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@luma.gl/shadertools

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@luma.gl/shadertools - npm Package Compare versions

Comparing version

to
9.0.0-alpha.52

4

dist/modules/lighting/no-material/dirlight.js
import { glsl } from "../../../lib/glsl-utils/highlight.js";
const vs = glsl`\
varying vec3 dirlight_vNormal;
out vec3 dirlight_vNormal;

@@ -14,3 +14,3 @@ void dirlight_setNormal(vec3 normal) {

varying vec3 dirlight_vNormal;
in vec3 dirlight_vNormal;

@@ -17,0 +17,0 @@ // Returns color attenuated by angle from light source

{
"name": "@luma.gl/shadertools",
"version": "9.0.0-alpha.51",
"version": "9.0.0-alpha.52",
"description": "Shader module system for luma.gl",

@@ -49,7 +49,7 @@ "type": "module",

"@babel/runtime": "^7.0.0",
"@luma.gl/core": "9.0.0-alpha.51",
"@luma.gl/core": "9.0.0-alpha.52",
"@math.gl/core": "^4.0.0",
"@math.gl/types": "^4.0.0"
},
"gitHead": "368b615bdd46d0006717f004244a942f3d2812e7"
"gitHead": "41fa29f78dc260e5ef4c6a48e657fb5d23c96e8f"
}

@@ -15,3 +15,3 @@ // luma.gl, MIT license

const vs = glsl`\
varying vec3 dirlight_vNormal;
out vec3 dirlight_vNormal;

@@ -28,3 +28,3 @@ void dirlight_setNormal(vec3 normal) {

varying vec3 dirlight_vNormal;
in vec3 dirlight_vNormal;

@@ -31,0 +31,0 @@ // Returns color attenuated by angle from light source

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