🚀 Big News: Socket Acquires Coana to Bring Reachability Analysis to Every Appsec Team.Learn more
Socket
Book a DemoInstallSign in
Socket

@lightningtv/core

Package Overview
Dependencies
Maintainers
0
Versions
196
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@lightningtv/core - npm Package Compare versions

Comparing version

to
1.4.0-rc1

20

dist/src/elementNode.js

@@ -126,2 +126,3 @@ import { renderer, createShader } from './lightningInit.js';

insertChild(node, beforeNode) {
node.parent = this;
if (beforeNode) {

@@ -132,8 +133,8 @@ // SolidJS can move nodes around in the children array.

const index = this.children.indexOf(beforeNode);
this.children.splice(index, 0, node);
if (index >= 0) {
this.children.splice(index, 0, node);
return;
}
}
else {
this.children.push(node);
}
node.parent = this;
this.children.push(node);
}

@@ -234,4 +235,5 @@ removeChild(node) {

const focusedIndex = typeof this.forwardFocus === 'number' ? this.forwardFocus : null;
if (focusedIndex !== null && focusedIndex < this.children.length) {
const child = this.children[focusedIndex];
const nodes = this.children;
if (focusedIndex !== null && focusedIndex < nodes.length) {
const child = nodes[focusedIndex];
isElementNode(child) && child.setFocus();

@@ -320,3 +322,5 @@ return;

set states(states) {
this._states = new States(this._stateChanged.bind(this), states);
this._states = this._states
? this._states.merge(states)
: new States(this._stateChanged.bind(this), states);
if (this.rendered) {

@@ -323,0 +327,0 @@ this._stateChanged();

1

dist/src/states.d.ts

@@ -9,3 +9,4 @@ export type NodeStates = string[] | string | Record<string, boolean | undefined>;

toggle(state: string, force?: boolean): void;
merge(newStates: NodeStates): this;
remove(state: string): void;
}

@@ -34,10 +34,6 @@ import { isArray, isString } from './utils.js';

if (force === true) {
if (!this.has(state)) {
this.add(state);
}
this.add(state);
}
else if (force === false) {
if (this.has(state)) {
this.remove(state);
}
this.remove(state);
}

@@ -53,2 +49,18 @@ else {

}
merge(newStates) {
if (isArray(newStates)) {
this.length = 0; // Clear the current states
this.push(...newStates);
}
else if (isString(newStates)) {
this.length = 0; // Clear the current states
this.push(newStates);
}
else {
for (const state in newStates) {
this.toggle(state, newStates[state]);
}
}
return this;
}
remove(state) {

@@ -55,0 +67,0 @@ const stateIndexToRemove = this.indexOf(state);

{
"name": "@lightningtv/core",
"version": "1.3.10",
"version": "1.4.0-rc1",
"description": "Lightning TV Core for Universal Renderers",

@@ -5,0 +5,0 @@ "type": "module",

@@ -236,2 +236,3 @@ import { renderer, createShader } from './lightningInit.js';

) {
node.parent = this;
if (beforeNode) {

@@ -242,8 +243,8 @@ // SolidJS can move nodes around in the children array.

const index = this.children.indexOf(beforeNode);
this.children.splice(index, 0, node);
} else {
this.children.push(node);
if (index >= 0) {
this.children.splice(index, 0, node);
return;
}
}
node.parent = this;
this.children.push(node);
}

@@ -379,4 +380,5 @@

typeof this.forwardFocus === 'number' ? this.forwardFocus : null;
if (focusedIndex !== null && focusedIndex < this.children.length) {
const child = this.children[focusedIndex];
const nodes = this.children;
if (focusedIndex !== null && focusedIndex < nodes.length) {
const child = nodes[focusedIndex];
isElementNode(child) && child.setFocus();

@@ -482,3 +484,5 @@ return;

set states(states: NodeStates) {
this._states = new States(this._stateChanged.bind(this), states);
this._states = this._states
? this._states.merge(states)
: new States(this._stateChanged.bind(this), states);
if (this.rendered) {

@@ -485,0 +489,0 @@ this._stateChanged();

@@ -46,9 +46,5 @@ import { isArray, isString } from './utils.js';

if (force === true) {
if (!this.has(state)) {
this.add(state);
}
this.add(state);
} else if (force === false) {
if (this.has(state)) {
this.remove(state);
}
this.remove(state);
} else {

@@ -63,2 +59,17 @@ if (this.has(state)) {

merge(newStates: NodeStates) {
if (isArray(newStates)) {
this.length = 0; // Clear the current states
this.push(...newStates);
} else if (isString(newStates)) {
this.length = 0; // Clear the current states
this.push(newStates);
} else {
for (const state in newStates) {
this.toggle(state, newStates[state]);
}
}
return this;
}
remove(state: string) {

@@ -65,0 +76,0 @@ const stateIndexToRemove = this.indexOf(state);

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet