
Security News
Deno 2.4 Brings Back deno bundle, Improves Dependency Management and Observability
Deno 2.4 brings back bundling, improves dependency updates and telemetry, and makes the runtime more practical for real-world JavaScript projects.
DartJS is a Discord.js voice framework that aims to provide similar voice interface of Discord.js v12.
$ npm i --save dartjs
You may need to install encryption library and opus engine as well.
Use <Dispatcher>.once
instead of <Dispatcher>.on
. Since the concept of StreamDispatcher
is gone with the voice rewrite, the StreamDispatcher polyfill does not work exactly like discord.js v12 voice. Using .on
to handle events may cause the dispatcher to trigger the event multiple times since same dispatcher instance is used throughout the session. Using .once
to handle events will only trigger the event once per your music bot session and wont break your code since .once
removes the listener immediately after the event is emitted.
const Discord = require("discord.js");
const client = new Discord.Client({
intents: [
Discord.Intents.GUILDS,
Discord.Intents.GUILD_VOICE_STATES,
Discord.Intents.GUILD_MESSAGES
]
});
const { DartVoiceManager } = require("dartjs");
const voiceManager = new DartVoiceManager(client);
const ytdl = require("ytdl-core");
client.on("ready", () => console.log("Bot is online!"));
client.on("messageCreate", message => {
if (message.author.bot) return;
if (message.content === "!play") {
voiceManager.join(message.member.voice.channel)
.then(connection => {
const dispatcher = connection.play(ytdl("https://www.youtube.com/watch?v=dQw4w9WgXcQ"));
dispatcher.once("start", () => message.channel.send("Music started!"));
dispatcher.once("finish", () => {
message.channel.send("Music finished!");
});
});
}
});
client.login("XXX");
const Discord = require("discord.js");
const client = new Discord.Client({
intents: [
Discord.Intents.GUILDS,
Discord.Intents.GUILD_VOICE_STATES,
Discord.Intents.GUILD_MESSAGES,
Discord.Intents.GUILD_MEMBERS
]
});
const { DartVoiceManager } = require("dartjs");
const voiceManager = new DartVoiceManager(client);
const fs = require("fs");
client.on("ready", () => console.log("Bot is online!"));
client.on("messageCreate", message => {
if (message.author.bot) return;
if (message.content === "!record") {
voiceManager.join(message.member.voice.channel)
.then(connection => {
const receiver = connection.receiver.createStream(message.member, {
mode: "pcm",
end: "silence"
});
const writer = receiver.pipe(fs.createWriteStream("./recorded.pcm"));
writer.on("finish", () => {
message.channel.send("Finished recording!");
});
});
}
});
client.login("XXX");
See https://github.com/discord-player/voice-recorder-example for a complete voice recorder example.
This feature enables smooth volume transition.
This library will attempt to polyfill smooth volume api by default. This can be disabled by setting
DARTJS_DISABLE_INJECTION
in env.
Example:
// injecting manually
require("dartjs").injectSmoothVolume();
// Set smoothness before playing
dispatcher.play(stream, {
// use whatever value feels better
volumeSmoothness: 0.08
});
// setting smoothness on-the-fly
dispatcher.setVolumeSmoothness(0.08)
FAQs
Very simple framework that provides discord.js v12 voice interface
We found that dartjs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 4 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
Security News
Deno 2.4 brings back bundling, improves dependency updates and telemetry, and makes the runtime more practical for real-world JavaScript projects.
Security News
CVEForecast.org uses machine learning to project a record-breaking surge in vulnerability disclosures in 2025.
Security News
Browserslist-rs now uses static data to reduce binary size by over 1MB, improving memory use and performance for Rust-based frontend tools.