BesoGo
Embeddable SGF player for the game of Go (aka Weiqi, Baduk)
Written in JavaScript, CSS, and HTML5, with no dependencies on other libraries
Free software released under the GNU Affero General Public License.
Some bundled assets are copyright by other authors and available under Creative Commons licensing terms.
See "Copying and License" section for further details.
User Notes
BesoGo can be used as a web-based SGF editor, an embeddable SGF viewer, or a board diagram renderer
Online usage
SGF editor based on the latest code snapshot at http://yewang.github.io/besogo/testing.html
With realistic board rendering http://yewang.github.io/besogo/testing.html?theme=wood&realstones=on
Other experimental themes include:
SGF editor based on the latest release (lagging behind the latest snapshot) at http://yewang.github.io/besogo/stable.html
Offline usage
Download the source distribution and open testing.html
Navigation key bindings
left
previous noderight
next nodepage up
jump back 10 nodespage down
jump forward 10 nodeshome
jump to first nodeend
jump to last nodedelete
remove current branch
Shift-clicking with the auto-move/navigate tool will jump to the move that plays at that point
When entering moves, overwrite, suicide, and basic ko moves are not allowed, but can be enabled by holding down ctrl
while clicking
BesoGo supports the SGF standard for Go game records.
BesoGo should always output SGF files that comply with the standard (besides the exceptions listed below).
BesoGo permissively imports SGF file input, allowing many common SGF syntax errors,
while attempting to fix any issues and converting to valid SGF on output.
Exceptions in SGF standard support
- Some properties are unsupported and ignored:
- Time left
OB
, OW
, BL
, WL
- Move annotations
BM
, DO
, IT
, TE
- Control annotations
KO
, MN
, PL
- Some general annotations
DM
, GB
, GW
, HO
, N
, UC
, V
- Some markup
AR
, LN
, TB
, TW
, DD
, FG
, PM
, VW
- No special validation is performed on game info properties:
PB
, BR
, BT
, PW
, WR
, WT
,
HA
, KM
, RU
, TM
, OT
,
DT
, EV
, GN
, PC
, RO
,
ON
, RE
, AN
, CP
, SO
, US
.
All are merely treated as "simple text" (all whitespace converted to spaces), except for GC
which is treated as text (allowing new lines and spaces). - Some root properties (
FF
, GM
, CA
, AP
) are ignored on file input and set to fixed values on output.
Web Dev Guide
See http://yewang.github.io/besogo/ and http://yewang.github.io/besogo/fixedSize.html for some examples of how to embed BesoGo
To embed BesoGo editor/viewer in your website
- Link the style sheet
css/besogo.css
and one of the css/board-*.css
sheets, which select different board themes (simple
, flat
, book
, dark
, wood
, etc.). These sheets provide essential rendering parameters and can be modified to customize the layout and style. - Include the combined and minified javascript file
besogo-all-min.js
. - Add divs with the class
besogo-editor
, besogo-viewer
, or besogo-diagram
, e.g.,
<div class="besogo-editor"></div>
<div class="besogo-viewer" sgf="gameRecord.sgf"></div>
<div class="besogo-diagram" panels="comment">
(;FF[4]GM[1]SZ[9]AB[bb:dd]AW[ee][ff][gg]
C[This diagram shows a 9x9 board with 9 black stones and 3 white stones placed on it.
Be sure to properly escape HTML special characters such as >, <, etc.])</div>
- Call the auto-initialization function
besogo.autoInit()
to create widgets for the above divs.
The contents of the div should either be empty or contain SGF text.
If SGF text is detected (by starting with "(;", ignoring whitespace), it will be loaded into BesoGo.
BesoGo will remove all children from the div and then insert sub-divs building up the GUI.
Security Warning: If your site inserts user-input SGF text directly into the inner HTML of a div, remember to escape any HTML special characters ("<", ">", "&") to avoid XSS vulnerabilities.
