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@microsoft/signalr

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@microsoft/signalr - npm Package Compare versions

Comparing version

to
5.0.6

4

dist/cjs/HttpConnection.js

@@ -60,2 +60,3 @@ "use strict";

if (options === void 0) { options = {}; }
this.stopPromiseResolver = function () { };
this.features = {};

@@ -227,3 +228,2 @@ this.negotiateVersion = 1;

this.logger.log(ILogger_1.LogLevel.Debug, "HttpConnection.transport is undefined in HttpConnection.stop() because start() failed.");
this.stopConnection();
_a.label = 10;

@@ -325,2 +325,4 @@ case 10: return [2 /*return*/];

this.transport = undefined;
// if start fails, any active calls to stop assume that start will complete the stop promise
this.stopPromiseResolver();
return [2 /*return*/, Promise.reject(e_3)];

@@ -327,0 +329,0 @@ case 13: return [2 /*return*/];

@@ -65,2 +65,3 @@ "use strict";

var _this = this;
this.nextKeepAlive = 0;
Utils_1.Arg.isRequired(connection, "connection");

@@ -580,30 +581,9 @@ Utils_1.Arg.isRequired(logger, "logger");

HubConnection.prototype.resetKeepAliveInterval = function () {
var _this = this;
if (this.connection.features.inherentKeepAlive) {
return;
}
// Set the time we want the next keep alive to be sent
// Timer will be setup on next message receive
this.nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds;
this.cleanupPingTimer();
this.pingServerHandle = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(this.connectionState === HubConnectionState.Connected)) return [3 /*break*/, 4];
_b.label = 1;
case 1:
_b.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.sendMessage(this.cachedPingMessage)];
case 2:
_b.sent();
return [3 /*break*/, 4];
case 3:
_a = _b.sent();
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); }, this.keepAliveIntervalInMilliseconds);
};

@@ -615,2 +595,33 @@ HubConnection.prototype.resetTimeoutPeriod = function () {

this.timeoutHandle = setTimeout(function () { return _this.serverTimeout(); }, this.serverTimeoutInMilliseconds);
// Set keepAlive timer if there isn't one
if (this.pingServerHandle === undefined) {
var nextPing = this.nextKeepAlive - new Date().getTime();
if (nextPing < 0) {
nextPing = 0;
}
// The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute
this.pingServerHandle = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(this.connectionState === HubConnectionState.Connected)) return [3 /*break*/, 4];
_b.label = 1;
case 1:
_b.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.sendMessage(this.cachedPingMessage)];
case 2:
_b.sent();
return [3 /*break*/, 4];
case 3:
_a = _b.sent();
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); }, nextPing);
}
}

@@ -758,3 +769,7 @@ };

if (this.connectionState !== HubConnectionState.Reconnecting) {
this.logger.log(ILogger_1.LogLevel.Debug, "Connection left the reconnecting state during reconnect attempt. Done reconnecting.");
this.logger.log(ILogger_1.LogLevel.Debug, "Connection moved to the '" + this.connectionState + "' from the reconnecting state during reconnect attempt. Done reconnecting.");
// The TypeScript compiler thinks that connectionState must be Connected here. The TypeScript compiler is wrong.
if (this.connectionState === HubConnectionState.Disconnecting) {
this.completeClose();
}
return [2 /*return*/];

@@ -799,2 +814,3 @@ }

clearTimeout(this.pingServerHandle);
this.pingServerHandle = undefined;
}

@@ -801,0 +817,0 @@ };

@@ -52,3 +52,3 @@ "use strict";

/** The version of the SignalR client. */
exports.VERSION = "5.0.5";
exports.VERSION = "5.0.6";
/** @private */

@@ -55,0 +55,0 @@ var Arg = /** @class */ (function () {

@@ -58,2 +58,3 @@ // Copyright (c) .NET Foundation. All rights reserved.

if (options === void 0) { options = {}; }
this.stopPromiseResolver = function () { };
this.features = {};

@@ -225,3 +226,2 @@ this.negotiateVersion = 1;

this.logger.log(LogLevel.Debug, "HttpConnection.transport is undefined in HttpConnection.stop() because start() failed.");
this.stopConnection();
_a.label = 10;

@@ -323,2 +323,4 @@ case 10: return [2 /*return*/];

this.transport = undefined;
// if start fails, any active calls to stop assume that start will complete the stop promise
this.stopPromiseResolver();
return [2 /*return*/, Promise.reject(e_3)];

@@ -325,0 +327,0 @@ case 13: return [2 /*return*/];

@@ -37,2 +37,3 @@ import { IStreamResult } from "./Stream";

private stopPromise?;
private nextKeepAlive;
private reconnectDelayHandle?;

@@ -51,2 +52,4 @@ private timeoutHandle?;

* Allows the server to detect hard disconnects (like when a client unplugs their computer).
* The ping will happen at most as often as the server pings.
* If the server pings every 5 seconds, a value lower than 5 will ping every 5 seconds.
*/

@@ -53,0 +56,0 @@ keepAliveIntervalInMilliseconds: number;

@@ -63,2 +63,3 @@ // Copyright (c) .NET Foundation. All rights reserved.

var _this = this;
this.nextKeepAlive = 0;
Arg.isRequired(connection, "connection");

@@ -578,30 +579,9 @@ Arg.isRequired(logger, "logger");

HubConnection.prototype.resetKeepAliveInterval = function () {
var _this = this;
if (this.connection.features.inherentKeepAlive) {
return;
}
// Set the time we want the next keep alive to be sent
// Timer will be setup on next message receive
this.nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds;
this.cleanupPingTimer();
this.pingServerHandle = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(this.connectionState === HubConnectionState.Connected)) return [3 /*break*/, 4];
_b.label = 1;
case 1:
_b.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.sendMessage(this.cachedPingMessage)];
case 2:
_b.sent();
return [3 /*break*/, 4];
case 3:
_a = _b.sent();
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); }, this.keepAliveIntervalInMilliseconds);
};

