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@yellicode/csharp
Advanced tools
Generate C# code using powerful TypeScript code generation templates! This Yellicode extension lets you generate C# classes, interfaces, enumerations, structs and their members from different kinds of models, using a fully typed code writer.
License: MIT
Yellicode lets you build your own code generation templates with TypeScript. It consists of a Node.js CLI and extensible APIs, making it easy for developers to create, share and re-use code generators for their favorite programming languages and frameworks.
Check out our website for more.
In order to run a code generation template, you must have the CLI installed (@yellicode/cli) globally and have a valid codegenconfig.json file in your working directory. Please refer to the installation instructions and the quick start for more.
Open a terminal/command prompt in your working directory and install this package as a dev dependency:
npm install @yellicode/csharp --save-dev
The main class for generating C# code is the CSharpWriter. The CSharpWriter can work with 2 different model kinds as input:
Most CSharpWriter functions have 2 overloads which can be used for each different kind of input. For example, the writeClassBlock function has the
following overloads:
public writeClassBlock(definition: ClassDefinition, contents: () => void): void;public writeClassBlock(cls: elements.Class, contents: () => void, options?: opts.ClassOptions): void;The first overload accepts a ClassDefinition, which has the following structure (comments left out for brevity):
export interface ClassDefinition extends TypeDefinition {
isStatic?: boolean;
isAbstract?: boolean;
isSealed?: boolean;
implements?: string[];
inherits?: string[];
properties?: PropertyDefinition[];
methods?: MethodDefinition[];
}
When using this overload, you should build the definition in your code generation template. You can do this manually, but typically you would configure a JSON file as model (see the Yellicode quick start for a how-to) and transform that JSON structure to a C# definition.
The second overload accepts a class instance from a Yellicode model and accepts an optional ClassOptions
object to control code generation (internally, the Yellicode class is transformed to a ClassDefinition).
Note: a ZIP archive with working examples is also available for download here.
This sample creates a simple C# definition of a Task class, which is then provided to the CSharpWriter. You would typically create this definition from another
structure (your own JSON model, using the 'model' parameter).
import { TextWriter } from '@yellicode/core';
import { Generator } from '@yellicode/templating';
import { CSharpWriter, ClassDefinition, NamespaceDefinition } from '@yellicode/csharp';
Generator.generateFromModel({ outputFile: './custom-sample.cs' }, (output: TextWriter, model: any) => {
// Build a C# definition in code. You could alternatively configure any JSON file as model
// and transform that data - available in the 'model' parameter - to a C# definition.
const namespaceDefinition: NamespaceDefinition = { name: 'SampleNamespace' };
const classDefinition: ClassDefinition = {
name: 'Task',
accessModifier: 'public',
xmlDocSummary: ['Represents an activity to be done.']
};
classDefinition.properties = [
{ name: 'TaskDescription', typeName: 'string', accessModifier: 'public', xmlDocSummary: ['Gets or sets a description of the task.'] },
{ name: 'IsFinished', typeName: 'bool', accessModifier: 'public', xmlDocSummary: ['Indicates if the task is finished.'] }
];
// Write the namespace, the classes and its properties
const csharp = new CSharpWriter(output);
csharp.writeNamespaceBlock(namespaceDefinition, () => {
csharp.writeClassBlock(classDefinition, () => {
classDefinition.properties.forEach(p => {
csharp.writeAutoProperty(p);
csharp.writeLine();
})
});
})
});
The generated C# code will look as follows:
namespace SampleNamespace
{
/// <summary>
/// Represents an activity to be done.
/// </summary>
public class Task
{
/// <summary>
/// Gets or sets a description of the task.
/// </summary>
public string TaskDescription { get;set; }
/// <summary>
/// Indicates if the task is finished.
/// </summary>
public bool IsFinished { get;set; }
}
}
For navigating a Yellicode model in template code, you should also have the @yellicode/elements package installed in your working directory:
npm install @yellicode/elements --save-dev
This template generates a C# code file with all classes in the model and, for each class, writes an auto-property for each class attribute.
import { TextWriter } from '@yellicode/core';
import { Generator } from '@yellicode/templating';
import { CSharpWriter } from '@yellicode/csharp';
import * as elements from '@yellicode/elements';
Generator.generateFromModel({ outputFile: './model-based-sample.cs' }, (output: TextWriter, model: elements.Model) => {
const csharp = new CSharpWriter(output);
model.getAllClasses().forEach(cls => {
csharp.writeClassBlock(cls, () => {
cls.ownedAttributes.forEach(att => {
csharp.writeAutoProperty(att);
csharp.writeLine();
});
}, { isPartial: true }); // marking the class 'partial'
csharp.writeLine();
});
});
For all CSharpWriter functions and options, check out the API documentation.
FAQs
C# extension for Yellicode - an extensible code generator.
We found that @yellicode/csharp demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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