@types/flatbuffers
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Comparing version 1.10.0 to 1.10.1
@@ -10,296 +10,299 @@ // Type definitions for flatbuffers 1.10 | ||
declare global { | ||
namespace flatbuffers { | ||
type Offset = number; | ||
namespace flatbuffers { | ||
type Offset = number; | ||
interface Table { | ||
bb: ByteBuffer|null; | ||
bb_pos: number; | ||
} | ||
interface Table { | ||
bb: ByteBuffer | null; | ||
bb_pos: number; | ||
} | ||
const SIZEOF_SHORT: number; | ||
const SIZEOF_INT: number; | ||
const FILE_IDENTIFIER_LENGTH: number; | ||
const SIZE_PREFIX_LENGTH: number; | ||
const SIZEOF_SHORT: number; | ||
const SIZEOF_INT: number; | ||
const FILE_IDENTIFIER_LENGTH: number; | ||
const SIZE_PREFIX_LENGTH: number; | ||
enum Encoding { UTF8_BYTES, UTF16_STRING } | ||
enum Encoding { | ||
UTF8_BYTES, | ||
UTF16_STRING, | ||
} | ||
const int32: Int32Array; | ||
const float32: Float32Array; | ||
const float64: Float64Array; | ||
const isLittleEndian: boolean; | ||
const int32: Int32Array; | ||
const float32: Float32Array; | ||
const float64: Float64Array; | ||
const isLittleEndian: boolean; | ||
//////////////////////////////////////////////////////////////////////////////// | ||
//////////////////////////////////////////////////////////////////////////////// | ||
class Long { | ||
low: number; | ||
high: number; | ||
static ZERO: Long; | ||
constructor(low: number, high: number); | ||
toFloat64(): number; | ||
equals(other: any): boolean; | ||
static create(low: number, high: number): Long; | ||
} | ||
class Long { | ||
low: number; | ||
high: number; | ||
static ZERO: Long; | ||
constructor(low: number, high: number); | ||
toFloat64(): number; | ||
equals(other: any): boolean; | ||
static create(low: number, high: number): Long; | ||
} | ||
//////////////////////////////////////////////////////////////////////////////// | ||
//////////////////////////////////////////////////////////////////////////////// | ||
class Builder { | ||
constructor(initial_size?: number); | ||
class Builder { | ||
constructor(initial_size?: number); | ||
/** | ||
* Reset all the state in this FlatBufferBuilder | ||
* so it can be reused to construct another buffer. | ||
*/ | ||
clear(): void; | ||
/** | ||
* Reset all the state in this FlatBufferBuilder | ||
* so it can be reused to construct another buffer. | ||
*/ | ||
clear(): void; | ||
/** | ||
* In order to save space, fields that are set to their default value | ||
* don't get serialized into the buffer. Forcing defaults provides a | ||
* way to manually disable this optimization. | ||
* | ||
* @param forceDefaults true always serializes default values | ||
*/ | ||
forceDefaults(forceDefaults: boolean): void; | ||
/** | ||
* In order to save space, fields that are set to their default value | ||
* don't get serialized into the buffer. Forcing defaults provides a | ||
* way to manually disable this optimization. | ||
* | ||
* @param forceDefaults true always serializes default values | ||
*/ | ||
forceDefaults(forceDefaults: boolean): void; | ||
/** | ||
* Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
* called finish(). The actual data starts at the ByteBuffer's current position, | ||
* not necessarily at 0. | ||
*/ | ||
dataBuffer(): ByteBuffer; | ||
/** | ||
* Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
* called finish(). The actual data starts at the ByteBuffer's current position, | ||
* not necessarily at 0. | ||
*/ | ||
dataBuffer(): ByteBuffer; | ||
/** | ||
* Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
* called finish(). The actual data starts at the ByteBuffer's current position, | ||
* not necessarily at 0. | ||
*/ | ||
asUint8Array(): Uint8Array; | ||
/** | ||
* Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
* called finish(). The actual data starts at the ByteBuffer's current position, | ||
* not necessarily at 0. | ||
*/ | ||
asUint8Array(): Uint8Array; | ||
/** | ||
* Prepare to write an element of `size` after `additional_bytes` have been | ||
* written, e.g. if you write a string, you need to align such the int length | ||
