@types/flatbuffers
Advanced tools
+245
-242
@@ -10,296 +10,299 @@ // Type definitions for flatbuffers 1.10 | ||
| declare global { | ||
| namespace flatbuffers { | ||
| type Offset = number; | ||
| namespace flatbuffers { | ||
| type Offset = number; | ||
| interface Table { | ||
| bb: ByteBuffer|null; | ||
| bb_pos: number; | ||
| } | ||
| interface Table { | ||
| bb: ByteBuffer | null; | ||
| bb_pos: number; | ||
| } | ||
| const SIZEOF_SHORT: number; | ||
| const SIZEOF_INT: number; | ||
| const FILE_IDENTIFIER_LENGTH: number; | ||
| const SIZE_PREFIX_LENGTH: number; | ||
| const SIZEOF_SHORT: number; | ||
| const SIZEOF_INT: number; | ||
| const FILE_IDENTIFIER_LENGTH: number; | ||
| const SIZE_PREFIX_LENGTH: number; | ||
| enum Encoding { UTF8_BYTES, UTF16_STRING } | ||
| enum Encoding { | ||
| UTF8_BYTES, | ||
| UTF16_STRING, | ||
| } | ||
| const int32: Int32Array; | ||
| const float32: Float32Array; | ||
| const float64: Float64Array; | ||
| const isLittleEndian: boolean; | ||
| const int32: Int32Array; | ||
| const float32: Float32Array; | ||
| const float64: Float64Array; | ||
| const isLittleEndian: boolean; | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| class Long { | ||
| low: number; | ||
| high: number; | ||
| static ZERO: Long; | ||
| constructor(low: number, high: number); | ||
| toFloat64(): number; | ||
| equals(other: any): boolean; | ||
| static create(low: number, high: number): Long; | ||
| } | ||
| class Long { | ||
| low: number; | ||
| high: number; | ||
| static ZERO: Long; | ||
| constructor(low: number, high: number); | ||
| toFloat64(): number; | ||
| equals(other: any): boolean; | ||
| static create(low: number, high: number): Long; | ||
| } | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| class Builder { | ||
| constructor(initial_size?: number); | ||
| class Builder { | ||
| constructor(initial_size?: number); | ||
| /** | ||
| * Reset all the state in this FlatBufferBuilder | ||
| * so it can be reused to construct another buffer. | ||
| */ | ||
| clear(): void; | ||
| /** | ||
| * Reset all the state in this FlatBufferBuilder | ||
| * so it can be reused to construct another buffer. | ||
| */ | ||
| clear(): void; | ||
| /** | ||
| * In order to save space, fields that are set to their default value | ||
| * don't get serialized into the buffer. Forcing defaults provides a | ||
| * way to manually disable this optimization. | ||
| * | ||
| * @param forceDefaults true always serializes default values | ||
| */ | ||
| forceDefaults(forceDefaults: boolean): void; | ||
| /** | ||
| * In order to save space, fields that are set to their default value | ||
| * don't get serialized into the buffer. Forcing defaults provides a | ||
| * way to manually disable this optimization. | ||
| * | ||
| * @param forceDefaults true always serializes default values | ||
| */ | ||
| forceDefaults(forceDefaults: boolean): void; | ||
| /** | ||
| * Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
| * called finish(). The actual data starts at the ByteBuffer's current position, | ||
| * not necessarily at 0. | ||
| */ | ||
| dataBuffer(): ByteBuffer; | ||
| /** | ||
| * Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
| * called finish(). The actual data starts at the ByteBuffer's current position, | ||
| * not necessarily at 0. | ||
| */ | ||
| dataBuffer(): ByteBuffer; | ||
| /** | ||
| * Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
| * called finish(). The actual data starts at the ByteBuffer's current position, | ||
| * not necessarily at 0. | ||
| */ | ||
| asUint8Array(): Uint8Array; | ||
| /** | ||
| * Get the ByteBuffer representing the FlatBuffer. Only call this after you've | ||
| * called finish(). The actual data starts at the ByteBuffer's current position, | ||
| * not necessarily at 0. | ||
| */ | ||
| asUint8Array(): Uint8Array; | ||
| /** | ||
| * Prepare to write an element of `size` after `additional_bytes` have been | ||
| * written, e.g. if you write a string, you need to align such the int length | ||
| * field is aligned to 4 bytes, and the string data follows it directly. If all | ||
| * you need to do is alignment, `additional_bytes` will be 0. | ||
| * | ||
| * @param size This is the of the new element to write | ||
