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@oasis-engine/ark

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@oasis-engine/ark - npm Package Compare versions

Comparing version 0.0.15 to 0.0.16

114

dist/index.browser.js

@@ -185,4 +185,3 @@ (function (global, factory) {

_this._animationClips = void 0;
_this._blendShapeWeights = void 0;
_this._blendShapeNameMap = void 0;
_this._bsRenderers = void 0;
var mapping = entity.createChild("uvMapping");

@@ -194,2 +193,21 @@ _this._uvMapping = mapping.addComponent(UVMapping);

/**
* Reset all blend shape
*/
var _proto = ArkComponent.prototype;
_proto.resetBlendShape = function resetBlendShape() {
var renderers = this._bsRenderers;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
blendShapeWeights[weightIndex] = 0;
}
}
}
/**
* Edit blendShape by name.

@@ -199,15 +217,19 @@ * @param blendShapeName - the name of the blendShape.

*/
;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var renderers = this._bsRenderers;
var _proto = ArkComponent.prototype;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
this._blendShapeWeights[rendererIndex][weightIndex] = value;
} else {
oasisEngine.Logger.warn("no blendShape: " + blendShapeName + " in current model");
if (bsName === blendShapeName) {
blendShapeWeights[weightIndex] = value;
}
}
}

@@ -223,29 +245,26 @@ }

_proto.getBlendShapeValue = function getBlendShapeValue(blendShapeName) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
var renderers = this._bsRenderers;
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
return this._blendShapeWeights[rendererIndex][weightIndex];
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (bsName === blendShapeName) {
return blendShapeWeights[weightIndex];
}
}
}
return 0;
}
/**
* Replace face and body color.
* @param roughness - roughness.
* @param baseColor - base Color.
* @param emissiveColor - emissive Color .
*/
;
_proto.replaceSkinColor = function replaceSkinColor(roughness, baseColor, emissiveColor) {
var material = this._faceMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
material = this._bodyMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
_proto.replaceSkinColor = function replaceSkinColor(baseColor) {
this._faceMaterial.baseColor = this._bodyMaterial.baseColor = baseColor;
}

@@ -825,3 +844,3 @@ /**

var _replaceModel3 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee16(modelUrl) {
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights, mesh, weightIndex, weightLength, bsName;
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights;
return regeneratorRuntime.wrap(function _callee16$(_context16) {

@@ -884,21 +903,7 @@ while (1) {

if (blendShapeWeights) {
if (!this._blendShapeWeights) {
this._blendShapeWeights = {};
if (!this._bsRenderers) {
this._bsRenderers = [];
}
this._blendShapeWeights[rendererIndex] = blendShapeWeights;
mesh = renderer.mesh;
for (weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (!this._blendShapeNameMap) {
this._blendShapeNameMap = {};
}
this._blendShapeNameMap[bsName] = {
rendererIndex: rendererIndex,
weightIndex: weightIndex
};
}
this._bsRenderers.push(renderer);
}

@@ -969,4 +974,3 @@ } // init replace slot

this._animationClips = null;
this._blendShapeWeights = null;
this._blendShapeNameMap = null;
this._bsRenderers = null;
};

@@ -1093,5 +1097,13 @@

var nameList = [];
var renderers = this._bsRenderers;
for (var name in this._blendShapeNameMap) {
nameList.push(name);
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
nameList.push(bsName);
}
}

@@ -1098,0 +1110,0 @@

@@ -1,2 +0,2 @@

import { Shader, Layer, Camera, PrimitiveMesh, MeshRenderer, BaseMaterial, Texture2D, RenderTarget, Component, Parser, Logger, AssetType, SkinnedMeshRenderer, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Animator } from 'oasis-engine';
import { Shader, Layer, Camera, PrimitiveMesh, MeshRenderer, BaseMaterial, Texture2D, RenderTarget, Component, Parser, AssetType, Logger, SkinnedMeshRenderer, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Animator } from 'oasis-engine';

@@ -181,4 +181,3 @@ function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {

_this._animationClips = void 0;
_this._blendShapeWeights = void 0;
_this._blendShapeNameMap = void 0;
_this._bsRenderers = void 0;
var mapping = entity.createChild("uvMapping");

@@ -190,2 +189,21 @@ _this._uvMapping = mapping.addComponent(UVMapping);

/**
* Reset all blend shape
*/
var _proto = ArkComponent.prototype;
_proto.resetBlendShape = function resetBlendShape() {
var renderers = this._bsRenderers;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
blendShapeWeights[weightIndex] = 0;
}
}
}
/**
* Edit blendShape by name.