* field is aligned to 4 bytes, and the string data follows it directly. If all | ||
* you need to do is alignment, `additional_bytes` will be 0. | ||
* | ||
* @param size This is the of the new element to write | ||
* @param additional_bytes The padding size | ||
*/ | ||
prep(size: number, additional_bytes: number): void; | ||
/** | ||
* Prepare to write an element of `size` after `additional_bytes` have been | ||
* written, e.g. if you write a string, you need to align such the int length | ||
* field is aligned to 4 bytes, and the string data follows it directly. If all | ||
* you need to do is alignment, `additional_bytes` will be 0. | ||
* | ||
* @param size This is the of the new element to write | ||
* @param additional_bytes The padding size | ||
*/ | ||
prep(size: number, additional_bytes: number): void; | ||
pad(byte_size: number): void; | ||
pad(byte_size: number): void; | ||
writeInt8(value: number): void; | ||
writeInt16(value: number): void; | ||
writeInt32(value: number): void; | ||
writeInt64(value: Long): void; | ||
writeFloat32(value: number): void; | ||
writeFloat64(value: number): void; | ||
writeInt8(value: number): void; | ||
writeInt16(value: number): void; | ||
writeInt32(value: number): void; | ||
writeInt64(value: Long): void; | ||
writeFloat32(value: number): void; | ||
writeFloat64(value: number): void; | ||
addInt8(value: number): void; | ||
addInt16(value: number): void; | ||
addInt32(value: number): void; | ||
addInt64(value: Long): void; | ||
addFloat32(value: number): void; | ||
addFloat64(value: number): void; | ||
addFieldInt8(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt16(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt32(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt64(voffset: number, value: Long, defaultValue: Long): void; | ||
addFieldFloat32(voffset: number, value: number, defaultValue: number): void; | ||
addFieldFloat64(voffset: number, value: number, defaultValue: number): void; | ||
addInt8(value: number): void; | ||
addInt16(value: number): void; | ||
addInt32(value: number): void; | ||
addInt64(value: Long): void; | ||
addFloat32(value: number): void; | ||
addFloat64(value: number): void; | ||
addFieldInt8(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt16(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt32(voffset: number, value: number, defaultValue: number): void; | ||
addFieldInt64(voffset: number, value: Long, defaultValue: Long): void; | ||
addFieldFloat32(voffset: number, value: number, defaultValue: number): void; | ||
addFieldFloat64(voffset: number, value: number, defaultValue: number): void; | ||
addFieldOffset(voffset: number, value: Offset, defaultValue: Offset): void; | ||
addFieldOffset(voffset: number, value: Offset, defaultValue: Offset): void; | ||
/** | ||
* Structs are stored inline, so nothing additional is being added. `d` is always 0. | ||
*/ | ||
addFieldStruct(voffset: number, value: Offset, defaultValue: Offset): void; | ||
/** | ||
* Structs are stored inline, so nothing additional is being added. `d` is always 0. | ||
*/ | ||
addFieldStruct(voffset: number, value: Offset, defaultValue: Offset): void; | ||
/** | ||
* Structures are always stored inline, they need to be created right | ||
* where they're used. You'll get this assertion failure if you | ||
* created it elsewhere. | ||
* | ||
* @param obj The offset of the created object | ||
*/ | ||
nested(obj: Offset): void; | ||
/** | ||
* Structures are always stored inline, they need to be created right | ||
* where they're used. You'll get this assertion failure if you | ||
* created it elsewhere. | ||
* | ||
* @param obj The offset of the created object | ||
*/ | ||
nested(obj: Offset): void; | ||
/** | ||
* Should not be creating any other object, string or vector | ||
* while an object is being constructed | ||
*/ | ||
notNested(): void; | ||
/** | ||
* Should not be creating any other object, string or vector | ||
* while an object is being constructed | ||
*/ | ||
notNested(): void; | ||
/** | ||