| * @param additional_bytes The padding size | ||
| */ | ||
| prep(size: number, additional_bytes: number): void; | ||
| /** | ||
| * Prepare to write an element of `size` after `additional_bytes` have been | ||
| * written, e.g. if you write a string, you need to align such the int length | ||
| * field is aligned to 4 bytes, and the string data follows it directly. If all | ||
| * you need to do is alignment, `additional_bytes` will be 0. | ||
| * | ||
| * @param size This is the of the new element to write | ||
| * @param additional_bytes The padding size | ||
| */ | ||
| prep(size: number, additional_bytes: number): void; | ||
| pad(byte_size: number): void; | ||
| pad(byte_size: number): void; | ||
| writeInt8(value: number): void; | ||
| writeInt16(value: number): void; | ||
| writeInt32(value: number): void; | ||
| writeInt64(value: Long): void; | ||
| writeFloat32(value: number): void; | ||
| writeFloat64(value: number): void; | ||
| writeInt8(value: number): void; | ||
| writeInt16(value: number): void; | ||
| writeInt32(value: number): void; | ||
| writeInt64(value: Long): void; | ||
| writeFloat32(value: number): void; | ||
| writeFloat64(value: number): void; | ||
| addInt8(value: number): void; | ||
| addInt16(value: number): void; | ||
| addInt32(value: number): void; | ||
| addInt64(value: Long): void; | ||
| addFloat32(value: number): void; | ||
| addFloat64(value: number): void; | ||
| addFieldInt8(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt16(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt32(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt64(voffset: number, value: Long, defaultValue: Long): void; | ||
| addFieldFloat32(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldFloat64(voffset: number, value: number, defaultValue: number): void; | ||
| addInt8(value: number): void; | ||
| addInt16(value: number): void; | ||
| addInt32(value: number): void; | ||
| addInt64(value: Long): void; | ||
| addFloat32(value: number): void; | ||
| addFloat64(value: number): void; | ||
| addFieldInt8(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt16(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt32(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldInt64(voffset: number, value: Long, defaultValue: Long): void; | ||
| addFieldFloat32(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldFloat64(voffset: number, value: number, defaultValue: number): void; | ||
| addFieldOffset(voffset: number, value: Offset, defaultValue: Offset): void; | ||
| addFieldOffset(voffset: number, value: Offset, defaultValue: Offset): void; | ||
| /** | ||
| * Structs are stored inline, so nothing additional is being added. `d` is always 0. | ||
| */ | ||
| addFieldStruct(voffset: number, value: Offset, defaultValue: Offset): void; | ||
| /** | ||
| * Structs are stored inline, so nothing additional is being added. `d` is always 0. | ||
| */ | ||
| addFieldStruct(voffset: number, value: Offset, defaultValue: Offset): void; | ||
| /** | ||
| * Structures are always stored inline, they need to be created right | ||
| * where they're used. You'll get this assertion failure if you | ||
| * created it elsewhere. | ||
| * | ||
| * @param obj The offset of the created object | ||
| */ | ||
| nested(obj: Offset): void; | ||
| /** | ||
| * Structures are always stored inline, they need to be created right | ||
| * where they're used. You'll get this assertion failure if you | ||
| * created it elsewhere. | ||
| * | ||
| * @param obj The offset of the created object | ||
| */ | ||
| nested(obj: Offset): void; | ||
| /** | ||
| * Should not be creating any other object, string or vector | ||
| * while an object is being constructed | ||
| */ | ||
| notNested(): void; | ||
| /** | ||
| * Should not be creating any other object, string or vector | ||
| * while an object is being constructed | ||
| */ | ||
| notNested(): void; | ||
| /** | ||
| * Set the current vtable at `voffset` to the current location in the buffer. | ||
| */ | ||
| slot(voffset: number): void; | ||
| /** | ||
| * Set the current vtable at `voffset` to the current location in the buffer. | ||
| */ | ||
| slot(voffset: number): void; | ||
| /** | ||
| * @returns Offset relative to the end of the buffer. | ||
| */ | ||
| offset(): Offset; | ||
| /** | ||
