com.backnd.database
Advanced tools
| using UnityEngine; | ||
| using UnityEditor; | ||
| using UnityEditor.PackageManager; | ||
| using UnityEditor.Build; | ||
| using System.IO; | ||
@@ -14,2 +15,3 @@ | ||
| private const string TargetFolderName = "TheBackend"; | ||
| private const string DefineSymbol = "BACKND_SDK_INSTALLED"; | ||
@@ -28,2 +30,4 @@ static PackageAssetInstaller() | ||
| { | ||
| // 파일은 있지만 심볼이 없는 경우 심볼만 추가 | ||
| EnsureScriptingDefineSymbol(); | ||
| return; | ||
@@ -45,2 +49,13 @@ } | ||
| private static void EnsureScriptingDefineSymbol() | ||
| { | ||
| var buildTarget = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup); | ||
| string defines = PlayerSettings.GetScriptingDefineSymbols(buildTarget); | ||
| if (!defines.Contains(DefineSymbol)) | ||
| { | ||
| AddScriptingDefineSymbol(); | ||
| } | ||
| } | ||
| private static bool IsAlreadyInstalled(string targetPath) | ||
@@ -118,2 +133,5 @@ { | ||
| // 스크립팅 심볼 추가 (BACKND.Database 어셈블리 컴파일 활성화) | ||
| AddScriptingDefineSymbol(); | ||
| EditorUtility.ClearProgressBar(); | ||
@@ -136,2 +154,23 @@ | ||
| private static void AddScriptingDefineSymbol() | ||
| { | ||
| var buildTarget = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup); | ||
| string defines = PlayerSettings.GetScriptingDefineSymbols(buildTarget); | ||
| if (!defines.Contains(DefineSymbol)) | ||
| { | ||
| if (string.IsNullOrEmpty(defines)) | ||
| { | ||
| defines = DefineSymbol; | ||
| } | ||
| else | ||
| { | ||
| defines = defines + ";" + DefineSymbol; | ||
| } | ||
| PlayerSettings.SetScriptingDefineSymbols(buildTarget, defines); | ||
| Debug.Log($"[BACKND Database] 스크립팅 심볼 추가됨: {DefineSymbol}"); | ||
| } | ||
| } | ||
| private static void CopyDirectory(string sourceDir, string targetDir) | ||
@@ -138,0 +177,0 @@ { |
+1
-1
| { | ||
| "name": "com.backnd.database", | ||
| "version": "0.0.3", | ||
| "version": "0.0.4", | ||
| "displayName": "BACKND Database", | ||
@@ -5,0 +5,0 @@ "description": "BACKND Database is a Unity SDK for seamless integration with BACKND cloud database services.\n\nEasily manage and synchronize game data such as player profiles, game states, and leaderboards across multiple platforms.\nIdeal for Unity developers looking to implement robust database solutions without complex backend setups.", |
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