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@phantasy/vrm-sdk

A powerful Three.js SDK for VRM avatar rendering, lip sync, and animations

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0.1.1
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@phantasy/vrm-sdk

A powerful Three.js SDK for VRM avatar rendering with built-in lip sync, animations, and expression controls.

Features

  • VRM Model Loading - Easy loading and rendering of VRM 3D avatars
  • Audio-Driven Lip Sync - Real-time mouth animations synchronized with audio
  • Expression Control - Preset and custom facial expressions
  • Mixamo Animation Support - Load and play FBX animations with automatic retargeting
  • Scene Management - Built-in camera controls, lighting, and grid
  • React Support - Optional React component wrapper
  • TypeScript - Full TypeScript support with type definitions

Installation

npm install @phantasy/vrm-sdk three

Quick Start

Basic Usage

import { VRMManager } from '@phantasy/vrm-sdk';

// Initialize VRM Manager
const vrm = new VRMManager({
  container: document.getElementById('canvas'),
  vrmUrl: '/models/avatar.vrm',
  enableControls: true,
  enableGrid: true
});

// Listen for events
vrm.on('loaded', ({ vrm }) => {
  console.log('VRM model loaded!', vrm);
});

// Start lip sync with audio
const audio = new Audio('/audio/speech.mp3');
await vrm.lipSync.start(audio);

// Set expressions
vrm.expression.set('happy', 0.8);

// Play animations
await vrm.animation.loadMixamo('/animations/dance.fbx');
vrm.animation.play('dance', { loop: true });

React Usage

import { VRMViewer } from '@phantasy/vrm-sdk';

function App() {
  return (
    <VRMViewer
      vrmUrl="/models/avatar.vrm"
      enableControls
      enableGrid
      onLoad={(vrm) => console.log('Loaded!', vrm)}
      style={{ width: '100%', height: '600px' }}
    />
  );
}

API Reference

VRMManager

The main class for managing VRM models.

Constructor

new VRMManager(config: VRMManagerConfig)

Config Options:

  • container (HTMLElement): DOM element to render into
  • vrmUrl (string): Optional VRM model URL to auto-load
  • enableGrid (boolean): Show grid helper (default: true)
  • enableControls (boolean): Enable orbit controls (default: true)
  • enableAutoRotate (boolean): Auto-rotate camera (default: false)
  • backgroundColor (number): Scene background color (default: 0x1a1a1a)
  • cameraPosition ([number, number, number]): Initial camera position
  • lipSyncConfig (LipSyncConfig): Lip sync configuration

Methods

Loading
  • loadVRM(url: string): Promise<VRM> - Load a VRM model
  • isLoaded(): boolean - Check if VRM is loaded
  • getVRM(): VRM | null - Get current VRM instance
Lip Sync
  • lipSync.start(audioElement: HTMLAudioElement): Promise<boolean> - Start lip sync
  • lipSync.stop(): void - Stop lip sync
  • lipSync.testVowel(vowel: string, weight: number): void - Test specific vowel
  • lipSync.runTestSequence(): Promise<void> - Run automated test
  • lipSync.updateConfig(config: Partial<LipSyncConfig>): void - Update settings
  • lipSync.getStatus(): LipSyncStatus - Get current status
Animations
  • animation.loadMixamo(url: string): Promise<void> - Load Mixamo FBX
  • animation.play(name: string, options?: AnimationOptions): void - Play animation
  • animation.stop(): void - Stop animation
  • animation.pause(): void - Pause animation
  • animation.resume(): void - Resume animation
  • animation.setWeight(weight: number): void - Set animation blend weight
Expressions
  • expression.set(name: string, weight: number): void - Set expression
  • expression.morph(category: string, name: string, weight: number): void - Set morph target
  • expression.reset(): void - Reset to neutral
  • expression.getAvailable(): string[] - Get available expressions
Scene Control
  • scene.setBackground(color: number | string): void - Set background color
  • scene.showGrid(visible: boolean): void - Toggle grid visibility
  • scene.setCameraPosition(x: number, y: number, z: number): void - Set camera position
  • scene.lookAt(x: number, y: number, z: number): void - Set camera target