@@ -195,15 +213,19 @@ * @param blendShapeName - the name of the blendShape.

*/
;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var renderers = this._bsRenderers;
var _proto = ArkComponent.prototype;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
this._blendShapeWeights[rendererIndex][weightIndex] = value;
} else {
Logger.warn("no blendShape: " + blendShapeName + " in current model");
if (bsName === blendShapeName) {
blendShapeWeights[weightIndex] = value;
}
}
}

@@ -219,29 +241,26 @@ }

_proto.getBlendShapeValue = function getBlendShapeValue(blendShapeName) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
var renderers = this._bsRenderers;
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
return this._blendShapeWeights[rendererIndex][weightIndex];
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (bsName === blendShapeName) {
return blendShapeWeights[weightIndex];
}
}
}
return 0;
}
/**
* Replace face and body color.
* @param roughness - roughness.
* @param baseColor - base Color.
* @param emissiveColor - emissive Color .
*/
;
_proto.replaceSkinColor = function replaceSkinColor(roughness, baseColor, emissiveColor) {
var material = this._faceMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
material = this._bodyMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
_proto.replaceSkinColor = function replaceSkinColor(baseColor) {
this._faceMaterial.baseColor = this._bodyMaterial.baseColor = baseColor;
}

@@ -821,3 +840,3 @@ /**

var _replaceModel3 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee16(modelUrl) {
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights, mesh, weightIndex, weightLength, bsName;
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights;
return regeneratorRuntime.wrap(function _callee16$(_context16) {

@@ -880,21 +899,7 @@ while (1) {

if (blendShapeWeights) {
if (!this._blendShapeWeights) {
this._blendShapeWeights = {};
if (!this._bsRenderers) {
this._bsRenderers = [];
}
this._blendShapeWeights[rendererIndex] = blendShapeWeights;
mesh = renderer.mesh;
for (weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (!this._blendShapeNameMap) {
this._blendShapeNameMap = {};
}
this._blendShapeNameMap[bsName] = {
rendererIndex: rendererIndex,
weightIndex: weightIndex
};
}
this._bsRenderers.push(renderer);
}

@@ -965,4 +970,3 @@ } // init replace slot

this._animationClips = null;
this._blendShapeWeights = null;
this._blendShapeNameMap = null;
this._bsRenderers = null;
};

@@ -1089,5 +1093,13 @@

var nameList = [];
var renderers = this._bsRenderers;
for (var name in this._blendShapeNameMap) {
nameList.push(name);
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
nameList.push(bsName);
}
}

@@ -1094,0 +1106,0 @@

@@ -185,4 +185,3 @@ 'use strict';

_this._animationClips = void 0;
_this._blendShapeWeights = void 0;
_this._blendShapeNameMap = void 0;
_this._bsRenderers = void 0;
var mapping = entity.createChild("uvMapping");

@@ -194,2 +193,21 @@ _this._uvMapping = mapping.addComponent(UVMapping);

/**
* Reset all blend shape
*/
var _proto = ArkComponent.prototype;
_proto.resetBlendShape = function resetBlendShape() {
var renderers = this._bsRenderers;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
blendShapeWeights[weightIndex] = 0;
}
}
}
/**
* Edit blendShape by name.

@@ -199,15 +217,19 @@ * @param blendShapeName - the name of the blendShape.

