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Brawl.js is a wrapper for the Brawlhalla API, with many useful methods, check it out!
Brawl.js is a wrapper for the Brawlhalla API, with many useful methods, check it out!
Yarn:
yarn add brawl.js
npm:
npm install brawl.js --save
To import the library, use the following:
// ESM
import BrawlhallaApi from "brawl.js"
// CommonJS
const BrawlhallaApi = require("brawl.js").default
const API_KEY = "YOUR_API_KEY"
const bh = new BrawlhallaApi(API_KEY, "eu") // "eu" is the region, default region is "all"
For some methods there is an optional region parameter, if you don't add a parameter, the default region would be all, you can also set a region without having to add a region to each method parameter, example:
const bh = new BrawlhallaApi(API_KEY, "eu") // this would use the "eu" region
you can also change the api key/region whenever you want, example:
bh.region = "us-e"
bh.API_KEY = "ANOTHER-API-KEY"
const top1v1 = await bh.get1v1Rankings()
console.log(top1v1)
Returns: an array of the top 1v1 players.
const top2v2 = await bh.get2v2Rankings()
console.log(top2v2)
Returns: an array of the top 2v2 players.
mode: Required, there's 1v1, 2v2, and special rank modes like kung foot, enter the mode you want to get the leaderboard from.
const topkungfoot = await bh.getRankings("kungfoot")
console.log(topkungfoot)
Returns: an array of the top mode players.
name: the player name to search for.
exact: default: false. If this value is true, it will return only exact matches, if it is false, it will return partial matches
exactCharCase: default: false. If this value is true, it will return only exact character case matches, if it is false, it will not check for character case, needs exact to be true.
page: default: 1. The page to fetch from.
region: default: all. The region to fetch from.\
const player = await bh.getRankedByName("ChdML", undefined, undefined, true)
console.log(player)
Returns: an array of the players with the name name.
id: the brawlhalla_id of the player
const player = await bh.getPlayerStats("5156845")
console.log(player)
Returns: an object containing the player stats info.
id: the brawlhalla_id of the player
const player = await bh.getPlayerRankedStats("5156845")
console.log(player)
Returns: an object containing the players ranked stats.
id: the steam64 id of the player
const player = await bh.getPlayerBySteam64ID("76561197996943884")
console.log(player)
Returns: an object containing the player's brawlhalla_id and name.
id: the clan_id of the clan
const clan = await bh.getClan(1)
console.log(clan)
Returns: an object containing the clan info.
id: the legend_id of the legend
const cassidy = await bh.getLegendById(4)
console.log(cassidy)
Returns: an object containing the legend info.
const legends = await bh.getLegends(4)
console.log(legends)
Returns: an array of all of the legends.
Not really recommended, since it has to make 2 requests to get the legends and then get the legend info
name: the name of the legend
const cassidy = await bh.getLegendByName("cassidy")
console.log(cassidy)
Returns: an object containing the legend info.
elo: Player's elo
const new_elo = await bh.getEloReset(1900)
console.log(new_elo)
Returns: a number of the estimated elo reset value.
elo: Team/Legend elo
const new_team_elo = await bh.getTeamEloReset(1900)
console.log(new_team_elo)
Returns: a number of the estimated elo reset value.
best_rating: Peak elo rating of the player
wins: Number of wins the player has
has_played_10_games: If the player has played 10 games or more, this value should be true, otherwise it should be false
const glory = await bh.getGlory(1900, 100, true)
console.log(glory)
Returns: an object of the wins, best rating, and total glory.
best_rating: Peak elo rating of the player
has
const best_rating_glory = await bh.getGloryFromBestRating(1900)
console.log(best_rating_glory)
Returns: a number of the best rating glory.
best_rating: Peak elo rating of the player
has_played_10_games: If the player has played 10 games or more, this value should be true, otherwise it should be false
const wins_glory = await bh.getGloryFromWins(100, true)
console.log(wins_glory)
Returns: a number of the wins glory.
path: the path to the api endpoint, example: /rankings/1v1/all/1 would result in the url to be https://api.brawlhalla.com/rankings/1v1/all/1
const legends = await bh.get("legend/all")
console.log(legends)
Returns: the fetched result.
| Status | Message |
|---|---|
403 | Forbidden – Bad API key or missing API key |
404 | Not Found/Bad Request - The requested resource was not found, or required parameters are missing or possibly invalid |
429 | Too Many Requests – API key has hit the rate limit. |
503 | Service Unavailable – We’re temporarily offline for maintenance. Please try again later. |
I made this so I could learn how to use the Brawlhalla API and I hope it can be useful for other people. If you have any questions, feel free to ask on the issues page.
getRankedByNameCannot find module './brawl.js.cjs.development.js'src folder since there's no need to add it + it saves 50KB.axios and started using phin since its very lightweight.*.development.* and *.map files since they're not needed.has_played_10_games parameter for getGloryFromWins and getGloryAdded the following methods:
| Method | Parameters | Description |
|---|---|---|
getGlory | best_rating, wins, has_played_10_games | Returns an object of the wins, best rating, and total glory |
getGloryFromBestRating | best_rating | Returns a number of the glory from best rating |
getGloryFromWins | wins, has_played_10_games | Returns a number of the glory from wins |
getEloReset | elo | Returns a number of the rank elo reset |
getTeamEloReset | elo | Returns a number of the team/legend elo reset |
FAQs
Brawl.js is a wrapper for the Brawlhalla API, with many useful methods, check it out!
We found that brawl.js demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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