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Multiple high-impact npm maintainers confirm they have been targeted in the same social engineering campaign that compromised Axios.
@wonderlandengine/community-components
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Custom components created by the Wonderland Engine Community!

Custom JavaScript components created by the Community!
Instructions on how to use components from this repository.
If you already have a git repository set up for your Wonderland Engine project, this method allows easily updating later.
npm i --save @wonderlandengine/community-components
Author: @msub2
Smooth locomotion character controller for VR.
| Param | Type | Description |
|---|---|---|
| handedness | Enum | Handedness for VR cursors to accept input only from respective controller |
| controlType | Enum | Whether this controller rotates or moves the character |
| controlSource | Enum | Whether to use thumbstick or touchpad for input |
| player | Object | Player object which is moved |
| head | Object | Head/Left eye object from which to get movement direction |
| head2 | Object | Right eye object from which to get movement direction |
| moveSpeed | Float | Movement speed, default 1.0 |
| allowFly | Bool | Allow flying (if false, will not move on the Y axis) |
| rotationType | Enum | Whether to rotate smoothly or snap in snapDegrees increments |
| snapDegrees | Int | Incremements to snap to when rotationType is "snap", default 45 |
Author: @Squareys
Draw a line between two objects by scaling a mesh (e.g. a cube) and rotating it accordingly.
| Param | Type | Description |
|---|---|---|
| targetA | Object | Object from which to draw the line |
| targetB | Object | Object to which to draw the line |
| lengthPercentage | Float | How much of the length between the objects to span |
| thickness | Float | Thickness of the line, default 0.05 |
Requirements:
Author: @Srile
Moves an object along a path made up of multiple points.
| Param | Type | Description |
|---|---|---|
| pathObject | Object | Container of the waypoints. The position of its children indicate the points. |
| speed | Float | Movement speed of the object |
| curveDistance | Float | Distance in normal space [0, 0.5) after which the objects starts moving on a curve (used for smooth corners) |
Callbacks
addOnFinalWaypointReachedCallback(f)/removeOnFinalWaypointReachedCallback(f) can be used for function callback registration and are fired when the object reaches the end destination.Requirements:
Notes
lookAt will be replaced with a native function in the future.FAQs
Custom components created by the Wonderland Engine Community!
We found that @wonderlandengine/community-components demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 2 open source maintainers collaborating on the project.
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Security News
Multiple high-impact npm maintainers confirm they have been targeted in the same social engineering campaign that compromised Axios.

Security News
Axios compromise traced to social engineering, showing how attacks on maintainers can bypass controls and expose the broader software supply chain.

Security News
Node.js has paused its bug bounty program after funding ended, removing payouts for vulnerability reports but keeping its security process unchanged.