| * @returns Offset relative to the end of the buffer. | ||
| */ | ||
| offset(): Offset; | ||
| /** | ||
| * Doubles the size of the backing ByteBuffer and copies the old data towards | ||
| * the end of the new buffer (since we build the buffer backwards). | ||
| * | ||
| * @param bb The current buffer with the existing data | ||
| * @returns A new byte buffer with the old data copied | ||
| * to it. The data is located at the end of the buffer. | ||
| */ | ||
| static growByteBuffer(bb: ByteBuffer): ByteBuffer; | ||
| /** | ||
| * Doubles the size of the backing ByteBuffer and copies the old data towards | ||
| * the end of the new buffer (since we build the buffer backwards). | ||
| * | ||
| * @param bb The current buffer with the existing data | ||
| * @returns A new byte buffer with the old data copied | ||
| * to it. The data is located at the end of the buffer. | ||
| */ | ||
| static growByteBuffer(bb: ByteBuffer): ByteBuffer; | ||
| /** | ||
| * Adds on offset, relative to where it will be written. | ||
| * | ||
| * @param offset The offset to add | ||
| */ | ||
| addOffset(offset: Offset): void; | ||
| /** | ||
| * Adds on offset, relative to where it will be written. | ||
| * | ||
| * @param offset The offset to add | ||
| */ | ||
| addOffset(offset: Offset): void; | ||
| /** | ||
| * Start encoding a new object in the buffer. Users will not usually need to | ||
| * call this directly. The FlatBuffers compiler will generate helper methods | ||
| * that call this method internally. | ||
| */ | ||
| startObject(numfields: number): void; | ||
| /** | ||
| * Start encoding a new object in the buffer. Users will not usually need to | ||
| * call this directly. The FlatBuffers compiler will generate helper methods | ||
| * that call this method internally. | ||
| */ | ||
| startObject(numfields: number): void; | ||
| /** | ||
| * Finish off writing the object that is under construction. | ||
| * | ||
| * @returns The offset to the object inside `dataBuffer` | ||
| */ | ||
| endObject(): Offset; | ||
| /** | ||
| * Finish off writing the object that is under construction. | ||
| * | ||
| * @returns The offset to the object inside `dataBuffer` | ||
| */ | ||
| endObject(): Offset; | ||
| finish(root_table: Offset, file_identifier?: string, size_prefix?: boolean): void; | ||
| finishSizePrefixed(root_table: Offset, file_identifier?: string): void; | ||
| finish(root_table: Offset, file_identifier?: string, size_prefix?: boolean): void; | ||
| finishSizePrefixed(root_table: Offset, file_identifier?: string): void; | ||
| /** | ||
| * This checks a required field has been set in a given table that has | ||
| * just been constructed. | ||
| */ | ||
| requiredField(table: Offset, field: number): void; | ||
| /** | ||
| * This checks a required field has been set in a given table that has | ||
| * just been constructed. | ||
| */ | ||
| requiredField(table: Offset, field: number): void; | ||
| /** | ||
| * Start a new array/vector of objects. Users usually will not call | ||
| * this directly. The FlatBuffers compiler will create a start/end | ||
| * method for vector types in generated code. | ||
| * | ||
| * @param elem_size The size of each element in the array | ||
| * @param num_elems The number of elements in the array | ||
| * @param alignment The alignment of the array | ||
| */ | ||
| startVector(elem_size: number, num_elems: number, alignment: number): void; | ||
| /** | ||
| * Start a new array/vector of objects. Users usually will not call | ||
| * this directly. The FlatBuffers compiler will create a start/end | ||
| * method for vector types in generated code. | ||
| * | ||
| * @param elem_size The size of each element in the array | ||
| * @param num_elems The number of elements in the array | ||
| * @param alignment The alignment of the array | ||
| */ | ||
| startVector(elem_size: number, num_elems: number, alignment: number): void; | ||
| /** | ||
| * Finish off the creation of an array and all its elements. The array must be | ||
| * created with `startVector`. | ||
| * | ||
| * @returns The offset at which the newly created array | ||
| * starts. | ||
| */ | ||
| endVector(): Offset; | ||
| /** | ||
| * Finish off the creation of an array and all its elements. The array must be | ||