* Set the current vtable at `voffset` to the current location in the buffer. | ||
*/ | ||
slot(voffset: number): void; | ||
/** | ||
* Set the current vtable at `voffset` to the current location in the buffer. | ||
*/ | ||
slot(voffset: number): void; | ||
/** | ||
* @returns Offset relative to the end of the buffer. | ||
*/ | ||
offset(): Offset; | ||
/** | ||
* @returns Offset relative to the end of the buffer. | ||
*/ | ||
offset(): Offset; | ||
/** | ||
* Doubles the size of the backing ByteBuffer and copies the old data towards | ||
* the end of the new buffer (since we build the buffer backwards). | ||
* | ||
* @param bb The current buffer with the existing data | ||
* @returns A new byte buffer with the old data copied | ||
* to it. The data is located at the end of the buffer. | ||
*/ | ||
static growByteBuffer(bb: ByteBuffer): ByteBuffer; | ||
/** | ||
* Doubles the size of the backing ByteBuffer and copies the old data towards | ||
* the end of the new buffer (since we build the buffer backwards). | ||
* | ||
* @param bb The current buffer with the existing data | ||
* @returns A new byte buffer with the old data copied | ||
* to it. The data is located at the end of the buffer. | ||
*/ | ||
static growByteBuffer(bb: ByteBuffer): ByteBuffer; | ||
/** | ||
* Adds on offset, relative to where it will be written. | ||
* | ||
* @param offset The offset to add | ||
*/ | ||
addOffset(offset: Offset): void; | ||
/** | ||
* Adds on offset, relative to where it will be written. | ||
* | ||
* @param offset The offset to add | ||
*/ | ||
addOffset(offset: Offset): void; | ||
/** | ||
* Start encoding a new object in the buffer. Users will not usually need to | ||
* call this directly. The FlatBuffers compiler will generate helper methods | ||
* that call this method internally. | ||
*/ | ||
startObject(numfields: number): void; | ||
/** | ||
* Start encoding a new object in the buffer. Users will not usually need to | ||
* call this directly. The FlatBuffers compiler will generate helper methods | ||
* that call this method internally. | ||
*/ | ||
startObject(numfields: number): void; | ||
/** | ||
* Finish off writing the object that is under construction. | ||
* | ||
* @returns The offset to the object inside `dataBuffer` | ||
*/ | ||
endObject(): Offset; | ||
/** | ||
* Finish off writing the object that is under construction. | ||
* | ||
* @returns The offset to the object inside `dataBuffer` | ||
*/ | ||
endObject(): Offset; | ||
finish(root_table: Offset, file_identifier?: string, size_prefix?: boolean): void; | ||
finishSizePrefixed(root_table: Offset, file_identifier?: string): void; | ||
finish(root_table: Offset, file_identifier?: string, size_prefix?: boolean): void; | ||
finishSizePrefixed(root_table: Offset, file_identifier?: string): void; | ||
/** | ||
* This checks a required field has been set in a given table that has | ||
* just been constructed. | ||
*/ | ||
requiredField(table: Offset, field: number): void; | ||
/** | ||
* This checks a required field has been set in a given table that has | ||
* just been constructed. | ||
*/ | ||
requiredField(table: Offset, field: number): void; | ||
/** | ||
* Start a new array/vector of objects. Users usually will not call | ||
* this directly. The FlatBuffers compiler will create a start/end | ||
* method for vector types in generated code. | ||
* | ||
* @param elem_size The size of each element in the array | ||
* @param num_elems The number of elements in the array | ||
* @param alignment The alignment of the array | ||
*/ | ||
startVector(elem_size: number, num_elems: number, alignment: number): void; | ||
/** | ||
* Start a new array/vector of objects. Users usually will not call | ||
* this directly. The FlatBuffers compiler will create a start/end | ||
* method for vector types in generated code. | ||
* | ||
* @param elem_size The size of each element in the array | ||
* @param num_elems The number of elements in the array | ||
* @param alignment The alignment of the array | ||
*/ | ||
startVector(elem_size: number, num_elems: number, alignment: number): void; | ||
