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@react-three/gpu-pathtracer
Advanced tools
⚡️ A React abstraction for the popular three-gpu-pathtracer.
This demo is real, you can click it! It contains full code, too. 📦
GameBoy model by (@kleingeo) on Sketchfab . GameBoy Cartridge by (@MeBob) on Sketchfab .
react-three-gpu-pathtracer
lets you render your react-three-fiber
scenes using Path Tracing! It is as simple as
import { Pathtracer } from "@react-three/gpu-pathtracer";
function GradientSphere() {
return (
<Canvas>
<Pathtracer>{/* Your scene */}</Pathtracer>
</Canvas>
);
}
The <Pathtracer />
component wraps your scene. The scene is then rendered using Path Tracing.
Prop | Type | Default | Description |
---|---|---|---|
minSamples | number | 1 | Default: 5. Min number of samples before blending the base scene with the pathtraced one. |
samples | number | 1 | Max number of samples before the pathtracer stops. |
frames | number | Infinity | Number of frames to path trace. Will pause rendering once this number is reached. |
tiles | [number, number] / THREE.Vector2 / { x: number; y: number } / number | 2 | Number of tiles. Can be used to improve the responsiveness of a page while still rendering a high resolution target. |
bounces | number | 1 | The number of ray bounces to test. Higher is better quality but slower performance. |
enabled | boolean | true | Wether to enable pathtracing. |
Env maps can be added using Drei's <Environment />
component just like in a regular scene.
<Pathtracer>
<Environment
preset="..."
background // Optional, set as scene background
backgroundBlurriness={0.5}
backgroundIntensity={1}
/>
</Pathtracer>
usePathtracer
This hook provides access to useful functions in the internal renderer. Can only be used within the <Pathtracer />
component.
const { renderer, update, reset } = usePathtracer();
Return value | Type | Description |
---|---|---|
pathtracer | WebGLPathTracer | Internal renderer. Can be used to access/edit internal properties |
renderer | WebGLPathTracer | DEPRECIATED: use pathtracer to not get confused with raster renderer |
reset | () => void | Flushes the rendered scene and resets the samples count. |
update | () => void | Tells the pathtracer that the scene has been updated. Everything is managed internally now. |
When you set controls be sure to use makeDefault
and it's best to import the OrbitControls
from drei
<OrbitControls makeDefault>
// ...
cd project-root
yarn
yarn dev
yarn build
cd package
npm run release
FAQs
⚡️ A React abstraction for the popular three-gpu-pathtracer.
We found that @react-three/gpu-pathtracer demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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