.visualstudio.com/docs/languages/json
Validate inputs and json-schemas
via a command
All inputs inside inputs
directory and json-schemas
used to validate those inputs can also be validated using yarn workspace @joystream/cd-schemas validate
command. This is mainly to facilitate checking the validity of .json
and .schema.json
files inside content-directory-schemas
through CI.
Entity batches
The concept of entity batches (inputs/entityBatches
) basically provides an easy way of describing complex input to content directory (ie. many entities related to each other in many ways) without the need to deal with lower-level, hard-to-validate runtime operations like CreateEntity
and AddSchemaSupportEntity
and trying to glue them together into a huge api.tx.contentDirectory.transaction
call.
Instead, the script that initializes the content directory (scripts/initializeContentDir.ts
) is able to generate the complex api.tx.contentDirectory.transaction
call based on a more human-readable input provided in inputs/entityBatches
.
This input can be provided as a simple json array of objects matching { [propertyName]: propertyValue}
structure.
For example, in order to describe creating entities as simple as Language
, which only has Code
and Name
properties, we can just create an array of objects like:
[
{ "Code": "EN", "Name": "English" },
{ "Code": "RU", "Name": "Russian" },
{ "Code": "DE", "Name": "German" }
]
(This is the actual content of inputs/entityBatches/LanguageBatch.json
)
Related entities
There also exists a specific syntax for defining relations between entities in batches.
We can do it by either using "new"
or "existing"
keyword.
- The
"new"
keyword allows describing a scenario where related entity should be created along with the main entity and then referenced by it. An example of this could be Video
and VideoMedia
which have a one-to-one relationship and it doesn't make much sense to specify them in separate batches. Instead, we can use a syntax like:
{
"title": "Awesome video",
/* other Video properties... */
"media": { "new": {
"pixelWidth": 1024,
"pixelHeight": 764,
/* other VideoMedia object properties... */
}
}
- The
"existing"
keyword allows referencing an entity created as part of any other batch inside inputs/entityBatches
. We can do it by specifying the value of any unique property of the referenced entity. So, for example to reference a Language
entity from VideoBatch.json
file, we use this syntax:
{
"title": "Awesome video",
/* other Video properties... */
"language": { "existing": { "Code": "EN" } }
}
json-schemas
and tooling
Entity json-schemas
There is a script that provides an easy way of converting runtime-schemas
(based on inputs from inputs/schemas
) to json-schemas
(.schema.json
files) which allow validating the input (ie. json files) describing some specific entities. It can be run with:
yarn workspace @joystream/cd-schemas generate:entity-schemas
Those json-schemas
are currently mainly used for validating the inputs inside inputs/entityBatches
.
The generated json-schemas
include:
schemas/entities
- json-schemas
that provide validation for given entity (ie. Video
) input. They can, for example, check if the title
property in a json object is a string that is no longer than 64
characters. They are used to validate a single entity in inputs/entityBatches
, but can also be re-used to provide "frontend" validation of any entity input to the content directory (ie. input provided to/via joystream-cli
).schemas/entityReferences
- json-schemas
that describe how an entity of given class can be referenced. Currently they are used for providing an easy way of referencing entites between batches in inputs/entityBatches
. For more details on how entities can be referenced in batches, read the Entity batches section.schemas/entityBatches
- very simple json-schemas
that basically just provide array
wrappers over schemas/entities
. Those are the actual json-schemas
that can be linked to json input files inside inputs/entityBatches
(ie. via .vscode/settings.json
)
Typescript support
Thanks to the json-schema-to-typescript
library, we can very simply generate Typescript interfaces based on existing json-schemas
. This can be done via:
yarn workspace @joystream/cd-schemas generate:types
This command will generate:
types/entities
based on schemas/entities
, providing typescript interfaces for entities like Video
etc. (note that this interface will include a peculiar way of describing entity relationships, further described in Entity batches section)types/extrinsics
based on schemas/extrinsics
, providing typescript interfaces for input to extrinsics like AddClassSchema
and CreateClass
The most obvious use-case of those interfaces currently is that when we're parsing any json files inside inputs
using a Typescript code, we can assert that the resulting object will be of given type, ie.:
const createClassInput = JSON.parse(fs.readFileSync('/path/to/inputs/LanguageClass.json')) as CreateClass
Besides that, a Typescript code can be written to generate some inputs (ie. using a loop) that can then can be used to create classes/schemas or insert entities into the content directory.
