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@pixi/core

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Comparing version 7.3.3 to 7.4.0

lib/textures/resources/VideoFrameResource.d.ts

3

lib/context/ContextSystem.js

@@ -89,3 +89,4 @@ "use strict";

atc: gl.getExtension("WEBGL_compressed_texture_atc"),
astc: gl.getExtension("WEBGL_compressed_texture_astc")
astc: gl.getExtension("WEBGL_compressed_texture_astc"),
bptc: gl.getExtension("EXT_texture_compression_bptc")
};

@@ -92,0 +93,0 @@ this.webGLVersion === 1 ? Object.assign(this.extensions, common, {

@@ -27,2 +27,8 @@ export interface WEBGL_compressed_texture_pvrtc {

}
interface EXT_texture_compression_bptc {
COMPRESSED_RGBA_BPTC_UNORM_EXT: number;
COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: number;
COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT: number;
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT: number;
}
export interface WebGLExtensions {

@@ -47,2 +53,4 @@ drawBuffers?: WEBGL_draw_buffers;

astc?: WEBGL_compressed_texture_astc;
bptc?: EXT_texture_compression_bptc;
}
export {};

@@ -28,3 +28,3 @@ "use strict";

var utils__namespace = /* @__PURE__ */ _interopNamespaceDefault(utils$1);
const VERSION = "7.3.3";
const VERSION = "7.4.0";
exports.utils = utils__namespace;

@@ -31,0 +31,0 @@ exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer;

@@ -13,3 +13,3 @@ "use strict";

const { renderer } = this;
renderer.runners.init.emit(renderer.options), options.hello && console.log(`PixiJS 7.3.3 - ${renderer.rendererLogId} - https://pixijs.com`), renderer.resize(renderer.screen.width, renderer.screen.height);
renderer.runners.init.emit(renderer.options), options.hello && console.log(`PixiJS 7.4.0 - ${renderer.rendererLogId} - https://pixijs.com`), renderer.resize(renderer.screen.width, renderer.screen.height);
}

@@ -16,0 +16,0 @@ destroy() {

@@ -10,3 +10,12 @@ import { ALPHA_MODES, FORMATS, MIPMAP_MODES, SCALE_MODES, TARGETS, TYPES, WRAP_MODES } from '@pixi/constants';

import type { BufferType, IBufferResourceOptions } from './resources/BufferResource';
export type ImageSource = HTMLImageElement | HTMLVideoElement | ImageBitmap | ICanvas;
/**
* Value types for the constructor of {@link PIXI.BaseTexture}, including:
* - `HTMLImageElement`
* - `HTMLVideoElement`
* - `ImageBitmap`
* - {@link PIXI.ICanvas}
* - `VideoFrame`
* @memberof PIXI
*/
export type ImageSource = HTMLImageElement | HTMLVideoElement | ImageBitmap | ICanvas | VideoFrame;
export interface IBaseTextureOptions<RO = any> {

@@ -175,3 +184,3 @@ alphaMode?: ALPHA_MODES;

/**
* @param {PIXI.Resource|HTMLImageElement|HTMLVideoElement|ImageBitmap|ICanvas|string} [resource=null] -
* @param {PIXI.Resource|PIXI.ImageSource|string} [resource=null] -
* The current resource to use, for things that aren't Resource objects, will be converted

@@ -293,3 +302,3 @@ * into a Resource.

* @static
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas|string|string[]} source - The
* @param {PIXI.ImageSource|string|string[]} source - The
* source to create base texture from.

@@ -296,0 +305,0 @@ * @param options - See {@link PIXI.BaseTexture}'s constructor for options.

@@ -8,3 +8,3 @@ "use strict";

/**
* @param {PIXI.Resource|HTMLImageElement|HTMLVideoElement|ImageBitmap|ICanvas|string} [resource=null] -
* @param {PIXI.Resource|PIXI.ImageSource|string} [resource=null] -
* The current resource to use, for things that aren't Resource objects, will be converted

@@ -187,3 +187,3 @@ * into a Resource.

* @static
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas|string|string[]} source - The
* @param {PIXI.ImageSource|string|string[]} source - The
* source to create base texture from.

@@ -190,0 +190,0 @@ * @param options - See {@link PIXI.BaseTexture}'s constructor for options.

@@ -12,3 +12,3 @@ import { Resource } from './Resource';

* The source element.
* @member {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas}
* @member {PIXI.ImageSourcee}
* @readonly

@@ -25,3 +25,3 @@ */

/**
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas} source
* @param {PIXI.ImageSourcee} source
*/

@@ -41,3 +41,3 @@ constructor(source: ImageSource);

* @param glTexture
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas} [source] - (optional)
* @param {PIXI.ImageSourcee} [source] - (optional)
* @returns - true is success

@@ -44,0 +44,0 @@ */

@@ -5,6 +5,6 @@ "use strict";

