node-alsa
ALSA bindings for Node.js
Requirements
You must have a system on which ALSA is supported with the libasound2-dev
package installed:
$ sudo apt-get install libasound2-dev
You'll also probably want to have an audio device for either playback or capture.
Installation
Install with npm:
$ npm install alsa
or via git:
$ npm install git+https://github.com/xdissent/node-alsa.git
Usage
The alsa
module exports 2 high-level classes for playback and recording.
var alsa = require('alsa'),
device = 'default',
channels = 2,
rate = 44100,
format = alsa.FORMAT_S16_LE,
access = alsa.ACCESS_RW_INTERLEAVED,
latency = 500;
var capture = new alsa.Capture(device, channels, rate, format, access, latency);
capture.pipe(process.stdout);
var playback = new alsa.Playback(device, channels, rate, format, access, latency);
process.stdin.pipe(playback);
capture.pipe(playback);
Examples
Downsample audio captured from an ALSA device to a sample rate of 11025, in mono, encoded to 32 bit float PCM data and output to stdout:
alsa = require 'alsa'
stream = require 'stream'
class Downer extends stream.Transform
constructor: -> stream.Transform.call this
# Naively drop 3 out of 4 samples, combine the interleaved left and right into
# a single sample, then convert to 32 bit float PCM data.
_transform: (chunk, encoding, callback) ->
# This is the naive part. Should be checking for partial samples.
floats = new Buffer chunk.length / 4
f = 0
for i in [0...chunk.length] by 16 # 4 bytes per frame downsampled by 4.
l16 = chunk.readInt16LE i # Read left channel sample.
r16 = chunk.readInt16LE i + 2 # Read right channel sample.
# Sum samples and normalize as a float
floats.writeFloatLE (l16 + r16) / 65536, f
f += 4 # Skip ahead 4 bytes in buffer (32 bit float).
@push floats # Write transformed samples to stream...
callback() # And we're done.
# Create a Capture and a Downer and chain them to stdout.
capture = new alsa.Capture
downer = new Downer
capture.pipe(downer).pipe(process.stdout)