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citygml-validate-shell

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citygml-validate-shell - npm Package Compare versions

Comparing version 0.1.20 to 0.1.21

30

index.js

@@ -370,2 +370,5 @@ // Note: QIE paper states that only LOD1–3 geometries are to be tested,

//
// Note: This overlooks issues with collinear points (which should fail before
// anyway)
//
// IMPL: Find a polygon we know is facing up/down based on horizontal plane (eg.

@@ -459,5 +462,30 @@ // top-most must have normal angled above horizontal, bottom-most below). Seems

_.each(topPolygons, function(oPolygon, oPolygonIndex) {
var p0, p1, p2;
var normal;
var collinearThreshold = 0.01;
// Find first sequence of points that aren't collinear
_.each(oPolygon[0], function(point, pIndex) {
// Exit if no more points are available
if (pIndex === oPolygon[0].length - 2) {
return false;
}
p0 = $V(point);
p1 = $V(oPolygon[0][pIndex+1]);
p2 = $V(oPolygon[0][pIndex+2]);
// Colinear or near-colinear?
var cross = p0.subtract(p1).cross(p0.subtract(p2));
// Exit if non-collinear points are found
if (Math.abs(cross.e(1)) > collinearThreshold || Math.abs(cross.e(2)) > collinearThreshold || Math.abs(cross.e(3)) > collinearThreshold) {
normal = normalUnit(p0, p1, p2);
return false;
}
});
// Skip first point to avoid normal inconsistancies with polygons that
// have identical start and end points.
var normal = normalUnit(oPolygon[0][0], oPolygon[0][1], oPolygon[0][2]);
// var normal = normalUnit(oPolygon[0][0], oPolygon[0][1], oPolygon[0][2]);
var absNormalZ = Math.abs(normal.e(3));

@@ -464,0 +492,0 @@

4

package.json
{
"name": "citygml-validate-shell",
"version": "0.1.20",
"version": "0.1.21",
"description": "Validate a CityGML shell against the QIE suite",

@@ -34,3 +34,3 @@ "main": "index.js",

"lodash": "^3.9.3",
"points-3d-to-2d": "^0.1.1",
"points-3d-to-2d": "^0.1.2",
"polygon": "^1.0.1",

@@ -37,0 +37,0 @@ "sylvester": "0.0.21"

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