Socket
Book a DemoInstallSign in
Socket

collide-2d-aabb-aabb

Package Overview
Dependencies
Maintainers
1
Versions
2
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

collide-2d-aabb-aabb

test an aabb against other aabbs

latest
Source
npmnpm
Version
0.1.1
Version published
Maintainers
1
Created
Source

collide-2d-aabb-aabb

Determines whether a moving axis-aligned bounding box (AABB) collides with other AABBs.

collide-2d-aabb-aabb provides methods for testing against either a single AABB or a set of them in 2D space.

Installation

$ npm install collide-2d-aabb-aabb

Example: Test vs Single AABB

var collideSingle = require('collide-2d-aabb-aabb').single

var player = [0, 0, 16, 16]
var motion = [5, 5]
var crate = [18, 1, 32, 32]

var offset = collideSingle(player, motion, crate)
console.log(offset)

outputs

[2, 5]

Example: Test vs Set of AABBs

var collideSet = require('collide-2d-aabb-aabb').set

var player = [0, 0, 16, 16]
var motion = [5, 5]
var crates = [
  [18, 1, 32, 32]
  [7, 19, 32, 32]
]

function getCrate (cb) {
  cb(crates[0])
  cb(crates[1])
  cb(null)
}

var offset = collideSet(player, motion, getCrate, onCollide)
console.log(offset)

function onCollide (box, axis, dir) {
  console.log(box, axis, dir)
}

outputs

[18, 1, 32, 32], 0, 1
[7, 19, 32, 32], 1, 1
[2, 3]

Detection and correction is applied on each X and Y axis separately, resulting in 0-2 calls to onCollide.

Usage

var single = require('collide-2d-aabb-aabb').single
var set = require('collide-2d-aabb-aabb').set

var offset = single(aabb, moveDelta, aabb2)

Attempt to advance aabb by moveDelta against the impeding aabb2. Non-destructive.

If there is no collision, offset == moveDelta. Otherwise, it will be shorter in one or both axes.

aabb and aabb2 are assumed to be a size 4 array of the form [x, y, width, height].

moveDelta is assumed to be a gl-matrix-style vec2 or array [x, y].

var offset = set(aabb, moveDelta, getAabb, onCollide)

Attempt to advance aabb by moveDelta against the set of impeding AABBs provided by the getAabb function. Non-destructive.

getAabb is assumed to be a function with a single parameter, cb, which is called to give size 4 arrays (of the form [x, y, width, height]) to check collisions against. You must call cb(null) to indicate getAabb is finished providing values.

If there is no collision, offset == moveDelta. Otherwise, it will be shorter in one or both axes.

aabb is assumed to be a size 4 array of the form [x, y, width, height].

moveDelta is assumed to be a gl-matrix-style vec2 or array [x, y].

onCollide is a callback function, taking the following arguments:

  • aabb: the size 4 array that the collision took place against. Will be === to the array provided by getAabb.
  • moveAxis: an integer representing the axis of movement. 0 (X) or 1 (Y).
  • moveDir: either -1 or 1, denoting the direction of the movement.

License

MIT

FAQs

Package last updated on 24 Nov 2015

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts