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anymation - npm Package Compare versions

Comparing version 0.1.0 to 0.2.0

76

index.js

@@ -6,2 +6,14 @@ 'use strict';

var defaultGetter = function(object, property) {
return object[property];
}
var defaultSetter = function(object, property, value) {
object[property] = value;
}
var linearEasing = function(t) {
return t;
}
var defaultOptions = {

@@ -12,3 +24,6 @@ object: null, // must provide

props: {},
cancelable: true
cancelable: true,
getter: defaultGetter,
setter: defaultSetter,
easing: linearEasing
//onDone

@@ -30,5 +45,14 @@ //onCancel

for (var key in this.props) {
if (this.object.hasOwnProperty(key)) {
this.animationStartValues[key] = this.object[key];
var propVal = this.props[key], getter;
if (typeof propVal !== "object" || propVal === null || Array.isArray(propVal)) {
this.props[key] = {
value: this.props[key]
};
getter = this.getter;
}
else {
getter = propVal.getter || this.getter;
}
this.animationStartValues[key] = getter(this.object, key);
}

@@ -43,26 +67,30 @@ }

t = 1;
var obj = this.object;
for (var key in this.props) {
if (obj.hasOwnProperty(key)) {
var value = this.props[key], startValue;
if (Array.isArray(value)) {
// Specified step values
var nValues = value.length;
var index = Math.floor(t * nValues);
if (index >= nValues)
index = nValues-1;
obj[key] = value[index];
}
else if (typeof value === "function")
{
startValue = this.animationStartValues[key];
obj[key] = value(t, startValue);
}
else if (Number.isFinite(value))
{
startValue = this.animationStartValues[key];
var newValue = startValue + t*(value - startValue);
obj[key] = newValue;
}
var spec = this.props[key],
value = spec.value,
setter = spec.setter || this.setter,
easing = spec.easing|| this.easing,
teased = easing(t),
startValue;
if (Array.isArray(value)) {
// Specified step values
var nValues = value.length;
var index = Math.floor(teased * nValues);
if (index >= nValues)
index = nValues-1;
setter(obj, key, value[index]);
}
else if (typeof value === "function")
{
startValue = this.animationStartValues[key];
setter(obj, key, value(teased, startValue));
}
else if (Number.isFinite(value))
{
startValue = this.animationStartValues[key];
var newValue = startValue + teased * (value - startValue);
setter(obj, key, newValue);
}
}

@@ -69,0 +97,0 @@ if (t === 1) {

{
"name": "anymation",
"version": "0.1.0",
"version": "0.2.0",
"description": "Simple & easy animation/tweener",

@@ -23,2 +23,3 @@ "main": "index.js",

"dependencies": {
"eases": "^1.0.8",
"extend": "^3.0.0",

@@ -25,0 +26,0 @@ "right-now": "^1.0.0"

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