cmem_helpers
This provides a few simple & light helpers for working with C-memory. It should be useful for FFI, native node-modules, and browser/node wasm, and has no dependencies. It should also work for other runtimes like bun, deno, or quickjs.
Use it to pass and work with strings, and structs. It is very light and intended for no-emscripten host-code, or situations where you want to do your own thing, a bit.
I also wrote a couple medium posts about how it works:
usage
installation
You can add it to your project like this:
npm i cmem_helpers
And then import or require it:
import memhelpers from 'cmem_helpers'
const memhelpers = require('cmem_helpers')
You can also use it on the web:
<script type=module>
import memhelpers from 'https://cdn.jsdelivr.net/npm/cmem_helpers/+esm'
</script>
You can also use an importmap to make your code look the same:
<script type="importmap">
{
"imports": {
"cmem_helpers": "https://cdn.jsdelivr.net/npm/cmem_helpers/+esm"
}
}
</script>
<script type=module>
import memhelpers from 'cmem_helpers'
</script>
getting started
Here is an example with WASM, in the browser/nodejs:
import memhelpers from 'cmem_helpers'
const env = {
demo(namePtr){
console.log(`Hello ${getString(namePtr)}!`)
}
}
const wasmBytes = '...'
const mod = (await WebAssembly.instantiate(wasmBytes, { env })).instance.exports
const { struct, structClass, setString, getString } = memhelpers(mod.memory.buffer, mod.malloc)
The first param is a buffer associated with the memory, and the second is optional, and it's a way to allocate bytes, and get a pointer. In this example, I exposed a function called malloc
in my wasm, so I can allocate bytes, in the host. You can see an example in the test wasm.
strings
These are for basic C-style null-terminated UTF-8 strings.
getString(strPtr)
getString(strPtr, 100)
setString("Hello", address, 6)
setString("Hello", address)
const ptr = setString("Hello")
structs
This very simple helper uses DataView to interact directly with the memory.
Valid types are:
BigInt64
BigUint64
Float32
Float64
Int16
Int32
Int8
Uint16
Uint32
Uint8
You can define a struct like this:
const Color = struct({
r: 'Uint8',
g: 'Uint8',
b: 'Uint8',
a: 'Uint8'
})
And now you can make Color
objects, with an address, and/or intiial value:
const color = Color({r: 0, g: 0, b: , a: 255}, address)
If you provided a malloc
function earlier, when you set it up, you can also do this:
const color = Color()
const color = Color({r: 0, g: 0, b: , a: 255})
And it will allocate it for you. It will have a couple members: _size
and _address
that you can use in other things, for example to pass the pointer to a function:
mod.useMyColor(color._address)
You can also access the underlying bytes, if you need them:
console.log(color._bytes)
structClass
You can also use structClass
, if you like to use them more like classes, and they will work the same:
const Color = structClass({
r: 'Uint8',
g: 'Uint8',
b: 'Uint8',
a: 'Uint8'
})
const color = new Color()
planned
I have a few ideas for the future:
- Nested struct fields as pointers (with param for bit-size to support wasm/ffi) or inline-bytes
- Tool to parse C header and pull out structs, in this format