convolve
Canvas convolution filter.

API
convolve(matrix)
Return a new convolution Filter with the given matrix.
Filter#factor(n)
Change the factor to n, defaults to 1.
Filter#bias(n)
Change the bias to n, defaults to 0.
Filter#width(n)
Canvas width.
Filter#height(n)
Canvas height.
Filter#apply(input, result)
Apply the convolution filter to the input ImageData, populating
the result ImageData. This is a lower-level method, you most
likely want to apply to the entire canvas, in which case use below:
Filter#canvas(canvas)
Apply the convolution filter to the entire canvas
and immediately draw the results.
Example
var convolve = require('convolve');
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var img = new Image;
img.onload = draw;
img.src = 'maru.jpg';
var sharpen = [
[-1, -1, -1],
[-1, 9, -1],
[-1, -1, -1]
];
var blur = [
[0, .2, 0],
[.2, .2, .2],
[0, .2, 0],
];
var motionBlur = [
[1, 0, 0, 0, 0, 0, 0],
[0, 1, 0, 0, 0, 0, 0],
[0, 0, 1, 0, 0, 0, 0],
[0, 0, 0, 1, 0, 0, 0],
[0, 0, 0, 0, 1, 0, 0],
[0, 0, 0, 0, 0, 1, 0],
[0, 0, 0, 0, 0, 0, 1]
];
var edges = [
[0, -1, 0],
[-1, 4, -1],
[0, -1, 0]
];
function draw() {
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
convolve(motionBlur)
.factor(1 / 7)
.canvas(canvas);
}
License
MIT