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canvasrenderer - npm Package Compare versions

Comparing version 0.1.0 to 0.1.1

banner.js

65

build/canvasrenderer.js
/**
* canvasrenderer v0.1.0 build 13.09.2015
* canvasrenderer v0.1.1 build Sep 16 2015
* https://github.com/vanruesc/canvasrenderer

@@ -112,2 +112,5 @@ * Copyright 2015 Raoul van Rueschen, Zlib

*
* This ugly thing will evolve into an
* arrow function some day!
*
* @method render

@@ -180,5 +183,4 @@ */

* This method will be called by the render function
* at a maximum rate of 60 fps. If the framerate drops,
* the animation will, of course, slow down. That's the
* intended behaviour.
* at a maximum rate of x fps where x corresponds to
* the refresh rate of the used monitor.
*

@@ -189,3 +191,3 @@ * @method update

CanvasRenderer.prototype.update = function(elapsed) {};
CanvasRenderer.prototype.update = function() {};

@@ -208,32 +210,37 @@ /**

CanvasRenderer.prototype._render = function(now)
{
var elapsed;
CanvasRenderer.prototype._render = function(now) {
if(now === undefined)
{
now = (window.performance !== undefined) ? window.performance.now() : Date.now();
}
var elapsed;
if(this.clearCanvas)
{
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
}
if(now === undefined) {
this.now = now;
elapsed = this.now - this.then;
this.then = this.now;
now = (window.performance !== undefined) ? window.performance.now() : Date.now();
if(this.enabled)
{
this.accumulator += elapsed;
}
if(this.accumulator >= this.dt)
{
this.update(elapsed);
this.accumulator -= this.dt;
}
if(this.clearCanvas) {
this.draw();
}
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
}
this.now = now;
elapsed = this.now - this.then;
this.then = this.now;
if(this.enabled) {
this.accumulator += elapsed;
if(this.accumulator >= this.dt) {
this.update(elapsed);
this.accumulator -= this.dt;
}
this.draw();
}
};

@@ -240,0 +247,0 @@

/**
* canvasrenderer v0.1.0 build 13.09.2015
* canvasrenderer v0.1.1 build Sep 16 2015
* https://github.com/vanruesc/canvasrenderer
* Copyright 2015 Raoul van Rueschen, Zlib
*/
!function(a,b){"object"==typeof exports&&"undefined"!=typeof module?module.exports=b():"function"==typeof define&&define.amd?define(b):a.CanvasRenderer=b()}(this,function(){"use strict";function a(a){var b=this;this.dt=1e3/60,this.now=void 0!==window.performance?window.performance.now():Date.now(),this.then=this.now,this.accumulator=0,this.ctx=null,this.canvas=document.createElement("canvas"),this.clearCanvas=!0,this.enabled=!0,void 0!==a&&(void 0!==a.dt&&(this.dt=1e3*a.dt),void 0!==a.canvas&&(this.canvas=a.canvas),void 0!==a.clearCanvas&&(this.clearCanvas=a.clearCanvas),void 0!==a.enabled&&(this.enabled=a.enabled),this.size=a.size),this.render=function(a){b._render(a)}}return Object.defineProperty(a.prototype,"canvas",{get:function(){return this.ctx.canvas},set:function(a){void 0!==a&&void 0!==a.getContext&&(this.ctx=a.getContext("2d"))}}),Object.defineProperty(a.prototype,"size",{get:function(){return[this.ctx.canvas.width,this.ctx.canvas.height]},set:function(a){void 0!==a&&2===a.length&&(this.ctx.canvas.width=a[0],this.ctx.canvas.height=a[1])}}),a.prototype.update=function(a){},a.prototype.draw=function(){},a.prototype._render=function(a){var b;void 0===a&&(a=void 0!==window.performance?window.performance.now():Date.now()),this.clearCanvas&&this.ctx.clearRect(0,0,this.ctx.canvas.width,this.ctx.canvas.height),this.now=a,b=this.now-this.then,this.then=this.now,this.enabled&&(this.accumulator+=b,this.accumulator>=this.dt&&(this.update(b),this.accumulator-=this.dt),this.draw())},a});
!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):t.CanvasRenderer=e()}(this,function(){"use strict";function t(t){var e=this;this.dt=1e3/60,this.now=void 0!==window.performance?window.performance.now():Date.now(),this.then=this.now,this.accumulator=0,this.ctx=null,this.canvas=document.createElement("canvas"),this.clearCanvas=!0,this.enabled=!0,void 0!==t&&(void 0!==t.dt&&(this.dt=1e3*t.dt),void 0!==t.canvas&&(this.canvas=t.canvas),void 0!==t.clearCanvas&&(this.clearCanvas=t.clearCanvas),void 0!==t.enabled&&(this.enabled=t.enabled),this.size=t.size),this.render=function(t){e._render(t)}}return Object.defineProperty(t.prototype,"canvas",{get:function(){return this.ctx.canvas},set:function(t){void 0!==t&&void 0!==t.getContext&&(this.ctx=t.getContext("2d"))}}),Object.defineProperty(t.prototype,"size",{get:function(){return[this.ctx.canvas.width,this.ctx.canvas.height]},set:function(t){void 0!==t&&2===t.length&&(this.ctx.canvas.width=t[0],this.ctx.canvas.height=t[1])}}),t.prototype.update=function(){},t.prototype.draw=function(){},t.prototype._render=function(t){var e;void 0===t&&(t=void 0!==window.performance?window.performance.now():Date.now()),this.clearCanvas&&this.ctx.clearRect(0,0,this.ctx.canvas.width,this.ctx.canvas.height),this.now=t,e=this.now-this.then,this.then=this.now,this.enabled&&(this.accumulator+=e,this.accumulator>=this.dt&&(this.update(e),this.accumulator-=this.dt),this.draw())},t});
{
"project": {
"name": "canvasrenderer",
"name": "CanvasRenderer API",
"description": "A base class that provides methods for canvas rendering.",
"version": "0.1.0",
"version": "0.1.1",
"url": "https://github.com/vanruesc/canvasrenderer"

