cache-per-frame
Cache the result of a function once per frame. Built for VRDisplay.getFrameData(frameData)
when working with several third party modules that call this once per frame. Does not
memoize via arguments, but only uses the arguments from the first call to the wrapped
function per frame.
Install & Usage
Use the browser-ready bundle at dist/cache-per-frame.js:
<script src='cache-per-frame.js'></script>
<script>
var nativeGetFrameData = VRDisplay.prototype.getFrameData;
VRDisplay.prototype.getFrameData = cachePerFrame(function (fd) {
return nativeGetFrameData.call(this, fd);
});
</script>
Or install via npm/yarn:
$ npm install cache-per-frame --save
const cachePerFrame = require('cache-per-frame');
var nativeGetFrameData = VRDisplay.prototype.getFrameData;
VRDisplay.prototype.getFrameData = cachePerFrame(function (fd) {
return nativeGetFrameData.call(this, fd);
});
API
The root module is a function cachePerFrame(fn)
that takes a function fn
and returns
a new wrapped form of that function that is throttled per frame. This wrapped function
also has two additional methods for stopping and starting the throttling. By default,
the wrapped function is already started.
wrappedFn.stop()
Stop throttling the function calls once per frame.
wrappedFn.start()
Start throttling the function calls once per frame.
License
Apache License Version 2.0 (see LICENSE)