@@ -613,2 +593,33 @@ HubConnection.prototype.resetTimeoutPeriod = function () {

this.timeoutHandle = setTimeout(function () { return _this.serverTimeout(); }, this.serverTimeoutInMilliseconds);
// Set keepAlive timer if there isn't one
if (this.pingServerHandle === undefined) {
var nextPing = this.nextKeepAlive - new Date().getTime();
if (nextPing < 0) {
nextPing = 0;
}
// The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute
this.pingServerHandle = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(this.connectionState === HubConnectionState.Connected)) return [3 /*break*/, 4];
_b.label = 1;
case 1:
_b.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.sendMessage(this.cachedPingMessage)];
case 2:
_b.sent();
return [3 /*break*/, 4];
case 3:
_a = _b.sent();
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); }, nextPing);
}
}

@@ -756,3 +767,7 @@ };

if (this.connectionState !== HubConnectionState.Reconnecting) {
this.logger.log(LogLevel.Debug, "Connection left the reconnecting state during reconnect attempt. Done reconnecting.");
this.logger.log(LogLevel.Debug, "Connection moved to the '" + this.connectionState + "' from the reconnecting state during reconnect attempt. Done reconnecting.");
// The TypeScript compiler thinks that connectionState must be Connected here. The TypeScript compiler is wrong.
if (this.connectionState === HubConnectionState.Disconnecting) {
this.completeClose();
}
return [2 /*return*/];

@@ -797,2 +812,3 @@ }

clearTimeout(this.pingServerHandle);
this.pingServerHandle = undefined;
}

@@ -799,0 +815,0 @@ };

@@ -50,3 +50,3 @@ // Copyright (c) .NET Foundation. All rights reserved.

/** The version of the SignalR client. */
export var VERSION = "5.0.5";
export var VERSION = "5.0.6";
/** @private */

@@ -53,0 +53,0 @@ var Arg = /** @class */ (function () {

{
"name": "@microsoft/signalr",
"version": "5.0.5",
"version": "5.0.6",
"description": "ASP.NET Core SignalR Client",

@@ -5,0 +5,0 @@ "main": "./dist/cjs/index.js",

@@ -54,3 +54,3 @@ // Copyright (c) .NET Foundation. All rights reserved.

private stopPromise?: Promise<void>;
private stopPromiseResolver!: (value?: PromiseLike<void>) => void;
private stopPromiseResolver: (value?: PromiseLike<void>) => void = () => {};
private stopError?: Error;

@@ -218,3 +218,2 @@ private accessTokenFactory?: () => string | Promise<string>;

this.logger.log(LogLevel.Debug, "HttpConnection.transport is undefined in HttpConnection.stop() because start() failed.");
this.stopConnection();
}

@@ -299,2 +298,5 @@ }

this.transport = undefined;
// if start fails, any active calls to stop assume that start will complete the stop promise
this.stopPromiseResolver();
return Promise.reject(e);

@@ -301,0 +303,0 @@ }

@@ -57,2 +57,3 @@ // Copyright (c) .NET Foundation. All rights reserved.

private stopPromise?: Promise<void>;
private nextKeepAlive: number = 0;

@@ -77,2 +78,4 @@ // The type of these a) doesn't matter and b) varies when building in browser and node contexts

* Allows the server to detect hard disconnects (like when a client unplugs their computer).
* The ping will happen at most as often as the server pings.
* If the server pings every 5 seconds, a value lower than 5 will ping every 5 seconds.
*/

@@ -608,14 +611,7 @@ public keepAliveIntervalInMilliseconds: number;

// Set the time we want the next keep alive to be sent
// Timer will be setup on next message receive
this.nextKeepAlive = new Date().getTime() + this.keepAliveIntervalInMilliseconds;
this.cleanupPingTimer();
this.pingServerHandle = setTimeout(async () => {
if (this.connectionState === HubConnectionState.Connected) {
try {
await this.sendMessage(this.cachedPingMessage);
} catch {
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
}
}
}, this.keepAliveIntervalInMilliseconds);
}

@@ -627,2 +623,23 @@

this.timeoutHandle = setTimeout(() => this.serverTimeout(), this.serverTimeoutInMilliseconds);
// Set keepAlive timer if there isn't one
if (this.pingServerHandle === undefined) {
let nextPing = this.nextKeepAlive - new Date().getTime();
if (nextPing < 0) {
nextPing = 0;
}
// The timer needs to be set from a networking callback to avoid Chrome timer throttling from causing timers to run once a minute
this.pingServerHandle = setTimeout(async () => {
if (this.connectionState === HubConnectionState.Connected) {
try {
await this.sendMessage(this.cachedPingMessage);
} catch {
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
}
}
}, nextPing);
}
}

@@ -773,3 +790,7 @@ }

if (this.connectionState !== HubConnectionState.Reconnecting) {
this.logger.log(LogLevel.Debug, "Connection left the reconnecting state during reconnect attempt. Done reconnecting.");
this.logger.log(LogLevel.Debug, `Connection moved to the '${this.connectionState}' from the reconnecting state during reconnect attempt. Done reconnecting.`);
// The TypeScript compiler thinks that connectionState must be Connected here. The TypeScript compiler is wrong.
if (this.connectionState as any === HubConnectionState.Disconnecting) {
this.completeClose();
}
return;

@@ -815,2 +836,3 @@ }

clearTimeout(this.pingServerHandle);
this.pingServerHandle = undefined;
}

@@ -817,0 +839,0 @@ }

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