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Usage
var randn = require( '@stdlib/random-base-randn' );
randn()
Returns a standard normally distributed pseudorandom number.
var r = randn();
randn.factory( [options] )
Returns a pseudorandom number generator for creating standard normally distributed random numbers.
var rand = randn.factory();
The function accepts the following options
:
-
name: name of the underlying pseudorandom number generator which samples from the standard normal distribution.
Default: 'improved-ziggurat'
.
-
prng: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval [0,1)
. If provided, the function ignores both the state
and seed
options. In order to seed the returned pseudorandom number generator, one must seed the provided prng
(assuming the provided prng
is seedable).
-
seed: pseudorandom number generator seed. Valid seed values vary according to the underlying PRNG.
-
state: pseudorandom number generator state. Valid state values vary according to the underlying PRNG. If provided, the function ignores the seed
option.
-
copy: boolean
indicating whether to copy a provided pseudorandom number generator state. Setting this option to false
allows sharing state between two or more pseudorandom number generators. Setting this option to true
ensures that a returned generator has exclusive control over its internal state. Default: true
.
By default, the underlying pseudorandom number generator is improved-ziggurat
. To use a different PRNG, set the name
option.
var rand = randn.factory({
'name': 'box-muller'
});
var r = rand();
To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the prng
option.
var minstd = require( '@stdlib/random-base-minstd' );
var rand = randn.factory({
'prng': minstd.normalized
});
var r = rand();
To seed a pseudorandom number generator, set the seed
option.
var rand1 = randn.factory({
'seed': 12345
});
var r1 = rand1();
var rand2 = randn.factory({
'seed': 12345
});
var r2 = rand2();
var bool = ( r1 === r2 );
To return a generator having a specific initial state, set the generator state
option.
var rand;
var bool;
var r;
var i;
for ( i = 0; i < 1000; i++ ) {
r = randn();
}
rand = randn.factory({
'state': randn.state
});
bool = ( rand() === randn() );
randn.NAME
The generator name.
var str = randn.NAME;
randn.PRNG
The underlying pseudorandom number generator.
var prng = randn.PRNG;
randn.seed
The value used to seed randn()
.
var rand;
var r;
var i;
for ( i = 0; i < 100; i++ ) {
r = randn();
}
rand = randn.factory({
'seed': randn.seed
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = randn.factory({
'prng': Math.random
});
var seed = rand.seed;
randn.seedLength
Length of generator seed.
var len = randn.seedLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = randn.factory({
'prng': Math.random
});
var len = rand.seedLength;
randn.state
Writable property for getting and setting the generator state.
var r = randn();
r = randn();
var state = randn.state;
r = randn();
r = randn();
randn.state = state;
r = randn();
r = randn();
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = randn.factory({
'prng': Math.random
});
var state = rand.state;
randn.stateLength
Length of generator state.
var len = randn.stateLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = randn.factory({
'prng': Math.random
});
var len = rand.stateLength;
randn.byteLength
Size (in bytes) of generator state.
var sz = randn.byteLength;
If provided a PRNG for uniformly distributed numbers, this value is null
.
var rand = randn.factory({
'prng': Math.random
});
var sz = rand.byteLength;
randn.toJSON()
Serializes the pseudorandom number generator as a JSON object.
var o = randn.toJSON();
If provided a PRNG for uniformly distributed numbers, this method returns null
.
var rand = randn.factory({
'prng': Math.random
});
var o = rand.toJSON();