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@junaid1460/phosphor-solid
Advanced tools
This is a fork from phosphoricons.com. All credits to its original creators
Phosphor is a flexible icon family for interfaces, diagrams, presentations — whatever, really. Explore all our icons at phosphoricons.com.
yarn add phosphor-solid
or
npm install --save phosphor-solid
Simply import the icons you need, and add them anywhere in your render method. Phosphor supports tree-shaking, so your bundle only includes code for the icons you use.
import {render} from 'solid-js';
import { Horse, Heart, Cube } from "phosphor-solid";
const App = () => {
return (
<div>
<Horse />
<Heart color="#AE2983" weight="fill" size={32} />
<Cube color="teal" weight="duotone" />
</div>
);
};
render( () => <App />, document.getElementById("root"));
Icon components accept all props that you can pass to a normal SVG element, including inline style objects, onClick handlers, and more. The main way of styling them will usually be with the following props:
string – Icon stroke/fill color. Can be any CSS color string, including hex, rgb, rgba, hsl, hsla, named colors, or the special currentColor variable.number | string – Icon height & width. As with standard solid elements, this can be a number, or a string with units in px, %, em, rem, pt, cm, mm, in."thin" | "light" | "regular" | "bold" | "fill" | "duotone" – Icon weight/style. Can also be used, for example, to "toggle" an icon's state: a rating component could use Stars with weight="regular" to denote an empty star, and weight="fill" to denote a filled star.boolean – Flip the icon horizontally. Can be useful in RTL languages where normal icon orientation is not appropriate.Phosphor takes advantage of Solid-js Context to make applying a default style to all icons simple. Create an IconContext.Provider at the root of the app (or anywhere above the icons in the tree) and pass in a configuration object with props to be applied by default to all icons:
import {render} from 'solid-js';
import { IconContext, Horse, Heart, Cube } from "phosphor-solid";
const App = () => {
return (
<IconContext.Provider
value={{
color: "limegreen",
size: 32,
weight: "bold",
mirrored: false,
}}
>
<div>
<Horse /> {/* I'm lime-green, 32px, and bold! */}
<Heart /> {/* Me too! */}
<Cube /> {/* Me three :) */}
</div>
</IconContext.Provider>
);
};
render(<App />, document.getElementById("root"));
You may create multiple Contexts for styling icons differently in separate regions of an application; icons use the nearest Context above them to determine their style.
Note: The
color,size,weight, andmirroredproperties are all required props when creating a context.
Components can accept arbitrary SVG elements as children, so long as they are valid children of the <svg> element. This can be used to modify an icon with background layers or shapes, filters, animations and more. The children will be placed below the normal icon contents.
The following will cause the Cube icon to rotate and pulse:
const RotatingCube = () => {
return (
<Cube color="darkorchid" weight="duotone">
<animate
attributeName="opacity"
values="0;1;0"
dur="4s"
repeatCount="indefinite"
></animate>
<animateTransform
attributeName="transform"
attributeType="XML"
type="rotate"
dur="5s"
from="0 0 0"
to="360 0 0"
repeatCount="indefinite"
></animateTransform>
</Cube>
);
};
Note: The coordinate space of slotted elements is relative to the contents of the icon
viewBox, which is a 256x256 square. Only valid SVG elements will be rendered.
You may wish to import all icons at once for use in your project, though depending on your bundler this could prevent tree-shaking and make your app's bundle larger.
import * as Icon from "phosphor-solid";
...
<Icon.Smiley />
<Icon.Folder weight="thin" />
<Icon.BatteryHalf size="24px" />
If you've made a port of Phosphor and you want to see it here, just open a PR here!
MIT © Phosphor Icons
FAQs
A clean and friendly icon family for Solid-js
We found that @junaid1460/phosphor-solid demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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