| * created with `startVector`. | ||
| * | ||
| * @returns The offset at which the newly created array | ||
| * starts. | ||
| */ | ||
| endVector(): Offset; | ||
| /** | ||
| * Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed | ||
| * instead of a string, it is assumed to contain valid UTF-8 encoded data. | ||
| * | ||
| * @param s The string to encode | ||
| * @return The offset in the buffer where the encoded string starts | ||
| */ | ||
| createString(s: string|Uint8Array): Offset; | ||
| /** | ||
| * Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed | ||
| * instead of a string, it is assumed to contain valid UTF-8 encoded data. | ||
| * | ||
| * @param s The string to encode | ||
| * @return The offset in the buffer where the encoded string starts | ||
| */ | ||
| createString(s: string | Uint8Array): Offset; | ||
| /** | ||
| * Convenience function for creating Long objects. | ||
| */ | ||
| createLong(low: number, high: number): Long; | ||
| } | ||
| /** | ||
| * Convenience function for creating Long objects. | ||
| */ | ||
| createLong(low: number, high: number): Long; | ||
| } | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| //////////////////////////////////////////////////////////////////////////////// | ||
| class ByteBuffer { | ||
| constructor(bytes: Uint8Array); | ||
| class ByteBuffer { | ||
| constructor(bytes: Uint8Array); | ||
| static allocate(byte_size: number): ByteBuffer; | ||
| static allocate(byte_size: number): ByteBuffer; | ||
| clear(): void; | ||
| clear(): void; | ||
| bytes(): Uint8Array; | ||
| bytes(): Uint8Array; | ||
| position(): number; | ||
| position(): number; | ||
| setPosition(position: number): void; | ||
| setPosition(position: number): void; | ||
| capacity(): number; | ||
| capacity(): number; | ||
| readInt8(offset: number): number; | ||
| readUint8(offset: number): number; | ||
| readInt16(offset: number): number; | ||
| readUint16(offset: number): number; | ||
| readInt32(offset: number): number; | ||
| readUint32(offset: number): number; | ||
| readInt64(offset: number): Long; | ||
| readUint64(offset: number): Long; | ||
| readFloat32(offset: number): number; | ||
| readFloat64(offset: number): number; | ||
| readInt8(offset: number): number; | ||
| readUint8(offset: number): number; | ||
| readInt16(offset: number): number; | ||
| readUint16(offset: number): number; | ||
| readInt32(offset: number): number; | ||
| readUint32(offset: number): number; | ||
| readInt64(offset: number): Long; | ||
| readUint64(offset: number): Long; | ||
| readFloat32(offset: number): number; | ||
| readFloat64(offset: number): number; | ||
| writeInt8(offset: number, value: number): void; | ||
| writeUint8(offset: number, value: number): void; | ||
| writeInt16(offset: number, value: number): void; | ||
| writeUint16(offset: number, value: number): void; | ||
| writeInt32(offset: number, value: number): void; | ||
| writeUint32(offset: number, value: number): void; | ||
| writeInt64(offset: number, value: Long): void; | ||
| writeUint64(offset: number, value: Long): void; | ||
| writeFloat32(offset: number, value: number): void; | ||
| writeFloat64(offset: number, value: number): void; | ||
| writeInt8(offset: number, value: number): void; | ||
| writeUint8(offset: number, value: number): void; | ||
| writeInt16(offset: number, value: number): void; | ||
| writeUint16(offset: number, value: number): void; | ||
| writeInt32(offset: number, value: number): void; | ||
| writeUint32(offset: number, value: number): void; | ||
| writeInt64(offset: number, value: Long): void; | ||
| writeUint64(offset: number, value: Long): void; | ||
| writeFloat32(offset: number, value: number): void; | ||
| writeFloat64(offset: number, value: number): void; | ||
| getBufferIdentifier(): string; | ||
| getBufferIdentifier(): string; | ||
| /** | ||
| * Look up a field in the vtable, return an offset into the object, or 0 if the | ||
| * field is not present. | ||
| */ | ||
| __offset(bb_pos: number, vtable_offset: number): number; | ||
| /** | ||
| * Look up a field in the vtable, return an offset into the object, or 0 if the | ||
| * field is not present. | ||
| */ | ||
| __offset(bb_pos: number, vtable_offset: number): number; | ||
| /** | ||
