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cacophony

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cacophony - npm Package Compare versions

Comparing version 0.1.2 to 0.1.3

2

package.json
{
"name": "cacophony",
"version": "0.1.2",
"version": "0.1.3",
"description": "Typescript audio library with caching",

@@ -5,0 +5,0 @@ "main": "dist/index.js",

@@ -24,2 +24,4 @@ import { AudioContext, IAudioBuffer, IAudioBufferSourceNode, IAudioListener, IBiquadFilterNode, IGainNode, IPannerNode } from 'standardized-audio-context';

moveTo(x: number, y: number, z: number): void;
volume: number;
loop(loopCount?: LoopCount): LoopCount;

@@ -72,3 +74,2 @@ }

pause() {

@@ -96,2 +97,10 @@ if ('suspend' in this.context) {

get volume(): number {
return this.globalGainNode.gain.value;
}
set volume(volume: number) {
this.setGlobalVolume(volume);
}
mute() {

@@ -203,5 +212,13 @@ this.prevVolume = this.globalGainNode.gain.value;

}
get volume(): number {
return this.globalGainNode.gain.value;
}
set volume(volume: number) {
this.globalGainNode.gain.value = volume;
this.playbacks.forEach(p => p.volume = volume);
}
}
class Playback extends FilterManager implements BaseSound {

@@ -230,3 +247,2 @@ context: AudioContext;

handleLoop(): void {

@@ -246,2 +262,6 @@ if (this.loopCount === 'infinite' || this.currentLoop < this.loopCount) {

get volume(): number {
return this.gainNode.gain.value;
}
set volume(v: number) {

@@ -253,15 +273,12 @@ this.gainNode.gain.value = v;

return new Promise(resolve => {
// Setting the initial gain value to 0
this.gainNode.gain.setValueAtTime(0, this.context.currentTime);
switch (FfadeType) {
case 'exponential':
// Scheduling an exponential fade up
this.gainNode.gain.exponentialRampToValueAtTime(1, this.context.currentTime + time);
break;
case 'linear':
// Scheduling a linear ramp to the target gain value over the given duration
this.gainNode.gain.linearRampToValueAtTime(1, this.context.currentTime + time);
}
// Resolving the Promise after the fade-in time
setTimeout(() => resolve(), time * 1000);
let volume = 0;
const increment = this.gainNode.gain.value / (time * 60); // Assuming time is in seconds
const interval = setInterval(() => {
volume += increment;
this.gainNode.gain.value = volume;
if (volume >= this.gainNode.gain.value) {
clearInterval(interval);
resolve();
}
}, 1000 / 60); // 60 times per second
});

@@ -307,4 +324,4 @@ }

}
}
}
resume(): void {

@@ -402,3 +419,11 @@ if ('resume' in this.source.context) {

get volume(): number {
return this.sounds[0].volume;
}
set volume(volume: number) {
this.sounds.forEach(sound => sound.volume = volume);
}
}
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