BesoGo will properly load the intended characters.
This is not a security vulnerability within BesoGo, but rather a reminder to use secure practices in your surrounding code.
Options settable via div attributes
sgf
sets the URL (from same domain or server with CORS enabled) of the SGF file to load. If an URL is provided, BesoGo ignores the text within the div.size
sets the size of the empty board loaded if no SGF text or URL is provided.
Square sizes can be specified by a single number (e.g., "19", "13") and rectangular sizes are specified by two numbers separated by a colon (e.g., "9:15"). Sizes from "1:1" to "52:52" are supported.realstones
sets board rendering to use realistic stone images if set to a truthy value. Otherwise, defaults to flat SVG stones.shadows
selects whether shadows will be added beneath the stones. If omitted or set to auto
, shadows will be added for realistic stones, but not for SVG stones. If set to off
, shadows will not be added. If set to any other truthy value, shadows will always be added.coord
sets the initial coordinate system, which is by default none
, and can be choosen from the following options:
none
no coordinate labelswestern
chess-style coordinates using numbers and letterseastern
coordinates using numbers and CJK symbolsnumeric
coordinates using only numberscorner
corner-relative system using numbers and letterseastcor
corner-relative system using numbers and CJK symbols
panels
plus-separated list of which GUI elements are added in the GUI. The following panels are supported:
control
navigation control buttonsnames
player names, ranks, and capturescomment
comments and game infotool
editing tool selector buttonstree
game tree visualizationfile
save, load, and new board buttons
tool
sets the selected tool.variants
sets the variant style, formatted as number 0-3 according to SGF standard.path
string to set the initial position in the game tree of the loaded SGF. The letter N
or n
sets to next mode. The letter B
or b
sets to branch mode. One or more digits specifies the number of nodes to move forward always taking the first child (when in next mode), or the child to select (when in branch mode). All other characters are ignored but used to separate numbers. Next is the default mode. Zero in branch mode selects the last child. Examples:
20
moves to the 21st node in the mainline of the game tree, which typically contains the 20th move assuming no move in the root and no empty/setup nodes besides the root.n5b1b1-1z1-1n10
does the same as 20
, but overly verbose and redundant.b2,3,0,1
navigates following the 2nd child, 3rd child, last child, and first child over four steps.
nokeys
turns off navigation key bindings if set to a truthy value. Otherwise, by default, navigation keys are enabled and the tabindex
attribute of the container div is set to 0
(to enable keypress focus), if not already set.nowheel
turns off mousewheel navigation if set to a truthy value. Otherwise, by default, mousewheel navigation is enabled.resize
sets the resizing behavior of the widget, defaulting to auto
if not set, with the following options:
auto
is the default responsive resizing behavior, which depends on the settings of the following companion parameters
orient
can be set to landscape
, portrait
, auto
or view
portrait
or landscape
fixes the orientation of the widget as specifiedauto
is the default behavior, which switches from landscape
to portrait
if the parent container width is less than transwidth
view
is the same as auto
, but also switches from landscape
to portrait
if the parent container width is less than viewport height
transwidth
sets the width to transition from landscape
to portrait
for auto
and view
orientation modes, defaulting 600 pixels if not setmaxwidth
sets a limit on the maximum width, otherwise the widget will fill the width of the parent container if omittedportratio
sets the height-to-width ratio for portrait
mode, expressed as a percentage. Defaults to 200% if not set. If set to a truthy value that converts to NaN
, then the GUI panels will have a compact automatic height.landratio
sets the width-to-height ratio for landscape
mode, expressed as a percentage. Defaults to 200% if not set.minpanelswidth
sets the smallest width for the GUI panels in landscape
