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npm install circle2
new Circle([origin [, radius])
Where origin adheres to the following form:
[0, 1]{ x: 0, y: 1}and radius is a number
Note: the arguments to the Circle function are optional. If none are passed circle.position will be 0, 0 and circle.radius will be 1
You can also pass in a 3 points and have the circle computed from them:
var circle = Circle([
[0, 0],
[10, 0],
[0, 10]
])
console.log(circle.radius()); // 10
console.log(circle.position); // { x: 0, y: 0 }
or an 3-item array of Vec2
var circle = Circle([
Vec2(0, 0),
Vec2(10, 0),
Vec2(0, 10)
])
console.log(circle.radius()); // 10
console.log(circle.position); // { x: 0, y: 0 }
Note: changing the passed Vec2s will change the circle
radius([newRadius])
Get/Set the radius of the circle
containsPoint(point)
Where point looks like one of the following:
[0, 1]{ x: 0, y: 1 }new Vec2(0, 1)This function will return true if the passed point is inside or right on the boundary of the circle.
var Circle = require('circle2');
var c = Circle()
console.log(c.contains([10, 0])) // false
c.radius(10);
console.log(c.contains([10, 0])); // true
contains(thing)
Where thing meets the following criteria:
.position and .radius() - circle.points() or array .points - polygon.x1, .y1, .x2, and .y2 - rectangle.x, .y, .w, and .h - rectangle.x, .y, .width, and .height - rectangleThis method will return true if the passed thing is completely inside, and false otherwise.
var Circle = require('circle2');
var center = [0, 0];
var c = new Circle(center, 10)
var c2 = new Circle(center, 5)
console.log(c.contains(c2)); // true
Note: if the points of thing are on the circumference of the circle, this method will return true
change(fn)
This is a method that you want to have called any time the circle changes. Either in radius or position
var c = new Circle();
var trackCircleRadius = c.change(function(circle) {
// do stuff. c === circle
});
c.radius(10); // this will call `trackCircleRadius`
ignore([fn])
Takes an optional fn parameter which if passed will remove the specified listener.
If no fn is passed, all the listeners will be removed.
notify()
Force listeners to be called.
area()
Returns the area PI * r^2
circumference()
Returns the circumference PI * r*2
intersectCircle(circle)
Performs an intersection between this circle and the incoming. Results are as follows:
false - no intersection or one circle is contained in the other[] - same circles[Vec2] - single intersection[Vec2, Vec2] - two intersection pointstoSegments([segments])
Convert this circle into a series of points representing the outline of this circle
MIT (see: license.txt)
FAQs
2d circle implementation
We found that circle2 demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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