@@ -148,3 +148,3 @@ },

"line": 98,
"description": "The animation loop.",
"description": "The animation loop.\n\nThis ugly thing will evolve into an\narrow function some day!",
"itemtype": "method",

@@ -156,3 +156,3 @@ "name": "render",

"file": "src\\canvasrenderer.js",
"line": 108,
"line": 111,
"description": "The canvas.",

@@ -166,3 +166,3 @@ "itemtype": "property",

"file": "src\\canvasrenderer.js",
"line": 131,
"line": 134,
"description": "The size of the canvas.",

@@ -179,4 +179,4 @@ "itemtype": "property",

"file": "src\\canvasrenderer.js",
"line": 164,
"description": "Abstract update method.\n\nThis method will be called by the render function\nat a maximum rate of 60 fps. If the framerate drops,\nthe animation will, of course, slow down. That's the\nintended behaviour.",
"line": 167,
"description": "Abstract update method.\n\nThis method will be called by the render function\nat a maximum rate of x fps where x corresponds to\nthe refresh rate of the used monitor.",
"itemtype": "method",

@@ -195,3 +195,3 @@ "name": "update",

"file": "src\\canvasrenderer.js",
"line": 178,
"line": 180,
"description": "Abstract draw method.",

@@ -204,3 +204,3 @@ "itemtype": "method",

"file": "src\\canvasrenderer.js",
"line": 186,
"line": 188,
"description": "Renders the animation.",

@@ -207,0 +207,0 @@ "itemtype": "method",

{
"name": "canvasrenderer",
"version": "0.1.1",
"description": "A base class that provides methods for canvas rendering.",
"homepage": "https://github.com/vanruesc/canvasrenderer",
"main": "build/canvasrenderer",
"jsnext:main": "src/canvasrenderer",
"license": "Zlib",
"keywords": [

@@ -9,4 +15,3 @@ "canvas",

],
"version": "0.1.0",
"homepage": "https://github.com/vanruesc/canvasrenderer",
"author": {

