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behaviours-rs
Advanced tools
Work in progress!
Rust + wasm library for declarative modeling of simple particle behaviours.
npm install behaviours-rs
10000 points repelling each other:
import { createSimulation } from "behaviours-rs";
const [width, height] = [600, 600];
const numPoints = 10000;
const points = new Float32Array(numPoints * 2);
for (let i = 0; i < numPoints; i++) {
const x = Math.random() * width;
const y = Math.random() * height;
points[i * 2] = x;
points[i * 2 + 1] = y;
}
// main behaviour modeling
const behaviours = [
["repel", { f: 0.3, r: 50.0 }],
["dampen", { f: 0.1 }]
];
const simulation = createSimulation(points, 2, behaviours);
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);
const ctx = canvas.getContext("2d");
const loop = () => {
ctx.clearRect(0, 0, 600, 600);
simulation.step();
const positions = simulation.get();
for (let i = 0; i < positions.length; i += 2) {
const x = positions[i];
const y = positions[i + 1];
ctx.fillRect(x, y, 1, 1);
}
requestAnimationFrame(loop);
};
loop();
Running examples:
cd ./examples/
npm install
npm start
const simulation = createSimulation(points, dimensions, behaviours)
- creates new simulationpoints
- Float32Array
of flat x
, y
, z
(if in 3d) positions: [ x1,y1,z1, x2,y2,z2, ... ]
dimensions
- 2
or 3
, can be omitted, defaults to 2
behaviours
- tree of behaviourssimulation.step()
- single step of simulationsimulation.get()
- returns all positions (same format as points
when creating simulation)simulation.getIf(test)
- returns all points matching provided test (look at "if"
behaviour)simulation.setMeta(idx, key, value)
- sets additional key
/value
for specified pointsimulation.getMeta(idx, key)
- returns value for provided key
or empty string["repel", { f, r, p }]
f
- force, ideally between 0.0
and 1.0
r
- impact radiusp
- position when the repelling happens, if ommited the points repel each other["attract", { f, r, p }]
f
- force, ideally between 0.0
and 1.0
r
- impact radiusp
- position when the attraction happens, if ommited the points attract each other["dampen", { f }]"
- dampens velocity
f
- force, ideally between 0.0
and 1.0
["if", { test }, children]
- executes children
when test
passes
test
: [op
, key
, value
], where op
is either "==
" or "!="
, and key
/value
are this point's metadata["collide", { test, r }]
test
- same as in "if"
r
- radius of collision["set", { ke, value }]"
- sets key
/value
metadata on current pointFor collide
and if
usage look into examples/03.js
.
FAQs
**Work in progress!**
We found that behaviours-rs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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