cordova-plugin-geolocation
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{ | ||
"name": "cordova-plugin-geolocation", | ||
"version": "1.0.0", | ||
"version": "1.0.1", | ||
"description": "Cordova Geolocation Plugin", | ||
@@ -22,3 +22,3 @@ "cordova": { | ||
"type": "git", | ||
"url": "https://git-wip-us.apache.org/repos/asf/cordova-plugin-geolocation.git" | ||
"url": "https://github.com/apache/cordova-plugin-geolocation" | ||
}, | ||
@@ -25,0 +25,0 @@ "keywords": [ |
@@ -1,18 +0,18 @@ | ||
<!--- | ||
license: Licensed to the Apache Software Foundation (ASF) under one | ||
or more contributor license agreements. See the NOTICE file | ||
distributed with this work for additional information | ||
regarding copyright ownership. The ASF licenses this file | ||
to you under the Apache License, Version 2.0 (the | ||
"License"); you may not use this file except in compliance | ||
with the License. You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, | ||
software distributed under the License is distributed on an | ||
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
KIND, either express or implied. See the License for the | ||
specific language governing permissions and limitations | ||
under the License. | ||
<!-- | ||
# license: Licensed to the Apache Software Foundation (ASF) under one | ||
# or more contributor license agreements. See the NOTICE file | ||
# distributed with this work for additional information | ||
# regarding copyright ownership. The ASF licenses this file | ||
# to you under the Apache License, Version 2.0 (the | ||
# "License"); you may not use this file except in compliance | ||
# with the License. You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, | ||
# software distributed under the License is distributed on an | ||
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | ||
# KIND, either express or implied. See the License for the | ||
# specific language governing permissions and limitations | ||
# under the License. | ||
--> | ||
@@ -63,4 +63,14 @@ | ||
This requires cordova 5.0+ ( current stable 1.0.0 ) | ||
cordova plugin add cordova-plugin-geolocation | ||
Older versions of cordova can still install via the deprecated id ( stale 0.3.12 ) | ||
cordova plugin add org.apache.cordova.geolocation | ||
It is also possible to install via repo url directly ( unstable ) | ||
cordova plugin add https://github.com/apache/cordova-plugin-geolocation.git | ||
## Supported Platforms | ||
@@ -67,0 +77,0 @@ |
@@ -123,1 +123,8 @@ <!-- | ||
* CB-8443 Geolocation tests fail on Windows due to done is called multiple times | ||
### 1.0.1 (Jun 17, 2015) | ||
* CB-9128 cordova-plugin-geolocation documentation translation: cordova-plugin-geolocation | ||
* fix npm md issue | ||
* CB-8845 Updated comment why Android tests are currently pended | ||
* CB-8845 Pended tests for Android | ||
* Add more install text for legacy versions of cordova tools. This closes #36 |
@@ -56,3 +56,4 @@ /* | ||
}, | ||
isWindowsStore = (cordova.platformId == "windows8") || (cordova.platformId == "windows" && !WinJS.Utilities.isPhone); | ||
isWindowsStore = (cordova.platformId == "windows8") || (cordova.platformId == "windows" && !WinJS.Utilities.isPhone), | ||
isAndroid = cordova.platformId == "android"; | ||
@@ -87,5 +88,6 @@ describe('Geolocation (navigator.geolocation)', function () { | ||
it("geolocation.spec.5 should be called if we set timeout to 0 and maximumAge to a very small number", function (done) { | ||
// this test asks for using geolocation and interrupts autotests running. | ||
// That's why we have to pending that for Windows Store 8.0/8.1 apps | ||
if (isWindowsStore) { | ||
// On Windows, this test prompts user for permission to use geolocation and interrupts autotests running. | ||
// On Android geolocation Api is not available on emulator so we pended tests until we found the way to detect | ||
// whether we run on emulator or real device from JavaScript. You can still run the tests on Android manually. | ||
if (isWindowsStore || isAndroid) { | ||
pending(); | ||
@@ -108,5 +110,6 @@ } | ||
it("geolocation.spec.6 should be called with a Position object", function (done) { | ||
// this test asks for using geolocation and interrupts autotests running. | ||
// That's why we have to pending that for Windows Store 8.0/8.1 apps | ||
if (isWindowsStore) { | ||
// On Windows, this test prompts user for permission to use geolocation and interrupts autotests running. | ||
// On Android geolocation Api is not available on emulator so we pended tests until we found the way to detect | ||
// whether we run on emulator or real device from JavaScript. You can still run the tests on Android manually. | ||
if (isWindowsStore || isAndroid) { | ||
pending(); | ||
@@ -147,5 +150,6 @@ } | ||
it("geolocation.spec.7 should be called if we set timeout to 0 and maximumAge to a very small number", function (done) { | ||
// this test asks for using geolocation and interrupts autotests running. | ||
// That's why we have to pending that for Windows Store 8.0/8.1 apps | ||
if (isWindowsStore) { | ||
// On Windows, this test prompts user for permission to use geolocation and interrupts autotests running. | ||
// On Android geolocation Api is not available on emulator so we pended tests until we found the way to detect | ||
// whether we run on emulator or real device from JavaScript. You can still run the tests on Android manually. | ||
if (isWindowsStore || isAndroid) { | ||
pending(); | ||
@@ -174,5 +178,6 @@ } | ||
it("geolocation.spec.8 should be called with a Position object", function (done) { | ||
// this test asks for using geolocation and interrupts autotests running. | ||
// That's why we have to pending that for Windows Store 8.0/8.1 apps | ||
if (isWindowsStore) { | ||
// On Windows, this test prompts user for permission to use geolocation and interrupts autotests running. | ||
// On Android geolocation Api is not available on emulator so we pended tests until we found the way to detect | ||
// whether we run on emulator or real device from JavaScript. You can still run the tests on Android manually. | ||
if (isWindowsStore || isAndroid) { | ||
pending(); | ||
@@ -179,0 +184,0 @@ } |
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