mode, where the board and widget height would be shrunk to ensure that this minimum is met, defaulting to 350 pixels if not setminpanelsheight
sets the smallest height for the GUI panels in portrait
mode (if height is computed using portratio
), defaulting to 400 pixels if not set
fixed
requires the width and height of the container div to be set, as they will be accordinglynone
or any other truthy value that is not auto
or fixed
disables all resizing
Code Doc
Everything is (or at least should be) encapsulated within the name space object besogo
Combining and minifying the JavaScript
./build.sh
automatically generates the combined and minified versions (requires shell, cat, curl, and internet access)
Alternatively, you can manually combine and minify as follows
- Cobmine the js files into a single file (just ensure that
besogo.js
is first), e.g., with cat js/* > besogo.all.js
- Use the Google Closure Compiler to minify the combined file
JavaScript files in js/
folder
besogo.js
establishes name space, core functions autoInit
and create
compose the editor and GUI objectseditor.js
core editor logic managing game tree, handling input from GUI panels, and notifying GUI panels of state changesgameRoot.js
data structure that internally represents the game treeboardDisplay.js
essential board display GUI panelcontrolPanel.js
GUI panel for navigation control buttonsnamesPanel.js
GUI panel for player names, ranks, and capturescommentPanel.js
GUI panel for comments and game infotoolPanel.js
GUI panel for tool selector buttonstreePanel.js
GUI panel for game tree visualizationfilePanel.js
GUI panel for save, load, and new board buttonscoord.js
utility functions for coordinate system labelssvgUtil.js
utility functions for SVG compositionparseSgf.js
parses and extracts data structure from SGF textloadSgf.js
loads SGF data structure into game treesaveSgf.js
composes SGF file from game tree data structure
CSS files in css/
folder
besoso.css
defines GUI layout and main rendering optionsbesogo-flat.css
default flat board themebesogo-bold.css
bold board themebesogo-book.css
book (black and white) board themebesogo-dark.css
dark (night mode) board themebesogo-wood.css
wood grain board themebesogo-eidogo.css
board theme mimicking EidoGobesogo-glift.css
board theme mimicking Gliftbesogo-kibitz.css
board theme mimicking GoKibitzbesogo-sensei.css
board theme mimicking Sensei's Library
Graphical assets in img/
folder
These images are used for realistic board and stone rendering
black0.png
... black3.png
black stone slate textureswhite0.png
... white10.png
white stone shell texturesshinkaya1.jpg
... shinkaya4.jpg
shinkaya board textures
Change Log
0.0.2-alpha
- Redesigned responsive behavior
- Added realistic stone and board rendering
- Added and modified themes
- Added mousewheel navigation
- Converted index.html to demo page, moved old index.html to stable.html
- Added fixedSize.html examples page
- Fixed minor tree panel bug
- Tweaked margin for coordinate labels slightly
- Added build script for generating combined and minified releases
- Reorganized code into folders
0.0.1-alpha
- Tweaked widget auto-resize behavior
- Refactored for CSS based board themes
- Removed board hover effects for touch devices (fixes iOS issues)
- History remembered during tree navigation
- Favicon added to repository
0.0.0-alpha
Copying and License
Software Code
The following copyright and license terms only apply to the software code, which consists of all of the files excluding the contents of the img/
directory.
MIT License
Copyright (c) 2015-2018 Ye Wang yewang15@gmail.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Graphical Assets
The contents of the img/
directory are copyright by other authors and available under the license terms specified below
The following images are from the go-assets repository, available under a Creative Commons Attribution-ShareAlike 4.0 International license.
Copyright (C) 2016 Andreas Tarnowsky andreas.tarnowsky@googlemail.com
- 4 black stone images
img/black0.png
... img/black3.png
- 11 white stone images
img/white0.png
... img/white10.png
The following images are from (or derived from) the jgoboard repository, available under a Creative Commons Attribution-NonCommercial 4.0 International license.
Copyright (C) 2013 Joonas Pihlajamaa github@joonaspihlajamaa.com
img/shinkaya1.jpg
and its derivatives img/shinkaya2.jpg
... img/shinkaya4.jpg