/**
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas} source
* @param {PIXI.ImageSourcee} source
*/
constructor(source) {
const sourceAny = source, width = sourceAny.naturalWidth || sourceAny.videoWidth || sourceAny.width, height = sourceAny.naturalHeight || sourceAny.videoHeight || sourceAny.height;
const sourceAny = source, width = sourceAny.naturalWidth || sourceAny.videoWidth || sourceAny.displayWidth || sourceAny.width, height = sourceAny.naturalHeight || sourceAny.videoHeight || sourceAny.displayHeight || sourceAny.height;
super(width, height), this.source = source, this.noSubImage = !1;

@@ -26,3 +26,3 @@ }

* @param glTexture
* @param {HTMLImageElement|HTMLVideoElement|ImageBitmap|PIXI.ICanvas} [source] - (optional)
* @param {PIXI.ImageSourcee} [source] - (optional)
* @returns - true is success

@@ -29,0 +29,0 @@ */

"use strict";
var ArrayResource = require("./ArrayResource.js"), autoDetectResource = require("./autoDetectResource.js"), BufferResource = require("./BufferResource.js"), CanvasResource = require("./CanvasResource.js"), CubeResource = require("./CubeResource.js"), ImageBitmapResource = require("./ImageBitmapResource.js"), ImageResource = require("./ImageResource.js"), SVGResource = require("./SVGResource.js"), VideoResource = require("./VideoResource.js"), BaseImageResource = require("./BaseImageResource.js"), Resource = require("./Resource.js"), AbstractMultiResource = require("./AbstractMultiResource.js");
var ArrayResource = require("./ArrayResource.js"), autoDetectResource = require("./autoDetectResource.js"), BufferResource = require("./BufferResource.js"), CanvasResource = require("./CanvasResource.js"), CubeResource = require("./CubeResource.js"), ImageBitmapResource = require("./ImageBitmapResource.js"), ImageResource = require("./ImageResource.js"), SVGResource = require("./SVGResource.js"), VideoFrameResource = require("./VideoFrameResource.js"), VideoResource = require("./VideoResource.js"), BaseImageResource = require("./BaseImageResource.js"), Resource = require("./Resource.js"), AbstractMultiResource = require("./AbstractMultiResource.js");
autoDetectResource.INSTALLED.push(

@@ -8,2 +8,3 @@ ImageBitmapResource.ImageBitmapResource,

VideoResource.VideoResource,
VideoFrameResource.VideoFrameResource,
SVGResource.SVGResource,

@@ -10,0 +11,0 @@ BufferResource.BufferResource,

@@ -56,3 +56,4 @@ import { BaseImageResource } from './BaseImageResource';

* @param {number} [options.updateFPS=0] - How many times a second to update the texture from the video.
* Leave at 0 to update at every render.
* If 0, `requestVideoFrameCallback` is used to update the texture.
* If `requestVideoFrameCallback` is not available, the texture is updated every render.
* @param {boolean} [options.crossorigin=true] - Load image using cross origin

@@ -104,3 +105,4 @@ * @param {boolean} [options.loop=false] - Loops the video

/**
* How many times a second to update the texture from the video. Leave at 0 to update at every render.
* How many times a second to update the texture from the video. If 0, `requestVideoFrameCallback` is used to
* update the texture. If `requestVideoFrameCallback` is not available, the texture is updated every render.
* A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.

@@ -107,0 +109,0 @@ */

@@ -10,3 +10,4 @@ "use strict";

* @param {number} [options.updateFPS=0] - How many times a second to update the texture from the video.
* Leave at 0 to update at every render.
* If 0, `requestVideoFrameCallback` is used to update the texture.
* If `requestVideoFrameCallback` is not available, the texture is updated every render.
* @param {boolean} [options.crossorigin=true] - Load image using cross origin

@@ -125,3 +126,4 @@ * @param {boolean} [options.loop=false] - Loops the video

/**
* How many times a second to update the texture from the video. Leave at 0 to update at every render.
* How many times a second to update the texture from the video. If 0, `requestVideoFrameCallback` is used to
* update the texture. If `requestVideoFrameCallback` is not available, the texture is updated every render.
* A lower fps can help performance, as updating the texture at 60fps on a 30ps video may not be efficient.

@@ -128,0 +130,0 @@ */

{
"name": "@pixi/core",
"version": "7.3.3",
"version": "7.4.0",
"main": "lib/index.js",

@@ -43,12 +43,11 @@ "module": "lib/index.mjs",

"dependencies": {
"@pixi/color": "7.3.3",
"@pixi/constants": "7.3.3",
"@pixi/extensions": "7.3.3",
"@pixi/math": "7.3.3",
"@pixi/runner": "7.3.3",
"@pixi/settings": "7.3.3",
"@pixi/ticker": "7.3.3",
"@pixi/utils": "7.3.3",
"@types/offscreencanvas": "^2019.6.4"
"@pixi/color": "7.4.0",
"@pixi/constants": "7.4.0",
"@pixi/extensions": "7.4.0",
"@pixi/math": "7.4.0",
"@pixi/runner": "7.4.0",
"@pixi/settings": "7.4.0",
"@pixi/ticker": "7.4.0",
"@pixi/utils": "7.4.0"
}
}

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