@speakeasy-sdks/hathora-sdk-typescript
🏗 Welcome to your new SDK! 🏗
It has been generated successfully based on your OpenAPI spec. However, it is not yet ready for production use. Here are some next steps:
SDK Installation
NPM
npm add https://github.com/hathora/cloud-sdk-typescript
Yarn
yarn add https://github.com/hathora/cloud-sdk-typescript
SDK Example Usage
Example
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
async function run() {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Available Resources and Operations
- loginAnonymous - Returns a unique player token for an anonymous user.
- loginGoogle - Returns a unique player token using a Google-signed OIDC
idToken
.
- loginNickname - Returns a unique player token with a specified nickname for a user.
- getPingServiceEndpoints - Returns an array of all regions with a host and port that a client can directly ping. Open a websocket connection to
wss://<host>:<port>/ws
and send a packet. To calculate ping, measure the time it takes to get an echo packet back.
createLobbyDeprecated - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players. :warning: Deprecated
createLocalLobby - :warning: Deprecated
createPrivateLobby - :warning: Deprecated
createPublicLobby - :warning: Deprecated
getLobbyInfo - Get details for a lobby. :warning: Deprecated
listActivePublicLobbiesDeprecatedV2 - Get all active lobbies for a an application. Filter by optionally passing in a region
. Use this endpoint to display all public lobbies that a player can join in the game client. :warning: Deprecated
setLobbyState - Set the state of a lobby. State is intended to be set by the server and must be smaller than 1MB. Use this endpoint to store match data like live player count to enforce max number of clients or persist end-game data (i.e. winner or final scores). :warning: Deprecated
- createLobby - Create a new lobby for an application. A lobby object is a wrapper around a room object. With a lobby, you get additional functionality like configuring the visibility of the room, managing the state of a match, and retrieving a list of public lobbies to display to players.
- getLobbyInfoByRoomId - Get details for a lobby.
- getLobbyInfoByShortCode - Get details for a lobby. If 2 or more lobbies have the same
shortCode
, then the most recently created lobby will be returned.
- listActivePublicLobbies - Get all active lobbies for a given application. Filter the array by optionally passing in a
region
. Use this endpoint to display all public lobbies that a player can join in the game client.
Global Parameters
A parameter is configured globally. This parameter may be set on the SDK client instance itself during initialization. When configured as an option during SDK initialization, This global value will be used as the default on the operations that use it. When such operations are called, there is a place in each to override the global value, if needed.
For example, you can set appId
to "app-af469a92-5b45-4565-b3c4-b79878de67d2"
at SDK initialization and then you do not have to pass the same value on calls to operations like deleteApp
. But if you want to do so you may, which will locally override the global setting. See the example code below for a demonstration.
Available Globals
The following global parameter is available.
appId | string | | The appId parameter. |
Example
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
async function run() {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const appId = "app-af469a92-5b45-4565-b3c4-b79878de67d2";
const res = await sdk.appV1.deleteApp(appId);
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Error Handling
All SDK methods return a response object or throw an error. If Error objects are specified in your OpenAPI Spec, the SDK will throw the appropriate Error type.
Example
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
import * as errors from "@speakeasy-sdks/hathora-sdk-typescript/models";
async function run() {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
})
.catch((err) => {
throw err;
});
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Server Selection
Select Server by Index
You can override the default server globally by passing a server index to the serverIdx: number
optional parameter when initializing the SDK client instance. The selected server will then be used as the default on the operations that use it. This table lists the indexes associated with the available servers:
0 | https://api.hathora.dev | None |
1 | https:/// | None |
Example
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
async function run() {
const sdk = new HathoraCloud({
serverIdx: 1,
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Override Server URL Per-Client
The default server can also be overridden globally by passing a URL to the serverURL: str
optional parameter when initializing the SDK client instance. For example:
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
async function run() {
const sdk = new HathoraCloud({
serverURL: "https://api.hathora.dev",
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Custom HTTP Client
The TypeScript SDK makes API calls using an HTTPClient
that wraps the native
Fetch API. This
client is a thin wrapper around fetch
and provides the ability to attach hooks
around the request lifecycle that can be used to modify the request or handle
errors and response.
The HTTPClient
constructor takes an optional fetcher
argument that can be
used to integrate a third-party HTTP client or when writing tests to mock out
the HTTP client and feed in fixtures.
The following example shows how to use the "beforeRequest"
hook to to add a
custom header and a timeout to requests and how to use the "requestError"
hook
to log errors:
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
import { HTTPClient } from "@speakeasy-sdks/hathora-sdk-typescript/lib/http";
const httpClient = new HTTPClient({
fetcher: (request) => {
return fetch(request);
}
});
httpClient.addHook("beforeRequest", (request) => {
const nextRequest = new Request(request, {
signal: request.signal || AbortSignal.timeout(5000);
});
nextRequest.headers.set("x-custom-header", "custom value");
return nextRequest;
});
httpClient.addHook("requestError", (error, request) => {
console.group("Request Error");
console.log("Reason:", `${error}`);
console.log("Endpoint:", `${request.method} ${request.url}`);
console.groupEnd();
});
const sdk = new HathoraCloud({ httpClient });
Authentication
Per-Client Security Schemes
This SDK supports the following security scheme globally:
hathoraDevToken | http | HTTP Bearer |
You can set the security parameters through the security
optional parameter when initializing the SDK client instance. For example:
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
async function run() {
const sdk = new HathoraCloud({
security: {
hathoraDevToken: "",
},
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const res = await sdk.appV1.createApp({
appName: "minecraft",
authConfiguration: {
anonymous: {},
google: {
clientId: "string",
},
nickname: {},
},
});
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Per-Operation Security Schemes
Some operations in this SDK require the security scheme to be specified at the request level. For example:
import { HathoraCloud } from "@speakeasy-sdks/hathora-sdk-typescript";
import { CreatePrivateLobbyDeprecatedSecurity, Region } from "@speakeasy-sdks/hathora-sdk-typescript/models";
async function run() {
const sdk = new HathoraCloud({
appId: "app-af469a92-5b45-4565-b3c4-b79878de67d2",
});
const appId = "app-af469a92-5b45-4565-b3c4-b79878de67d2";
const local = false;
const region = Region.London;
const operationSecurity: CreatePrivateLobbyDeprecatedSecurity = {
playerAuth: "",
};
const res = await sdk.lobbyV1.createPrivateLobbyDeprecated(operationSecurity, appId, local, region);
if (res?.statusCode !== 200) {
throw new Error("Unexpected status code: " + res?.statusCode || "-");
}
}
run();
Development
Maturity
This SDK is in beta, and there may be breaking changes between versions without a major version update. Therefore, we recommend pinning usage
to a specific package version. This way, you can install the same version each time without breaking changes unless you are intentionally
looking for the latest version.
Contributions
While we value open-source contributions to this SDK, this library is generated programmatically.
Feel free to open a PR or a Github issue as a proof of concept and we'll do our best to include it in a future release!