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@wetransfer/concorde-timer

Useful functions to deal with timing in JavaScript.

  • 1.3.1
  • unpublished
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Source

concorde-timer

npm version

Useful functions to deal with timing in JavaScript.

Installation

npm install @wetransfer/concorde-timer --save

Usage

In the browser

Import the package if your are using a package bundler like Webpack or Parcel:

import Timer from '@wetransfer/concorde-timer';

const timedFunction = () => {
   console.log('ping!')
}

const stopwatch = new Timer(10000, timedFunction);
// => Timer {remaining: 10000, callback: ƒ, paused: false, delay: 10, time: 1523436642013}

// (T+5 seconds)
stopwatch
// => Timer {remaining: 5000, callback: ƒ, paused: false, delay: 10, time: 1523436647000}

// (T+10 seconds)
// 'ping!'

Or load directly the final bundle on your browser, using a script tag. All concorde.js modules will be available in a global variable called WT:

<!-- This will load the latest version of @wetransfer/concorde-timer module -->
<script src="https://unpkg.com/@wetransfer/concorde-timer/dist/concorde-timer.min.js"></script>
<script>
  function timedFunction() {
    console.log('ping!')
  }

  var stopwatch = new WT.timer(10000, timedFunction);
  // => Timer {remaining: 10000, callback: ƒ, paused: false, delay: 10, time: 1523436642013}

  // (T+5 seconds)
  stopwatch
  // => Timer {remaining: 5000, callback: ƒ, paused: false, delay: 10, time: 1523436647000}

  // (T+10 seconds)
  // 'ping!'
</script>

On the server

const Timer = require('@wetransfer/concorde-timer');

const timedFunction = () => {
   console.log('ping!')
}

const stopwatch = new Timer(10000, timedFunction);
// => Timer {remaining: 10000, callback: ƒ, paused: false, delay: 10, time: 1523436642013}

// (T+5 seconds)
stopwatch
// => Timer {remaining: 5000, callback: ƒ, paused: false, delay: 10, time: 1523436647000}

// (T+10 seconds)
// 'ping!'

Methods

In order to be able to use the Timer module, you must create an instance of it providing the time and the callback function. The time is provided in milliseconds. The actual delay may be longer than intended; JavaScript timing is notoriously bad.

// (T)
function timedFunction() {
  console.log('ping!')
}

const stopwatch = new Timer(10000, timedFunction);
// => Timer {remaining: 10000, callback: ƒ, paused: false, delay: 10, time: 1523436642013}

// (T+5 seconds)
console.log(stopwatch)
// => Timer {remaining: 5000, callback: ƒ, paused: false, delay: 10, time: 1523436647000}

// (T+10 seconds)
// 'ping!'

timer.pause

Pauses the current Timer. The callback will not be executed unless the Timer is resumed.

// (T)
function timedFunction() {
  console.log('ping!');
}

const stopwatch = new Timer(10000, timedFunction);

// (T+2 seconds)
stopwatch.pause();

// (T+10 seconds)
stopwatch.resume(); // see Timer.resume() method

// (T+18 seconds)
// 'ping!'

timer.resume

Resumes the current Timer.

// (T)
function timedFunction() {
  console.log('ping!');
}

const stopwatch = new Timer(10000, timedFunction);

// (T+2 seconds)
stopwatch.pause(); // see Timer.pause

// (T+10 seconds)
stopwatch.resume();

// (T+18 seconds)
// 'ping!'

timer.stop

Stops and clears the current Timer.

// (T)
function timedFunction() {
  console.log('ping!');
}

const stopwatch = new Timer(10000, timedFunction);

// (T+2 seconds)
stopwatch.stop();

// (T+X seconds)
// Don't expect anything to happen

timer.reset

Resets the current Timer, aka, stop, restore the remaining time and start again.

// (T)
function timedFunction() {
  console.log('ping!');
}

const stopwatch = new Timer(10000, timedFunction);

// (T+2 seconds)
stopwatch.reset();

// (T+12 seconds)
// 'peng!'

Development

In case you want to develop/debug this module while integrating with other project, please follow these steps:

  • Run npm link to create a global symlink to that module
  • Run npm run build:watch to listen to changes and rebuild the module
  • Link to this module from your project with npm link @wetransfer/concorde-timer

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Package last updated on 28 Feb 2019

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