![BattleCon - BATTLEFIELD layer on node.js](https://raw.github.com/dcodeIO/BattleCon/master/BattleCon.png)
BattleCon is a Battlefield / Frostbite engine RCON layer built on top of nothing less than the excellent node.js
platform.
With BattleCon it's easy to create your very own server management interface, like automatic map votings, auto team
balancing, live player stats and more.
Usage
Executing commands:
var BattleCon = require("battlecon"),
bc = new BattleCon("host", port, "pass").use("core");
bc.exec("version", function(err, res) {
if (err) {
console.log("Error: "+err);
return;
}
console.log("version:", res);
});
bc.connect();
Processing (raw) server events:
...
bc.on("event", function(evt) {
console.log("Event:", evt);
});
Core
The core module implements common commands used between Frostbite-driven games, like logging in and out, version and
server info querying.
Modules
Additionally, BattleCon supports game-specific modules, like the BF3 and BF4 modules. Loading modules is simple:
...
var bc = new BattleCon("host", port, "pass").use("BF4");
...your logic...
bc.connect();
Currently, the game modules are quite basic and provide
basic functionality only. Feel free to extend them and send me a pull request!
Examples
There is a simple example of how to use BattleCon, like reacting to server events and issuing commands:
License
Apache License, Version 2.0