Usage
var cosine = require( '@stdlib/random-base-cosine' );
cosine( mu, s )
Returns a pseudorandom number drawn from a raised cosine distribution with parameters mu
(mean) and s
(scale parameter).
var r = cosine( 2.0, 5.0 );
If mu
or s
is NaN
or s <= 0
, the function returns NaN
.
var r = cosine( 2.0, -2.0 );
r = cosine( NaN, 5.0 );
r = cosine( 2.0, NaN );
cosine.factory( [mu, s, ][options] )
Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a raised cosine distribution.
var rand = cosine.factory();
var r = rand( 0.1, 1.5 );
If provided mu
and s
, the returned generator returns random variates from the specified distribution.
var rand = cosine.factory( 10.0, 2.0 );
var r = rand();
r = rand();
If not provided mu
and s
, the returned generator requires that both parameters be provided at each invocation.
var rand = cosine.factory();
var r = rand( 0.0, 1.0 );
r = rand( -2.0, 2.0 );
The function accepts the following options
:
- prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval
[0,1)
. If provided, the function ignores both the state
and seed
options. In order to seed the returned pseudorandom number generator, one must seed the provided prng
(assuming the provided prng
is seedable). - seed: pseudorandom number generator seed.
- state: a
Uint32Array
containing pseudorandom number generator state. If provided, the function ignores the seed
option. - copy:
boolean
indicating whether to copy a provided pseudorandom number generator state. Setting this option to false
allows sharing state between two or more pseudorandom number generators. Setting this option to true
ensures that a returned generator has exclusive control over its internal state. Default: true
.
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng
option.
var minstd = require( '@stdlib/random-base-minstd' );
var rand = cosine.factory({
'prng': minstd.normalized
});
var r = rand( 1.0, 2.0 );
To seed a pseudorandom number generator, set the seed
option.
var rand1 = cosine.factory({
'seed': 12345
});
var r1 = rand1( 1.0, 2.0 );
var rand2 = cosine.factory( 1.0, 2.0, {
'seed': 12345
});
var r2 = rand2();
var bool = ( r1 === r2 );
To return a generator having a specific initial state, set the generator state
option.
var rand;
var bool;
var r;
var i;
for ( i = 0; i < 1000; i++ ) {
r = cosine( 1.0, 2.0 );
}
rand = cosine.factory({
'state': cosine.state
});
bool = ( rand( 1.0, 2.0 ) === cosine( 1.0, 2.0 ) );
cosine.NAME
The generator name.
var str = cosine.NAME;
cosine.PRNG
The underlying pseudorandom number generator.
var prng = cosine.PRNG;
cosine.seed
The value used to seed cosine()
.
var rand;
var r;
var i;
for ( i = 0; i < 100; i++ ) {
r = cosine( 2.0, 2.0 );
}
rand = cosine.factory( 2.0, 2.0, {
'seed': cosine.seed
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = cosine.factory({
'prng': Math.random
});
var seed = rand.seed;
cosine.seedLength
Length of generator seed.
var len = cosine.seedLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = cosine.factory({
'prng': Math.random
});
var len = rand.seedLength;
cosine.state
Writable property for getting and setting the generator state.
var r = cosine( 2.0, 5.0 );
r = cosine( 2.0, 5.0 );
var state = cosine.state;
r = cosine( 2.0, 5.0 );
r = cosine( 2.0, 5.0 );
cosine.state = state;
r = cosine( 2.0, 5.0 );
r = cosine( 2.0, 5.0 );
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = cosine.factory({
'prng': Math.random
});
var state = rand.state;
cosine.stateLength
Length of generator state.
var len = cosine.stateLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = cosine.factory({
'prng': Math.random
});
var len = rand.stateLength;
cosine.byteLength
Size (in bytes) of generator state.
var sz = cosine.byteLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = cosine.factory({
'prng': Math.random
});
var sz = rand.byteLength;
cosine.toJSON()
Serializes the pseudorandom number generator as a JSON object.
var o = cosine.toJSON();
If provided a PRNG for uniformly distributed numbers, this method returns null
.
var rand = cosine.factory({
'prng': Math.random
});
var o = rand.toJSON();