*/
;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var renderers = this._bsRenderers;
var _proto = ArkComponent.prototype;
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
_proto.editBlendShape = function editBlendShape(blendShapeName, value) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
this._blendShapeWeights[rendererIndex][weightIndex] = value;
} else {
miniprogram.Logger.warn("no blendShape: " + blendShapeName + " in current model");
if (bsName === blendShapeName) {
blendShapeWeights[weightIndex] = value;
}
}
}

@@ -223,29 +245,26 @@ }

_proto.getBlendShapeValue = function getBlendShapeValue(blendShapeName) {
var info = this._blendShapeNameMap && this._blendShapeNameMap[blendShapeName];
var renderers = this._bsRenderers;
if (info) {
var rendererIndex = info.rendererIndex,
weightIndex = info.weightIndex;
return this._blendShapeWeights[rendererIndex][weightIndex];
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (bsName === blendShapeName) {
return blendShapeWeights[weightIndex];
}
}
}
return 0;
}
/**
* Replace face and body color.
* @param roughness - roughness.
* @param baseColor - base Color.
* @param emissiveColor - emissive Color .
*/
;
_proto.replaceSkinColor = function replaceSkinColor(roughness, baseColor, emissiveColor) {
var material = this._faceMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
material = this._bodyMaterial;
material.roughness = roughness;
material.baseColor = baseColor;
material.emissiveColor = emissiveColor;
_proto.replaceSkinColor = function replaceSkinColor(baseColor) {
this._faceMaterial.baseColor = this._bodyMaterial.baseColor = baseColor;
}

@@ -825,3 +844,3 @@ /**

var _replaceModel3 = _asyncToGenerator( /*#__PURE__*/regeneratorRuntime.mark(function _callee16(modelUrl) {
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights, mesh, weightIndex, weightLength, bsName;
var res, defaultSceneRoot, animations, clone, i, n, material, renderers, rendererIndex, rendererLength, renderer, blendShapeWeights;
return regeneratorRuntime.wrap(function _callee16$(_context16) {

@@ -884,21 +903,7 @@ while (1) {

if (blendShapeWeights) {
if (!this._blendShapeWeights) {
this._blendShapeWeights = {};
if (!this._bsRenderers) {
this._bsRenderers = [];
}
this._blendShapeWeights[rendererIndex] = blendShapeWeights;
mesh = renderer.mesh;
for (weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
if (!this._blendShapeNameMap) {
this._blendShapeNameMap = {};
}
this._blendShapeNameMap[bsName] = {
rendererIndex: rendererIndex,
weightIndex: weightIndex
};
}
this._bsRenderers.push(renderer);
}

@@ -969,4 +974,3 @@ } // init replace slot

this._animationClips = null;
this._blendShapeWeights = null;
this._blendShapeNameMap = null;
this._bsRenderers = null;
};

@@ -1093,5 +1097,13 @@

var nameList = [];
var renderers = this._bsRenderers;
for (var name in this._blendShapeNameMap) {
nameList.push(name);
for (var rendererIndex in renderers) {
var renderer = renderers[rendererIndex];
var blendShapeWeights = renderer.blendShapeWeights;
var mesh = renderer.mesh;
for (var weightIndex = 0, weightLength = blendShapeWeights.length; weightIndex < weightLength; weightIndex++) {
var bsName = mesh.getBlendShapeName ? mesh.getBlendShapeName(weightIndex) : weightIndex + "";
nameList.push(bsName);
}
}

@@ -1098,0 +1110,0 @@

{
"version": "0.0.15",
"version": "0.0.16",
"name": "@oasis-engine/ark",

@@ -4,0 +4,0 @@ "browser": "dist/index.browser.js",

@@ -26,4 +26,3 @@ import { Animator, Color, Component, Entity } from "oasis-engine";

private _animationClips;
private _blendShapeWeights;
private _blendShapeNameMap;
private _bsRenderers;
/**

@@ -69,2 +68,6 @@ * ------------- begin: editor config -------------

/**
* Reset all blend shape
*/
resetBlendShape(): void;
/**
* Edit blendShape by name.

@@ -83,7 +86,5 @@ * @param blendShapeName - the name of the blendShape.

* Replace face and body color.
* @param roughness - roughness.
* @param baseColor - base Color.
* @param emissiveColor - emissive Color .
*/
replaceSkinColor(roughness: number, baseColor: Color, emissiveColor: Color): void;
replaceSkinColor(baseColor: Color): void;
/**

@@ -90,0 +91,0 @@ * Replace 3D Model by glTF url.

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