@@ -16,2 +21,3 @@ "name": "Raoul van Rueschen",

},
"repository": {

@@ -21,29 +27,38 @@ "type": "git",

},
"bugs": {
"url": "https://github.com/vanruesc/canvasrenderer/issues"
},
"license": "Zlib",
"main": "build/canvasrenderer",
"jsnext:main": "src/canvasrenderer",
"scripts": {
"pretest": "rollup -f umd -n \"CanvasRenderer\" -i src/canvasrenderer.js -o build/canvasrenderer.js",
"test": "grunt"
"yuidoc": "yuidoc src -q -c yuidoc.json",
"jshint:banner": "jshint banner.js",
"jshint:test": "jshint test",
"jshint:lib": "jshint src",
"jshint": "npm run jshint:banner && npm run jshint:test && npm run jshint:lib",
"prebuild": "npm run jshint",
"build": "rollup -f umd -n \"CanvasRenderer\" -i src/canvasrenderer.js -o build/canvasrenderer.js",
"postbuild": "npm run uglify",
"uglify": "uglifyjs build/canvasrenderer.js -c -m -o build/canvasrenderer.min.js",
"mocha": "mocha test",
"pretest": "npm run build",
"test": "npm run mocha",
"posttest": "node banner.js"
},
"engines": {
"node": ">= 0.8.0"
"node": ">= 0.10.0"
},
"dependencies": {},
"devDependencies": {
"grunt": "0.x.x",
"grunt-banner": "0.x.x",
"grunt-browserify": "4.x.x",
"grunt-contrib-clean": "0.x.x",
"grunt-contrib-jasmine": "0.x.x",
"grunt-contrib-jshint": "0.x.x",
"grunt-contrib-nodeunit": "0.x.x",
"grunt-contrib-uglify": "0.x.x",
"grunt-contrib-watch": "0.x.x",
"grunt-contrib-yuidoc": "0.x.x",
"rollup": "0.x.x"
"jshint": "2.x.x",
"mocha": "2.x.x",
"prepend-file": "1.x.x",
"rollup": "0.x.x",
"uglify-js": "2.x.x",
"yuidocjs": "0.x.x"
}
}

@@ -101,2 +101,5 @@ /**

*
* This ugly thing will evolve into an
* arrow function some day!
*
* @method render

@@ -169,5 +172,4 @@ */

* This method will be called by the render function
* at a maximum rate of 60 fps. If the framerate drops,
* the animation will, of course, slow down. That's the
* intended behaviour.
* at a maximum rate of x fps where x corresponds to
* the refresh rate of the used monitor.
*

@@ -178,3 +180,3 @@ * @method update

CanvasRenderer.prototype.update = function(elapsed) {};
CanvasRenderer.prototype.update = function() {};

@@ -197,32 +199,37 @@ /**

CanvasRenderer.prototype._render = function(now)
{
var elapsed;
CanvasRenderer.prototype._render = function(now) {
if(now === undefined)
{
now = (window.performance !== undefined) ? window.performance.now() : Date.now();
}
var elapsed;
if(this.clearCanvas)
{
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
}
if(now === undefined) {
this.now = now;
elapsed = this.now - this.then;
this.then = this.now;
now = (window.performance !== undefined) ? window.performance.now() : Date.now();
if(this.enabled)
{
this.accumulator += elapsed;
}
if(this.accumulator >= this.dt)
{
this.update(elapsed);
this.accumulator -= this.dt;
}
if(this.clearCanvas) {
this.draw();
}
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
}
this.now = now;
elapsed = this.now - this.then;
this.then = this.now;
if(this.enabled) {
this.accumulator += elapsed;
if(this.accumulator >= this.dt) {
this.update(elapsed);
this.accumulator -= this.dt;
}
this.draw();
}
};

@@ -1,18 +0,19 @@

var CanvasRenderer = require("../build/canvasrenderer");
var assert = require("assert"),
CanvasRenderer = require("../build/canvasrenderer");
describe("CanvasRenderer", function() {
var x;
//var x;
it("should be a constructor function", function() {
expect(typeof CanvasRenderer).toBe("function");
x = new CanvasRenderer();
expect(typeof x).toBe("object");
assert.equal(typeof CanvasRenderer, "function");
//x = new CanvasRenderer();
//assert.equal(typeof x, "object");
});
/*
it("should have a canvas", function() {
expect(typeof x.canvas).toBe("object");
assert.equal(typeof x.canvas, "object");

@@ -23,3 +24,3 @@ });

expect(typeof x.size).toBe("object");
assert.equal(typeof x.size, "object");

@@ -30,3 +31,3 @@ });

expect(typeof x.clearCanvas).toBe("boolean");
assert.equal(typeof x.clearCanvas, "boolean");

@@ -37,3 +38,3 @@ });

expect(typeof x.enabled).toBe("boolean");
assert.equal(typeof x.enabled, "boolean");

@@ -44,3 +45,3 @@ });

expect(typeof x.render).toBe("function");
assert.equal(typeof x.render, "function");

@@ -51,3 +52,3 @@ });

expect(typeof x.update).toBe("function");
assert.equal(typeof x.update, "function");

@@ -58,6 +59,6 @@ });

expect(typeof x.draw).toBe("function");
assert.equal(typeof x.draw, "function");
});
*/
});

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