/** | ||
* Finish off the creation of an array and all its elements. The array must be | ||
* created with `startVector`. | ||
* | ||
* @returns The offset at which the newly created array | ||
* starts. | ||
*/ | ||
endVector(): Offset; | ||
/** | ||
* Finish off the creation of an array and all its elements. The array must be | ||
* created with `startVector`. | ||
* | ||
* @returns The offset at which the newly created array | ||
* starts. | ||
*/ | ||
endVector(): Offset; | ||
/** | ||
* Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed | ||
* instead of a string, it is assumed to contain valid UTF-8 encoded data. | ||
* | ||
* @param s The string to encode | ||
* @return The offset in the buffer where the encoded string starts | ||
*/ | ||
createString(s: string|Uint8Array): Offset; | ||
/** | ||
* Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed | ||
* instead of a string, it is assumed to contain valid UTF-8 encoded data. | ||
* | ||
* @param s The string to encode | ||
* @return The offset in the buffer where the encoded string starts | ||
*/ | ||
createString(s: string | Uint8Array): Offset; | ||
/** | ||
* Convenience function for creating Long objects. | ||
*/ | ||
createLong(low: number, high: number): Long; | ||
} | ||
/** | ||
* Convenience function for creating Long objects. | ||
*/ | ||
createLong(low: number, high: number): Long; | ||
} | ||
//////////////////////////////////////////////////////////////////////////////// | ||
//////////////////////////////////////////////////////////////////////////////// | ||
class ByteBuffer { | ||
constructor(bytes: Uint8Array); | ||
class ByteBuffer { | ||
constructor(bytes: Uint8Array); | ||
static allocate(byte_size: number): ByteBuffer; | ||
static allocate(byte_size: number): ByteBuffer; | ||
clear(): void; | ||
clear(): void; | ||
bytes(): Uint8Array; | ||
bytes(): Uint8Array; | ||
position(): number; | ||
position(): number; | ||
setPosition(position: number): void; | ||
setPosition(position: number): void; | ||
capacity(): number; | ||
capacity(): number; | ||
readInt8(offset: number): number; | ||
readUint8(offset: number): number; | ||
readInt16(offset: number): number; | ||
readUint16(offset: number): number; | ||
readInt32(offset: number): number; | ||
readUint32(offset: number): number; | ||
readInt64(offset: number): Long; | ||
readUint64(offset: number): Long; | ||
readFloat32(offset: number): number; | ||
readFloat64(offset: number): number; | ||
readInt8(offset: number): number; | ||
readUint8(offset: number): number; | ||
readInt16(offset: number): number; | ||
readUint16(offset: number): number; | ||
readInt32(offset: number): number; | ||
readUint32(offset: number): number; | ||
readInt64(offset: number): Long; | ||
readUint64(offset: number): Long; | ||
readFloat32(offset: number): number; | ||
readFloat64(offset: number): number; | ||
writeInt8(offset: number, value: number): void; | ||
writeUint8(offset: number, value: number): void; | ||
writeInt16(offset: number, value: number): void; | ||
writeUint16(offset: number, value: number): void; | ||
writeInt32(offset: number, value: number): void; | ||
writeUint32(offset: number, value: number): void; | ||
writeInt64(offset: number, value: Long): void; | ||
writeUint64(offset: number, value: Long): void; | ||
writeFloat32(offset: number, value: number): void; | ||
writeFloat64(offset: number, value: number): void; | ||
writeInt8(offset: number, value: number): void; | ||
writeUint8(offset: number, value: number): void; | ||
writeInt16(offset: number, value: number): void; | ||
writeUint16(offset: number, value: number): void; | ||
writeInt32(offset: number, value: number): void; | ||
writeUint32(offset: number, value: number): void; | ||
writeInt64(offset: number, value: Long): void; | ||
writeUint64(offset: number, value: Long): void; | ||
writeFloat32(offset: number, value: number): void; | ||
writeFloat64(offset: number, value: number): void; | ||
getBufferIdentifier(): string; | ||
getBufferIdentifier(): string; | ||
/** | ||
* Look up a field in the vtable, return an offset into the object, or 0 if the | ||
