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@js-draw/math

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@js-draw/math - npm Package Compare versions

Comparing version 1.24.1 to 1.24.2

4

dist/cjs/Mat33.js

@@ -510,4 +510,4 @@ "use strict";

// A command (\w+)
// followed by a set of arguments ([ \t\n0-9eE.,\-%]+)
const partRegex = /(\w+)\s?\(([^)]*)\)/gi;
// followed by a set of arguments ([^)]*)
const partRegex = /(?:^|\W)(\w+)\s?\(([^)]*)\)/gi;
let match;

@@ -514,0 +514,0 @@ let matrix = null;

@@ -8,2 +8,3 @@ "use strict";

const LineSegment2_1 = __importDefault(require("./LineSegment2"));
const Mat33_1 = __importDefault(require("../Mat33"));
const Vec2_1 = require("../Vec2");

@@ -248,2 +249,6 @@ const Abstract2DShape_1 = __importDefault(require("./Abstract2DShape"));

transformedBoundingBox(affineTransform) {
// Optimize transforming by the identity matrix (a common case).
if (affineTransform === Mat33_1.default.identity) {
return this;
}
return Rect2.bboxOf(this.corners.map((corner) => affineTransform.transformVec2(corner)));

@@ -250,0 +255,0 @@ }

{
"name": "@js-draw/math",
"version": "1.24.1",
"version": "1.24.2",
"description": "A math library for js-draw. ",

@@ -30,3 +30,3 @@ "types": "./dist/mjs/lib.d.ts",

"devDependencies": {
"@js-draw/build-tool": "^1.24.1",
"@js-draw/build-tool": "^1.24.2",
"@types/bezier-js": "4.1.0",

@@ -48,3 +48,3 @@ "@types/jest": "29.5.5",

],
"gitHead": "ef847374748e32d6d96d993a2236a99d9109a32c"
"gitHead": "32c8db56fc8996c8d485118d1ee37077428344a3"
}

@@ -613,4 +613,4 @@ import { Point2, Vec2 } from './Vec2';

// A command (\w+)
// followed by a set of arguments ([ \t\n0-9eE.,\-%]+)
const partRegex = /(\w+)\s?\(([^)]*)\)/gi;
// followed by a set of arguments ([^)]*)
const partRegex = /(?:^|\W)(\w+)\s?\(([^)]*)\)/gi;
let match;

@@ -617,0 +617,0 @@ let matrix: Mat33 | null = null;

@@ -117,2 +117,6 @@ import Rect2 from './Rect2';

it('A transformed bounding box', () => {
expect(Rect2.unitSquare.transformedBoundingBox(Mat33.scaling2D(2))).objEq(
new Rect2(0, 0, 2, 2),
);
const rotationMat = Mat33.zRotation(Math.PI / 4);

@@ -119,0 +123,0 @@ const rect = Rect2.unitSquare.translatedBy(Vec2.of(-0.5, -0.5));

@@ -313,2 +313,7 @@ import LineSegment2 from './LineSegment2';

public transformedBoundingBox(affineTransform: Mat33): Rect2 {
// Optimize transforming by the identity matrix (a common case).
if (affineTransform === Mat33.identity) {
return this;
}
return Rect2.bboxOf(this.corners.map((corner) => affineTransform.transformVec2(corner)));

@@ -315,0 +320,0 @@ }

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