| * Initialize any Table-derived type to point to the union at the given offset. | ||
| */ | ||
| __union<T extends Table>(t: T, offset: number): T; | ||
| /** | ||
| * Initialize any Table-derived type to point to the union at the given offset. | ||
| */ | ||
| __union<T extends Table>(t: T, offset: number): T; | ||
| /** | ||
| * Create a JavaScript string from UTF-8 data stored inside the FlatBuffer. | ||
| * This allocates a new string and converts to wide chars upon each access. | ||
| * | ||
| * To avoid the conversion to UTF-16, pass flatbuffers.Encoding.UTF8_BYTES as | ||
| * the "optionalEncoding" argument. This is useful for avoiding conversion to | ||
| * and from UTF-16 when the data will just be packaged back up in another | ||
| * FlatBuffer later on. | ||
| * | ||
| * @param optionalEncoding Defaults to UTF16_STRING | ||
| */ | ||
| __string(offset: number, optionalEncoding?: Encoding): string|Uint8Array; | ||
| /** | ||
| * Create a JavaScript string from UTF-8 data stored inside the FlatBuffer. | ||
| * This allocates a new string and converts to wide chars upon each access. | ||
| * | ||
| * To avoid the conversion to UTF-16, pass flatbuffers.Encoding.UTF8_BYTES as | ||
| * the "optionalEncoding" argument. This is useful for avoiding conversion to | ||
| * and from UTF-16 when the data will just be packaged back up in another | ||
| * FlatBuffer later on. | ||
| * | ||
| * @param optionalEncoding Defaults to UTF16_STRING | ||
| */ | ||
| __string(offset: number, optionalEncoding?: Encoding): string | Uint8Array; | ||
| /** | ||
| * Retrieve the relative offset stored at "offset" | ||
| */ | ||
| __indirect(offset: number): number; | ||
| /** | ||
| * Retrieve the relative offset stored at "offset" | ||
| */ | ||
| __indirect(offset: number): number; | ||
| /** | ||
| * Get the start of data of a vector whose offset is stored at "offset" in this object. | ||
| */ | ||
| __vector(offset: number): number; | ||
| /** | ||
| * Get the start of data of a vector whose offset is stored at "offset" in this object. | ||
| */ | ||
| __vector(offset: number): number; | ||
| /** | ||
| * Get the length of a vector whose offset is stored at "offset" in this object. | ||
| */ | ||
| __vector_len(offset: number): number; | ||
| /** | ||
| * Get the length of a vector whose offset is stored at "offset" in this object. | ||
| */ | ||
| __vector_len(offset: number): number; | ||
| __has_identifier(ident: string): boolean; | ||
| __has_identifier(ident: string): boolean; | ||
| /** | ||
| * Convenience function for creating Long objects. | ||
| */ | ||
| createLong(low: number, high: number): Long; | ||
| /** | ||
| * Convenience function for creating Long objects. | ||
| */ | ||
| createLong(low: number, high: number): Long; | ||
| } | ||
| } | ||
| } | ||
| } |
| MIT License | ||
| Copyright (c) Microsoft Corporation. All rights reserved. | ||
| Copyright (c) Microsoft Corporation. | ||
@@ -5,0 +5,0 @@ Permission is hereby granted, free of charge, to any person obtaining a copy |
| { | ||
| "name": "@types/flatbuffers", | ||
| "version": "1.10.0", | ||
| "version": "1.10.1", | ||
| "description": "TypeScript definitions for flatbuffers", | ||
| "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/flatbuffers", | ||
| "license": "MIT", | ||
@@ -25,4 +26,4 @@ "contributors": [ | ||
| "dependencies": {}, | ||
| "typesPublisherContentHash": "4a501959d37c0653420b35adb414b2e77419fe1025615d8f988758bf84582800", | ||
| "typeScriptVersion": "2.8" | ||
| "typesPublisherContentHash": "aaefd049420ed9a06fd44d449416a4e6b9ac6d560f62323c18bf160b17bcd3c3", | ||
| "typeScriptVersion": "4.5" | ||
| } |
@@ -11,3 +11,3 @@ # Installation | ||
| ### Additional Details | ||
| * Last updated: Fri, 03 Jan 2020 18:11:06 GMT | ||
| * Last updated: Thu, 14 Sep 2023 15:26:41 GMT | ||
| * Dependencies: none | ||
@@ -17,2 +17,2 @@ * Global values: none | ||
| # Credits | ||
| These definitions were written by Kamil Rojewski (kamil.rojewski@gmail.com), and Robin Giese (robin@grumpycorp.com). | ||
| These definitions were written by [Kamil Rojewski](kamil.rojewski@gmail.com), and [Robin Giese](robin@grumpycorp.com). |
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
No website
QualityPackage does not have a website.
Found 1 instance in 1 package
14375
11.71%254
1.2%