Socket
Book a DemoInstallSign in
Socket

com.xrlab.aiotcore

Package Overview
Dependencies
Maintainers
1
Versions
4
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

com.xrlab.aiotcore

For xrlab's cloud project(?

latest
npmnpm
Version
1.0.3
Version published
Maintainers
1
Created
Source

SocketIOUnity

Description

A Wrapper for socket.io-client-csharp to work with Unity, Supports socket.io server v2/v3/v4, and has implemented http polling and websocket.

Give a Star! ⭐

Feel free to request an issue on github if you find bugs or request a new feature. If you find this useful, please give it a star to show your support for this project.

Supported Platforms

💻 PC/Mac, 🍎 iOS, 🤖 Android

Other platforms(including the Editor) have not been tested or/and may not work!

Example

Example

Installation

Copy this url: https://github.com/itisnajim/SocketIOUnity.git then in unity open Window -> Package Manager -> and click (+) add package from git URL... and past it there.

Usage

Check the 'Samples~' folder and socket.io-client-csharp repo for more usage info.

Initiation:

You may want to put the script on the Camera Object or using DontDestroyOnLoad to keep the socket alive between scenes!

var uri = new Uri("https://www.example.com");
socket = new SocketIOUnity(uri, new SocketIOOptions
{
    Query = new Dictionary<string, string>
        {
            {"token", "UNITY" }
        }
    ,
    Transport = SocketIOClient.Transport.TransportProtocol.WebSocket
});

JsonSerializer:

The library uses System.Text.Json to serialize and deserialize json by default, may won't work in the current il2cpp. You can use Newtonsoft Json.Net instead:

socket.JsonSerializer = new NewtonsoftJsonSerializer();

Emiting:

socket.Emit("eventName");
socket.Emit("eventName", "Hello World");
socket.Emit("eventName", someObject);
socket.EmitStringAsJSON("eventName", "{\"foo\": \"bar\"}");
await client.EmitAsync("hi", "socket.io"); // Here you should make the method async

Receiving:

socket.On("eventName", (response) =>
{
    /* Do Something with data! */
    var obj = response.GetValue<SomeClass>();
    ...
});

if you want to play with unity game objects (eg: rotating an object) or saving data using PlayerPrefs system use this instead:

// Set (unityThreadScope) the thread scope function where the code should run.
// Options are: .Update, .LateUpdate or .FixedUpdate, default: UnityThreadScope.Update
socket.unityThreadScope = UnityThreadScope.Update; 
// "spin" is an example of an event name.
socket.OnUnityThread("spin", (response) =>
{
    objectToSpin.transform.Rotate(0, 45, 0);
});

or:

socket.On("spin", (response) =>
{
    UnityThread.executeInUpdate(() => {
        objectToSpin.transform.Rotate(0, 45, 0);
    });
    /* 
    or  
    UnityThread.executeInLateUpdate(() => { ... });
    or 
    UnityThread.executeInFixedUpdate(() => { ... });
    */
});

Connecting/Disconecting:

socket.Connect();
await socket.ConnectAsync();

socket.Disconnect();
await socket.DisconnectAsync();

Server Example

const port = 11100;
const io = require('socket.io')();
io.use((socket, next) => {
    if (socket.handshake.query.token === "UNITY") {
        next();
    } else {
        next(new Error("Authentication error"));
    }
});

io.on('connection', socket => {
  socket.emit('connection', {date: new Date().getTime(), data: "Hello Unity"})

  socket.on('hello', (data) => {
    socket.emit('hello', {date: new Date().getTime(), data: data});
  });

  socket.on('spin', (data) => {
    socket.emit('spin', {date: new Date().getTime()});
  });

  socket.on('class', (data) => {
    socket.emit('class', {date: new Date().getTime(), data: data});
  });
});

io.listen(port);
console.log('listening on *:' + port);

Acknowledgement

socket.io-client-csharp

Socket.IO

System.Text.Json

Newtonsoft Json.NET

Unity Documentation

Author

itisnajim, itisnajim@gmail.com

License

SocketIOUnity is available under the MIT license. See the LICENSE file for more info.

FAQs

Package last updated on 13 Oct 2023

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts