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canvas-confetti

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canvas-confetti - npm Package Compare versions

Comparing version

to
1.9.1

59

dist/confetti.browser.js

@@ -1,4 +0,6 @@

// canvas-confetti v1.9.0 built on 2023-10-05T21:53:03.203Z
// canvas-confetti v1.9.1 built on 2023-11-16T06:04:29.288Z
!(function (window, module) {
// source content
/* globals Map */
(function main(global, module, isWorker, workerSize) {

@@ -17,3 +19,22 @@ var canUseWorker = !!(

var canUsePaths = typeof Path2D === 'function' && typeof DOMMatrix === 'function';
var canDrawBitmap = (function () {
// this mostly supports ssr
if (!global.OffscreenCanvas) {
return false;
}
var canvas = new OffscreenCanvas(1, 1);
var ctx = canvas.getContext('2d');
ctx.fillRect(0, 0, 1, 1);
var bitmap = canvas.transferToImageBitmap();
try {
ctx.createPattern(bitmap, 'no-repeat');
} catch (e) {
return false;
}
return true;
})();
function noop() {}

@@ -36,2 +57,32 @@

var bitmapMapper = (function (skipTransform, map) {
// see https://github.com/catdad/canvas-confetti/issues/209
// creating canvases is actually pretty expensive, so we should create a
// 1:1 map for bitmap:canvas, so that we can animate the confetti in
// a performant manner, but also not store them forever so that we don't
// have a memory leak
return {
transform: function(bitmap) {
if (skipTransform) {
return bitmap;
}
if (map.has(bitmap)) {
return map.get(bitmap);
}
var canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
var ctx = canvas.getContext('2d');
ctx.drawImage(bitmap, 0, 0);
map.set(bitmap, canvas);
return canvas;
},
clear: function () {
map.clear();
}
};
})(canDrawBitmap, new Map());
var raf = (function () {

@@ -109,2 +160,5 @@ var TIME = Math.floor(1000 / 60);

prom = null;
bitmapMapper.clear();
done();

@@ -384,3 +438,3 @@ resolve();

var pattern = context.createPattern(fetti.shape.bitmap, 'no-repeat');
var pattern = context.createPattern(bitmapMapper.transform(fetti.shape.bitmap), 'no-repeat');
pattern.setTransform(matrix);

@@ -445,2 +499,3 @@

context.clearRect(0, 0, size.width, size.height);
bitmapMapper.clear();

@@ -447,0 +502,0 @@ done();

2

package.json
{
"name": "canvas-confetti",
"version": "1.9.0",
"version": "1.9.1",
"description": "performant confetti animation in the browser",

@@ -5,0 +5,0 @@ "main": "src/confetti.js",

@@ -33,3 +33,3 @@ # [![Canvas Confetti](https://cdn.jsdelivr.net/gh/catdad-experiments/catdad-experiments-org@5ed78b/canvas-confetti/logo.jpg)](https://github.com/catdad/canvas-confetti/)

```html
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.0/dist/confetti.browser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.9.1/dist/confetti.browser.min.js"></script>
```

@@ -36,0 +36,0 @@

@@ -0,1 +1,3 @@

/* globals Map */
(function main(global, module, isWorker, workerSize) {

@@ -14,3 +16,22 @@ var canUseWorker = !!(

var canUsePaths = typeof Path2D === 'function' && typeof DOMMatrix === 'function';
var canDrawBitmap = (function () {
// this mostly supports ssr
if (!global.OffscreenCanvas) {
return false;
}
var canvas = new OffscreenCanvas(1, 1);
var ctx = canvas.getContext('2d');
ctx.fillRect(0, 0, 1, 1);
var bitmap = canvas.transferToImageBitmap();
try {
ctx.createPattern(bitmap, 'no-repeat');
} catch (e) {
return false;
}
return true;
})();
function noop() {}

@@ -33,2 +54,32 @@

var bitmapMapper = (function (skipTransform, map) {
// see https://github.com/catdad/canvas-confetti/issues/209
// creating canvases is actually pretty expensive, so we should create a
// 1:1 map for bitmap:canvas, so that we can animate the confetti in
// a performant manner, but also not store them forever so that we don't
// have a memory leak
return {
transform: function(bitmap) {
if (skipTransform) {
return bitmap;
}
if (map.has(bitmap)) {
return map.get(bitmap);
}
var canvas = new OffscreenCanvas(bitmap.width, bitmap.height);
var ctx = canvas.getContext('2d');
ctx.drawImage(bitmap, 0, 0);
map.set(bitmap, canvas);
return canvas;
},
clear: function () {
map.clear();
}
};
})(canDrawBitmap, new Map());
var raf = (function () {

@@ -106,2 +157,5 @@ var TIME = Math.floor(1000 / 60);

prom = null;
bitmapMapper.clear();
done();

@@ -381,3 +435,3 @@ resolve();

var pattern = context.createPattern(fetti.shape.bitmap, 'no-repeat');
var pattern = context.createPattern(bitmapMapper.transform(fetti.shape.bitmap), 'no-repeat');
pattern.setTransform(matrix);

@@ -442,2 +496,3 @@

context.clearRect(0, 0, size.width, size.height);
bitmapMapper.clear();

@@ -444,0 +499,0 @@ done();

Sorry, the diff of this file is not supported yet