* field is not present. | ||
*/ | ||
__offset(bb_pos: number, vtable_offset: number): number; | ||
/** | ||
* Look up a field in the vtable, return an offset into the object, or 0 if the | ||
* field is not present. | ||
*/ | ||
__offset(bb_pos: number, vtable_offset: number): number; | ||
/** | ||
* Initialize any Table-derived type to point to the union at the given offset. | ||
*/ | ||
__union<T extends Table>(t: T, offset: number): T; | ||
/** | ||
* Initialize any Table-derived type to point to the union at the given offset. | ||
*/ | ||
__union<T extends Table>(t: T, offset: number): T; | ||
/** | ||
* Create a JavaScript string from UTF-8 data stored inside the FlatBuffer. | ||
* This allocates a new string and converts to wide chars upon each access. | ||
* | ||
* To avoid the conversion to UTF-16, pass flatbuffers.Encoding.UTF8_BYTES as | ||
* the "optionalEncoding" argument. This is useful for avoiding conversion to | ||
* and from UTF-16 when the data will just be packaged back up in another | ||
* FlatBuffer later on. | ||
* | ||
* @param optionalEncoding Defaults to UTF16_STRING | ||
*/ | ||
__string(offset: number, optionalEncoding?: Encoding): string|Uint8Array; | ||
/** | ||
* Create a JavaScript string from UTF-8 data stored inside the FlatBuffer. | ||
* This allocates a new string and converts to wide chars upon each access. | ||
* | ||
* To avoid the conversion to UTF-16, pass flatbuffers.Encoding.UTF8_BYTES as | ||
* the "optionalEncoding" argument. This is useful for avoiding conversion to | ||
* and from UTF-16 when the data will just be packaged back up in another | ||
* FlatBuffer later on. | ||
* | ||
* @param optionalEncoding Defaults to UTF16_STRING | ||
*/ | ||
__string(offset: number, optionalEncoding?: Encoding): string | Uint8Array; | ||
/** | ||
* Retrieve the relative offset stored at "offset" | ||
*/ | ||
__indirect(offset: number): number; | ||
/** | ||
* Retrieve the relative offset stored at "offset" | ||
*/ | ||
__indirect(offset: number): number; | ||
/** | ||
* Get the start of data of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector(offset: number): number; | ||
/** | ||
* Get the start of data of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector(offset: number): number; | ||
/** | ||
* Get the length of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector_len(offset: number): number; | ||
/** | ||
* Get the length of a vector whose offset is stored at "offset" in this object. | ||
*/ | ||
__vector_len(offset: number): number; | ||
__has_identifier(ident: string): boolean; | ||
__has_identifier(ident: string): boolean; | ||
/** | ||
* Convenience function for creating Long objects. | ||
*/ | ||
createLong(low: number, high: number): Long; | ||
/** | ||
* Convenience function for creating Long objects. | ||
*/ | ||
createLong(low: number, high: number): Long; | ||
} | ||
} | ||
} | ||
} |
{ | ||
"name": "@types/flatbuffers", | ||
"version": "1.10.0", | ||
"version": "1.10.1", | ||
"description": "TypeScript definitions for flatbuffers", | ||
"homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/flatbuffers", | ||
"license": "MIT", | ||
@@ -25,4 +26,4 @@ "contributors": [ | ||
"dependencies": {}, | ||
"typesPublisherContentHash": "4a501959d37c0653420b35adb414b2e77419fe1025615d8f988758bf84582800", | ||
"typeScriptVersion": "2.8" | ||
"typesPublisherContentHash": "aaefd049420ed9a06fd44d449416a4e6b9ac6d560f62323c18bf160b17bcd3c3", | ||
"typeScriptVersion": "4.5" | ||
} |
@@ -11,3 +11,3 @@ # Installation | ||
### Additional Details | ||
* Last updated: Fri, 03 Jan 2020 18:11:06 GMT | ||
* Last updated: Thu, 14 Sep 2023 15:26:41 GMT | ||
* Dependencies: none | ||
@@ -17,2 +17,2 @@ * Global values: none | ||
# Credits | ||
These definitions were written by Kamil Rojewski (kamil.rojewski@gmail.com), and Robin Giese (robin@grumpycorp.com). | ||
These definitions were written by [Kamil Rojewski](kamil.rojewski@gmail.com), and [Robin Giese](robin@grumpycorp.com). |
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