There are a lot of other potential use-cases, but for the purpose of this documentation it should be enough to mention there exists this very easy way of converting .schema.json
files into Typescript interfaces.
Using as library
The content-directory-schemas
directory of the monorepo is constructed in such a way, that it should be possible to use it as library and import from it json schemas, types (mentioned in Typescript support
section) and tools to, for example, convert entity input like this described in the Entity batches
section into CreateEntity
, AddSchemaSupportToEntity
and/or UpdateEntityPropertyValues
operations.
Examples
The best way to ilustrate this would be by providing some examples:
Creating a channel
import { InputParser } from '@joystream/cd-schemas'
import { ChannelEntity } from '@joystream/cd-schemas/types/entities/ChannelEntity'
// Other imports...
async main() {
// Initialize the api, SENDER_KEYPAIR and SENDER_MEMBER_ID...
const channel: ChannelEntity = {
handle: 'Example channel',
description: 'This is an example channel',
language: { existing: { code: 'EN' } },
coverPhotoUrl: '',
avatarPhotoUrl: '',
isPublic: true,
}
const parser = InputParser.createWithKnownSchemas(api, [
{
className: 'Channel',
entries: [channel],
},
])
const operations = await parser.getEntityBatchOperations()
await api.tx.contentDirectory
.transaction({ Member: SENDER_MEMBER_ID }, operations)
.signAndSend(SENDER_KEYPAIR)
}
Full example with comments can be found in content-directory-schemas/examples/createChannel.ts
and ran with yarn workspace @joystream/cd-schemas example:createChannel
Creating a video
import { InputParser } from '@joystream/cd-schemas'
import { VideoEntity } from '@joystream/cd-schemas/types/entities/VideoEntity'
// ...
async main() {
// ...
const video: VideoEntity = {
title: 'Example video',
description: 'This is an example video',
language: { existing: { code: 'EN' } },
category: { existing: { name: 'Education' } },
channel: { existing: { handle: 'Example channel' } },
media: {
new: {
encoding: { existing: { name: 'H.263_MP4' } },
pixelHeight: 600,
pixelWidth: 800,
location: {
new: {
httpMediaLocation: {
new: { url: 'https://testnet.joystream.org/' },
},
},
},
},
},
license: {
new: {
knownLicense: {
existing: { code: 'CC_BY' },
},
},
},
duration: 3600,
thumbnailUrl: '',
isExplicit: false,
isPublic: true,
}
const parser = InputParser.createWithKnownSchemas(api, [
{
className: 'Video',
entries: [video],
},
])
const operations = await parser.getEntityBatchOperations()
await api.tx.contentDirectory
.transaction({ Member: SENDER_MEMBER_ID }, operations)
.signAndSend(SENDER_KEYPAIR)
}
Full example with comments can be found in content-directory-schemas/examples/createVideo.ts
and ran with yarn workspace @joystream/cd-schemas example:createChannel
Update channel handle
import { InputParser } from '@joystream/cd-schemas'
import { ChannelEntity } from '@joystream/cd-schemas/types/entities/ChannelEntity'
// ...
async function main() {
// ...
const channelUpdateInput: Partial<ChannelEntity> = {
handle: 'Updated channel handle',
}
const parser = InputParser.createWithKnownSchemas(api)
const CHANNEL_ID = await parser.findEntityIdByUniqueQuery({ handle: 'Example channel' }, 'Channel')
const updateOperations = await parser.getEntityUpdateOperations(channelUpdateInput, 'Channel', CHANNEL_ID)
await api.tx.contentDirectory
.transaction({ Member: SENDER_MEMBER_ID }, [updateOperation])
.signAndSend(SENDER_KEYPAIR)
}
Full example with comments can be found in content-directory-schemas/examples/updateChannelHandle.ts
and ran with yarn workspace @joystream/cd-schemas example:updateChannelHandle
Note: Updates can also inlucde new
and existing
keywords. In case new
is specified inside the update - CreateEntity
and AddSchemaSupportToEntity
operations will be included as part of the operations returned by InputParser.getEntityUpdateOperations
.
Current limitations
Some limitations that should be dealt with in the nearest future:
- Filename restrictions described in Input files naming section
- Some code runs on the assumption that there is only one schema for each class, which is very limiting
Vector<Reference>
property type is not yet supported when parsing entity batches