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@solid-primitives/audio - npm Package Compare versions

Comparing version

to
1.1.7

// src/index.ts
import { createSignal, batch, onMount, onCleanup, createEffect } from "solid-js";
var AudioState;
(function(AudioState2) {
var AudioState = /* @__PURE__ */ ((AudioState2) => {
AudioState2["LOADING"] = "loading";

@@ -11,5 +10,6 @@ AudioState2["PLAYING"] = "playing";

AudioState2["READY"] = "ready";
})(AudioState || (AudioState = {}));
return AudioState2;
})(AudioState || {});
var createAudioPlayer = (src, handlers) => {
const [state, setState] = createSignal(AudioState.STOPPED);
const [state, setState] = createSignal("stopped" /* STOPPED */);
const player = new Audio();

@@ -29,6 +29,6 @@ if (src instanceof Function) {

const { player, state, setState } = createAudioPlayer(src, [
["loadeddata", () => setState(AudioState.READY)],
["loadstart", () => setState(AudioState.LOADING)],
["playing", () => setState(AudioState.PLAYING)],
["pause", () => setState(AudioState.PAUSED)]
["loadeddata", () => setState("ready" /* READY */)],
["loadstart", () => setState("loading" /* LOADING */)],
["playing", () => setState("playing" /* PLAYING */)],
["pause", () => setState("paused" /* PAUSED */)]
]);

@@ -46,12 +46,12 @@ const play = () => player.play();

() => batch(() => {
setState(AudioState.READY);
setState("ready" /* READY */);
setDuration(player.duration);
})
],
["loadstart", () => setState(AudioState.LOADING)],
["playing", () => setState(AudioState.PLAYING)],
["pause", () => setState(AudioState.PAUSED)],
["loadstart", () => setState(AudioState.LOADING)],
["playing", () => setState(AudioState.PLAYING)],
["pause", () => setState(AudioState.PAUSED)],
["loadstart", () => setState("loading" /* LOADING */)],
["playing", () => setState("playing" /* PLAYING */)],
["pause", () => setState("paused" /* PAUSED */)],
["loadstart", () => setState("loading" /* LOADING */)],
["playing", () => setState("playing" /* PLAYING */)],
["pause", () => setState("paused" /* PAUSED */)],
["timeupdate", () => setCurrentTime(player.currentTime)]

@@ -58,0 +58,0 @@ ]);

{
"name": "@solid-primitives/audio",
"version": "1.1.6",
"version": "1.1.7",
"description": "Primitives to manage audio and single sounds.",

@@ -15,3 +15,7 @@ "author": "David Di Biase <dave.dibiase@gmail.com>",

"stage": 3,
"list": ["createAudio", "createAudioPlayer", "createAudioManager"],
"list": [
"createAudio",
"createAudioPlayer",
"createAudioManager"
],
"category": "Display & Media"

@@ -35,3 +39,4 @@ },

"require": "./dist/index.cjs"
}, "scripts": {
},
"scripts": {
"start": "vite -r ./dev/ -c ./dev/vite.config.ts",

@@ -48,6 +53,6 @@ "build": "tsup",

"@babel/preset-env": "^7.15.8",
"@types/jest": "^26.0.10",
"@types/jest": "^27.0.0",
"babel-preset-solid": "^1.1.5",
"jest": "^27.2.5",
"tsup": "^5.10.0",
"jsdom": "^18.1.1",
"prettier": "^2.0.5",

@@ -57,2 +62,3 @@ "solid-testing-library": "^0.2.0",

"tslib": "^2.0.1",
"tsup": "^5.10.0",
"typescript": "^4.0.2"

@@ -83,4 +89,4 @@ },

"dependencies": {
"solid-js": "^1.2.5"
"solid-js": "1.3.0"
}
}
}

@@ -6,2 +6,3 @@ # @solid-primitives/audio

[![size](https://img.shields.io/npm/v/@solid-primitives/audio?style=for-the-badge)](https://www.npmjs.com/package/@solid-primitives/audio)
[![stage](https://img.shields.io/endpoint?style=for-the-badge&url=https%3A%2F%2Fraw.githubusercontent.com%2Fdavedbase%2Fsolid-primitives%2Fmain%2Fassets%2Fbadges%2Fstage-3.json)](https://github.com/davedbase/solid-primitives#contribution-process)

@@ -71,2 +72,6 @@ Primitive to manage audio playback in the browser. The primitives are easily composable and extended. To create your own audio element, consider using createAudioPlayer which allows you to supply a player instance that matches the built-in standard Audio API.

1.1.7
Updated to Solid 1.3.
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