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@player-ui/flow

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@player-ui/flow - npm Package Compare versions

Comparing version 0.1.1-next.13 to 0.1.1-next.14

26

dist/index.cjs.js

@@ -91,3 +91,3 @@ 'use strict';

transition(transitionValue, options) {
var _a, _b, _c, _d;
var _a, _b, _c, _d, _e, _f;
if (((_a = this.currentState) == null ? void 0 : _a.value.state_type) === "END") {

@@ -100,2 +100,11 @@ (_b = this.log) == null ? void 0 : _b.warn(`Skipping transition using ${transitionValue}. Already at and END state`);

}
if (options == null ? void 0 : options.force) {
(_c = this.log) == null ? void 0 : _c.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(this.currentState);
if (skipTransition) {
(_d = this.log) == null ? void 0 : _d.debug(`Skipping transition from ${this.currentState} b/c hook told us to`);
return;
}
}
const state = this.hooks.beforeTransition.call(this.currentState.value, transitionValue);

@@ -108,10 +117,10 @@ if (!("transitions" in state)) {

if (nextState === void 0) {
(_c = this.log) == null ? void 0 : _c.warn(`No transition from ${this.currentState.name} using ${transitionValue} or *`);
(_e = this.log) == null ? void 0 : _e.warn(`No transition from ${this.currentState.name} using ${transitionValue} or *`);
return;
}
(_d = this.log) == null ? void 0 : _d.debug(`Transitioning from ${this.currentState.name} to ${nextState} using ${transitionValue} `);
(_f = this.log) == null ? void 0 : _f.debug(`Transitioning from ${this.currentState.name} to ${nextState} using ${transitionValue} `);
return this.pushHistory(nextState, options);
}
pushHistory(stateName, options) {
var _a, _b, _c;
var _a;
if (!Object.prototype.hasOwnProperty.call(this.flow, stateName)) {

@@ -126,11 +135,2 @@ throw new Error(`No flow definition for: ${stateName} was found.`);

const prevState = this.currentState;
if (options == null ? void 0 : options.force) {
(_b = this.log) == null ? void 0 : _b.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(prevState, stateName);
if (skipTransition) {
(_c = this.log) == null ? void 0 : _c.debug(`Skipping transition to ${stateName} b/c hook told us to`);
return;
}
}
nextState = this.hooks.resolveTransitionNode.call(nextState);

@@ -137,0 +137,0 @@ const newCurrentState = {

@@ -32,3 +32,3 @@ import * as _player_ui_types from '@player-ui/types';

/** A hook to intercept and block a transition */
skipTransition: SyncBailHook<[NamedState | undefined, string], boolean | undefined, Record<string, any>>;
skipTransition: SyncBailHook<[NamedState | undefined], boolean | undefined, Record<string, any>>;
/** A chance to manipulate the flow-node used to calculate the given transition used */

@@ -35,0 +35,0 @@ beforeTransition: SyncWaterfallHook<[_player_ui_types.NavigationFlowViewState | _player_ui_types.NavigationFlowFlowState | _player_ui_types.NavigationFlowActionState | _player_ui_types.NavigationFlowExternalState, string], Record<string, any>>;

@@ -83,3 +83,3 @@ import { SyncBailHook, SyncHook, SyncWaterfallHook } from 'tapable-ts';

transition(transitionValue, options) {
var _a, _b, _c, _d;
var _a, _b, _c, _d, _e, _f;
if (((_a = this.currentState) == null ? void 0 : _a.value.state_type) === "END") {

@@ -92,2 +92,11 @@ (_b = this.log) == null ? void 0 : _b.warn(`Skipping transition using ${transitionValue}. Already at and END state`);

}
if (options == null ? void 0 : options.force) {
(_c = this.log) == null ? void 0 : _c.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(this.currentState);
if (skipTransition) {
(_d = this.log) == null ? void 0 : _d.debug(`Skipping transition from ${this.currentState} b/c hook told us to`);
return;
}
}
const state = this.hooks.beforeTransition.call(this.currentState.value, transitionValue);

@@ -100,10 +109,10 @@ if (!("transitions" in state)) {

if (nextState === void 0) {
(_c = this.log) == null ? void 0 : _c.warn(`No transition from ${this.currentState.name} using ${transitionValue} or *`);
(_e = this.log) == null ? void 0 : _e.warn(`No transition from ${this.currentState.name} using ${transitionValue} or *`);
return;
}
(_d = this.log) == null ? void 0 : _d.debug(`Transitioning from ${this.currentState.name} to ${nextState} using ${transitionValue} `);
(_f = this.log) == null ? void 0 : _f.debug(`Transitioning from ${this.currentState.name} to ${nextState} using ${transitionValue} `);
return this.pushHistory(nextState, options);
}
pushHistory(stateName, options) {
var _a, _b, _c;
var _a;
if (!Object.prototype.hasOwnProperty.call(this.flow, stateName)) {

@@ -118,11 +127,2 @@ throw new Error(`No flow definition for: ${stateName} was found.`);

const prevState = this.currentState;
if (options == null ? void 0 : options.force) {
(_b = this.log) == null ? void 0 : _b.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(prevState, stateName);
if (skipTransition) {
(_c = this.log) == null ? void 0 : _c.debug(`Skipping transition to ${stateName} b/c hook told us to`);
return;
}
}
nextState = this.hooks.resolveTransitionNode.call(nextState);

@@ -129,0 +129,0 @@ const newCurrentState = {

{
"name": "@player-ui/flow",
"version": "0.1.1-next.13",
"version": "0.1.1-next.14",
"private": false,

@@ -10,4 +10,4 @@ "publishConfig": {

"dependencies": {
"@player-ui/logger": "0.1.1-next.13",
"@player-ui/types": "0.1.1-next.13",
"@player-ui/logger": "0.1.1-next.14",
"@player-ui/types": "0.1.1-next.14",
"tapable-ts": "^0.1.0",

@@ -14,0 +14,0 @@ "p-defer": "^3.0.0",

@@ -47,3 +47,3 @@ import { SyncBailHook, SyncHook, SyncWaterfallHook } from 'tapable-ts';

skipTransition: new SyncBailHook<
[NamedState | undefined, string],
[NamedState | undefined],
boolean | undefined

@@ -128,2 +128,15 @@ >(),

if (options?.force) {
this.log?.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(this.currentState);
if (skipTransition) {
this.log?.debug(
`Skipping transition from ${this.currentState} b/c hook told us to`
);
return;
}
}
const state = this.hooks.beforeTransition.call(

@@ -175,19 +188,2 @@ this.currentState.value,

if (options?.force) {
this.log?.debug(`Forced transition. Skipping validation checks`);
} else {
const skipTransition = this.hooks.skipTransition.call(
prevState,
stateName
);
if (skipTransition) {
this.log?.debug(
`Skipping transition to ${stateName} b/c hook told us to`
);
return;
}
}
nextState = this.hooks.resolveTransitionNode.call(nextState);

@@ -194,0 +190,0 @@

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