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@renoki-games/node-simplex
Advanced tools
Maintained fork of fast-simplex-noise that works in TS environments.
Maintained fork of fast-simplex-noise that works in TS environments.
Originally forked from unmaintained joshforisha/fast-simplex-noise-js.
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You can install the package via npm:
npm install @renoki-games/node-simplex
import { Simplex } from '@renoki-games/node-simplex';
const noiser = new Simplex({
frequency: 0.01,
max: 255,
min: 0,
octaves: 8,
});
let grid = [];
for (let x = 0; x < 1024; x++) {
for (let y = 0; y < 768; y++) {
grid.push({
x,
y,
noise: noiser.scaled([x, y]),
});
}
}
Options contains:
amplitude: number – The base amplitude (default: 1.0)frequency: number – The base frequency (default: 1.0)max: number – The maximum scaled value to return (effective default: 1.0)min: number – The minimum scaled value to return (effective default: -1.0)octaves: number – Integer; the number of octaves to sum for noise generation (default: 1)persistence: number – The persistence of amplitude per octave (default: 0.5)random: () => number – A function that generates random values between 0 and 1 (default: Math.random)cylindrical(circumference: number, coords: number[]): numberGet a scaled noise value (using options) for a 2D or 3D point at coords on the surface of a cylinder with circumference.
cylindrical2D(circumference: number, x: number, y: number): numberSpecific cylindrical() call for a 2D point at (x, y).
cylindrical3D(circumference: number, x: number, y: number, z: number): numberSpecific cylindrical() call for a 3D point at (x, y, z).
raw(coords: number[]): numberGet a noise value [-1, 1] at a 2D, 3D, or 4D point at coords.
raw2D(x: number, y: number): numberSpecific raw() call for a 2D point at (x, y).
raw3D(x: number, y: number, z: number): numberSpecific raw() call for a 3D point at (x, y, z).
raw4D(x: number, y: number, z: number, w: number): numberSpecific raw() call for a 4D point at (x, y, z, w).
scaled(coords: number[]): numberGet a scaled noise value (using options) at a 2D, 3D, or 4D point at coords.
scaled2D(x: number, y: number): numberSpecific scaled() call for a 2D point at (x, y).
scaled3D(x: number, y: number, z: number): numberSpecific scaled() call for a 3D point at (x, y, z).
scaled4D(x: number, y: number, z: number, w: number): numberSpecific scaled() call for a 4D point at (x, y, z, w).
spherical(circumference: number, point: number[]): numberGet a scaled noise value (using options) at a 2D or 3D point at coords on the surface of a sphere with circumference.
spherical2D(circumference: number, x: number, y: number): numberSpecific spherical() call for a 2D point at (x, y).
spherical3D(circumference: number, x: number, y: number, z: number): numberSpecific spherical() call for a 3D point at (x, y, z).
npm run test
Please see CONTRIBUTING for details.
If you discover any security related issues, please email alex@renoki.org instead of using the issue tracker.
FAQs
Maintained fork of fast-simplex-noise that works in TS environments.
We found that @renoki-games/node-simplex demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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