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@khgame/jsonrpc
Advanced tools
A library that helps you quickly reference the jsonrpc specification, as well as create hense use jsonrpc clients/servers.
toolkits of jsonrpc
npm i --save @khgame/jsonrpc
import {
IJsonRpcRequest,
IJsonRpcResponse,
IJsonRpcNotification,
IJsonRpcBatch,
IJsonRpc, // means IJsonRpcRequest | IJsonRpcBatch
JsonRpcErrorCode
} from '@khgame/jsonrpc' // or `= require('@khgame/jsonrpc')`
Building an rpc server with this lib is very simple
example/server
You can clone the repo, and runnpm run ep:serverto start the example
import {Param, Server, Method, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
class MathController {
@Method()
public add(a: number, b: number) {
console.log('add', a, b)
return a + b;
}
@Method('add2')
public anotherAdd(@Param('first') a: number, @Param('second') b: number) {
console.log('add2', a, b)
return a + b;
}
}
const server = new Server();
server.init([MathController]);
server.listen(8001);
With very little configuration, you can create a client that can send jsonrpc messages.
In this version, you need to install axios package yourself.
npm i --save axios
example/client
You can clone the repo, and runnpm run ep:clientto start the example
import {Method, Param, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
export class MathController {
@Method()
add(a: number, b: number) {}
@Method()
add2(@Param('first') a: number, @Param('second') b: any) {}
}
Client.listen('game', 'http://localhost:8001/game');
const instance = new MathController();
instance.add(1,2); // the request will be
// { jsonrpc: '2.0', method: 'math.add', params: [ 1, 2 ], id: ... }
instance.add2(1,2); // the request will be
// { jsonrpc: '2.0', method: 'math.add2', params: { second: 2, first: 1 }, id: ... }
// response add : { jsonrpc: '2.0', result: 3 }
// response add2 : { jsonrpc: '2.0', result: 3 }
Obviously, the definition of controller on Client and Server is totally same,
so you can use the method Client.listen to switch the target platform of running codes.
This can be applied to many scenarios, such as load balancing and parallel expansion,
and there are also many benefits of code version controlling.
example/spin
You can clone the repo, and runnpm run ep:spinto start the example
import {Client, Server, Method, Param, Target} from '@khgame/jsonrpc';
@Target('game', 'math')
class MathController {
@Method()
public add(a: number, b: number) {
console.log('add', a, b)
return a + b;
}
@Method('add2')
public anotherAdd(@Param('first') a: number, @Param('second')b: number) {
console.log('add2', a, b)
return a + b;
}
}
const server = new Server();
const targets = server.init([MathController]);
server.listen();
const math = targets.get(MathController);
// local call
console.log('==== locale call 1');
math.add(1,2);
math.anotherAdd(1,2);
// remote call
console.log('==== remote call 1');
Client.listen('game', 'http://localhost:8001/game');
math.add(1,2);
math.anotherAdd(1,2);
// local call
console.log('==== locale call 2');
Client.unlisten('game');
math.add(1,2);
math.anotherAdd(1,2);
results of the example:
==== locale call 1
=> 3
=> 3
==== remote call 1
rpc(game).math.add
CLIENT> SEND REQUEST : http://localhost:8001/game math.add {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add","params":[1,2],"id":1558115246194}
CLIENT> GET RESPONSE : { jsonrpc: '2.0', result: 3 }
=> 3
rpc(game).math.add2
CLIENT> SEND REQUEST : http://localhost:8001/game math.add2 {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
SERVER> REQUEST RECEIVED : /game {"jsonrpc":"2.0","method":"math.add2","params":{"second":2,"first":1},"id":1558115246218}
CLIENT> GET RESPONSE : { jsonrpc: '2.0', result: 3 }
=> 3
==== locale call 2
=> 3
=> 3
FAQs
A library that helps you quickly reference the jsonrpc specification, as well as create hense use jsonrpc clients/servers.
We found that @khgame/jsonrpc demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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