@pixi/filter-convolution
Advanced tools
Comparing version 2.4.0 to 2.5.0
/*! | ||
* @pixi/filter-convolution - v2.4.0 | ||
* Compiled Mon, 18 Dec 2017 00:36:23 UTC | ||
* @pixi/filter-convolution - v2.5.0 | ||
* Compiled Wed, 10 Jan 2018 17:38:59 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * @pixi/filter-convolution is licensed under the MIT License. | ||
*/ | ||
var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="precision mediump float;\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n",ConvolutionFilter=function(e){function t(t,r,o){e.call(this,vertex,fragment),this.matrix=t,this.width=r,this.height=o}e&&(t.__proto__=e),(t.prototype=Object.create(e&&e.prototype)).constructor=t;var r={matrix:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return r.matrix.get=function(){return this.uniforms.matrix},r.matrix.set=function(e){this.uniforms.matrix=new Float32Array(e)},r.width.get=function(){return 1/this.uniforms.texelSize[0]},r.width.set=function(e){this.uniforms.texelSize[0]=1/e},r.height.get=function(){return 1/this.uniforms.texelSize[1]},r.height.set=function(e){this.uniforms.texelSize[1]=1/e},Object.defineProperties(t.prototype,r),t}(PIXI.Filter);PIXI.filters.ConvolutionFilter=ConvolutionFilter;export{ConvolutionFilter}; | ||
import{Filter}from"pixi.js";var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="precision mediump float;\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n",ConvolutionFilter=function(e){function t(t,r,o){e.call(this,vertex,fragment),this.matrix=t,this.width=r,this.height=o}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var r={matrix:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return r.matrix.get=function(){return this.uniforms.matrix},r.matrix.set=function(e){this.uniforms.matrix=new Float32Array(e)},r.width.get=function(){return 1/this.uniforms.texelSize[0]},r.width.set=function(e){this.uniforms.texelSize[0]=1/e},r.height.get=function(){return 1/this.uniforms.texelSize[1]},r.height.set=function(e){this.uniforms.texelSize[1]=1/e},Object.defineProperties(t.prototype,r),t}(Filter);export{ConvolutionFilter}; | ||
//# sourceMappingURL=filter-convolution.es.js.map |
/*! | ||
* @pixi/filter-convolution - v2.4.0 | ||
* Compiled Mon, 18 Dec 2017 00:36:23 UTC | ||
* @pixi/filter-convolution - v2.5.0 | ||
* Compiled Wed, 10 Jan 2018 17:38:59 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * @pixi/filter-convolution is licensed under the MIT License. | ||
*/ | ||
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t(e.__pixiFilters={})}(this,function(e){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="precision mediump float;\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n",o=function(e){function o(o,i,n){e.call(this,t,r),this.matrix=o,this.width=i,this.height=n}e&&(o.__proto__=e),(o.prototype=Object.create(e&&e.prototype)).constructor=o;var i={matrix:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return i.matrix.get=function(){return this.uniforms.matrix},i.matrix.set=function(e){this.uniforms.matrix=new Float32Array(e)},i.width.get=function(){return 1/this.uniforms.texelSize[0]},i.width.set=function(e){this.uniforms.texelSize[0]=1/e},i.height.get=function(){return 1/this.uniforms.texelSize[1]},i.height.set=function(e){this.uniforms.texelSize[1]=1/e},Object.defineProperties(o.prototype,i),o}(PIXI.Filter);PIXI.filters.ConvolutionFilter=o,e.ConvolutionFilter=o,Object.defineProperty(e,"__esModule",{value:!0})}); | ||
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports,require("pixi.js")):"function"==typeof define&&define.amd?define(["exports","pixi.js"],t):t(e.__filters={},e.PIXI)}(this,function(e,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",i="precision mediump float;\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n",o=function(e){function t(t,o,n){e.call(this,r,i),this.matrix=t,this.width=o,this.height=n}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var o={matrix:{configurable:!0},width:{configurable:!0},height:{configurable:!0}};return o.matrix.get=function(){return this.uniforms.matrix},o.matrix.set=function(e){this.uniforms.matrix=new Float32Array(e)},o.width.get=function(){return 1/this.uniforms.texelSize[0]},o.width.set=function(e){this.uniforms.texelSize[0]=1/e},o.height.get=function(){return 1/this.uniforms.texelSize[1]},o.height.set=function(e){this.uniforms.texelSize[1]=1/e},Object.defineProperties(t.prototype,o),t}(t.Filter);e.ConvolutionFilter=o,Object.defineProperty(e,"__esModule",{value:!0})}),Object.assign(PIXI.filters,this.__filters); | ||
//# sourceMappingURL=filter-convolution.js.map |
{ | ||
"name": "@pixi/filter-convolution", | ||
"version": "2.4.0", | ||
"version": "2.5.0", | ||
"main": "lib/filter-convolution.js", | ||
"description": "Display filter render as ASCII text", | ||
"description": "PixiJS v4 filter to apply a convolution effect", | ||
"author": "Mat Groves", | ||
@@ -7,0 +7,0 @@ "contributors": [ |
# ConvolutionFilter | ||
PixiJS v4 filter to render DisplayObject as ASCII text. | ||
PixiJS v4 filter to apply a convolution effect. | ||
@@ -15,4 +15,5 @@ ## Installation | ||
import {ConvolutionFilter} from '@pixi/filter-convolution'; | ||
import {Container} from 'pixi.js'; | ||
const container = new PIXI.Container(); | ||
const container = new Container(); | ||
container.filters = [new ConvolutionFilter()]; | ||
@@ -19,0 +20,0 @@ ``` |
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