Events

vrm.on('loaded', ({ vrm }) => {});
vrm.on('loading', ({ progress }) => {});
vrm.on('error', ({ error }) => {});
vrm.on('lipSyncStart', () => {});
vrm.on('lipSyncStop', () => {});
vrm.on('lipSyncFrame', ({ volume, vowel }) => {});
vrm.on('animationStart', ({ name }) => {});
vrm.on('animationEnd', ({ name }) => {});

Lip Sync Configuration

interface LipSyncConfig {
  sensitivity?: number;      // Audio sensitivity (0-1, default: 0.7)
  smoothing?: number;        // Smoothing factor (0-1, default: 0.8)
  minVolume?: number;        // Minimum volume threshold (default: 10)
  updateInterval?: number;   // Update interval in ms (default: 16)
}

Animation Options

interface AnimationOptions {
  loop?: boolean;           // Loop animation
  weight?: number;          // Blend weight (0-1)
  timeScale?: number;       // Playback speed
  fadeInDuration?: number;  // Fade in time (ms)
  fadeOutDuration?: number; // Fade out time (ms)
}

VRM Compatibility

Supported VRM Versions

  • VRM 0.0
  • VRM 1.0

Morph Target Support

The SDK automatically detects and uses available morph targets:

  • VRC Vowel Morphs: vrc.v_aa, vrc.v_e, vrc.v_ih, vrc.v_oh, vrc.v_ou
  • Expression Manager: VRM 1.0 expression presets
  • Custom Morphs: Any mouth-related morph targets

Examples

Basic HTML Example

<!DOCTYPE html>
<html>
<head>
  <title>VRM SDK Example</title>
  <style>
    #canvas { width: 100vw; height: 100vh; }
  </style>
</head>
<body>
  <div id="canvas"></div>
  <script type="module">
    import { VRMManager } from '@phantasy/vrm-sdk';
    
    const vrm = new VRMManager({
      container: document.getElementById('canvas'),
      vrmUrl: './avatar.vrm'
    });
    
    vrm.on('loaded', () => {
      console.log('Ready!');
    });
  </script>
</body>
</html>

Advanced Lip Sync

// Create custom lip sync configuration
const vrm = new VRMManager({
  container: document.getElementById('canvas'),
  lipSyncConfig: {
    sensitivity: 0.8,
    smoothing: 0.7,
    minVolume: 5
  }
});

// Load VRM
await vrm.loadVRM('/models/avatar.vrm');

// Setup audio with lip sync
const audio = new Audio('/speech.mp3');
audio.addEventListener('play', () => {
  vrm.lipSync.start(audio);
});
audio.addEventListener('pause', () => {
  vrm.lipSync.stop();
});
audio.addEventListener('ended', () => {
  vrm.lipSync.stop();
});

// Play audio
audio.play();

Custom Animation Workflow

// Load multiple animations
await vrm.animation.loadMixamo('/animations/idle.fbx');
await vrm.animation.loadMixamo('/animations/walk.fbx');
await vrm.animation.loadMixamo('/animations/dance.fbx');

// Play with blending
vrm.animation.play('idle', { 
  loop: true, 
  weight: 0.5 
});

// Transition between animations
vrm.animation.play('walk', {
  fadeInDuration: 500,
  fadeOutDuration: 500
});

Expression Control

// Set preset expressions
vrm.expression.set('happy', 1.0);
vrm.expression.set('blink', 0.5);

// Animate expressions
async function animateBlink() {
  vrm.expression.set('blink', 1.0);
  await new Promise(r => setTimeout(r, 150));
  vrm.expression.set('blink', 0);
}

// Blend multiple expressions
vrm.expression.blendExpressions({
  happy: 0.6,
  surprised: 0.4
});

Development

Building the SDK

# Install dependencies
npm install

# Build the SDK
npm run build

# Watch mode for development
npm run dev

# Run examples
npm run example:basic

Testing

npm test

Browser Support

  • Chrome 90+
  • Firefox 88+
  • Safari 14+
  • Edge 90+

WebGL 2.0 support is required.

License

MIT

Contributing

Contributions are welcome! Please read our contributing guidelines before submitting PRs.

Support

For issues and questions, please use the GitHub issues page.

Keywords

vrm

FAQs

Package last updated on 09 Oct 2025

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